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Posts from Hive Leader 2: Fall of the Empire

4.6 (7 ratings)
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Hello everyone. I have a problem with this map. I can't escape from the dungeon. I can only go down. On the surface, the hero doesn't appear near the dungeon, but inside the dungeon's textures, so he can't move left or right, only down. If you wait for a few weeks, Loran arrives with 3,000 devils, and that's the end. He gathers troops normally within the dungeon itself.
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Hello everyone. I have a problem with this map. I can't escape from the dungeon. I can only go down. On the surface, the hero doesn't appear near the dungeon, but inside the dungeon's textures, so he can't move left or right, only down. If you wait a week, Loran arrives with 3,000 devils, and that's the end. He gathers troops normally within the dungeon.
Is the game version 3.1? The fact that the hero appears inside the dungeon's textures is an intentional design choice. To escape from imprisonment, you need to go down to the lower levels of the dungeon and get reinforcements, and then wait for Loran to appear after a week, repel his troops' attack, and leave the building. I don't understand why he has such a large army, but I don't have the opportunity to check it right now.

Whatever
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just to prove my point
something's wrong, the image isn't displaying
https://yadi.sk/i/kwt5topCh968H
In reply to Roggi87
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Roggi87
Just to be clear
Something's wrong with the image.
https://yadi.sk/i/kwt5topCh968H
You should wait for Laurent on the surface, as far as I know.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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Ah, yes, that's correct. The battle starts there, according to the quest conditions (or so it seems), or rather, if you don't manage to return to the upper level of the dungeon before Loran arrives. This is equivalent to failing the quest – a squad of executioners comes for you and executes you. RedHeavenHero wrote everything correctly; you need to ascend to the surface the day before the enemy arrives and wait for him there.

Whatever
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Hello. A long time ago, under a different profile, I asked if you would release the third part of "Leader of the Pack." Sorry for the delay, but have you released it? I really enjoyed the previous two parts, and I would like to see a continuation.
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Hello. Unfortunately, I am not currently involved in mapmaking, so a continuation is unlikely.

Whatever
In reply to Heroist
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Ugh, I've complained so much about two things that I could probably write a thesis on them. Author, please fix these two things: First, the tent says that for 50,000 you'll get all the quest items. I collected 50,000, but nothing happened. I complained for about 3 hours, and then, using cheats to get money, I found out that it actually costs 200,000. Please fix this so that other viewers can enjoy the game. And the second thing: why can't you create zones, for example, around ALL the markers (and not just near the Elves and Necromancers), so that Loran can't see you? I'm tired of complaining about him approaching. Maybe remove the logistics skill, because he walks too far, and it's impossible to escape him. It turns into a lottery – you either get lucky or you don't. Here's the stream: https://www.youtube.com/watch?v=iCtFe3xZcpU
Мой канал по героям 5 - "Heroes for Fan"
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
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It's strange that no one noticed the first mistake until now, but unfortunately, I no longer have the opportunity to fix it. As for the second issue, there's no need to make Loran easier; there are always simpler difficulty levels where completing the game won't be a problem.

Whatever
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I finally finished it. I liked it more than the first one, but Remix is right: half the game is a race – will you escape from our Alaric or not? Pros: - Good landscape. - Good scripts. - Alternatives. - Additional quests. Cons: - Lord Loran Alarikovich runs around the map completely ignoring his own territory. (let him give time to build up!) - My allied mage spent the whole game sitting in the castle. In the end, he had 200 titans there. (the elf, on the other hand, tried to kill me). - I didn't immediately understand what to do after clearing the dungeon. - A rebellious city. A vassal of Loran periodically emerged from it with an army and brought it to Alarik himself. - (main) Why have the item selling mechanic if you can create regions that the AI will ignore and where the items will be located (by the way, the AI didn't kill a single neutral creature during the game)? Added after 35 seconds. Oh, almost forgot. The map is good!
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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It seems I already had regions that Laurent was ignoring. Perhaps there's some kind of bug in the map. Or maybe my memory is failing me. I don't recall this problem occurring before.

Whatever
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There's a bug. In the script, Orcs appear only if that creature is present in the hero's army, but in reality, they always appear, somehow ignoring the condition. (Sorry, I was digging through your scripts, I'm making a map myself and want to make it better:))

Added 11 minutes ago
Although, it's possible I misunderstood the script. Logically, only one unit should appear, but I get goblins/centaurs/orcish warriors appearing daily, and it doesn't matter what army I have (for a significant part of the time, it was an Elven army).

Added 3 minutes ago
Stop, I meant creating regions around the QUEST artifacts, not that I have problems with blockades. I'm talking about your solution to their theft. I suggested something like that. P.S. And I might be wrong about the Orcs a hundred times.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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Ah, well, then everything is fine. Although, again, Loran shouldn't initially pursue the hero in other people's lands.
Regarding the hero's ability, you can check it in the same script; unfortunately, I can't remember it exactly right now.
It's also hard to say why I didn't handle the quest artifacts properly, but I won't be able to fix it anytime soon, unfortunately.

Whatever
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I don't remember anything about Loran. I defeated Vittorio (sided with the Darkness) before he even emerged from the garrison for the first time. By the way, I liked the reference to the legendary Ner'zhul; I haven't forgotten the good old Warcraft.

Added 3 minutes later
By the way, I have a similar ability in my map. At the end of the week of ghosts/specters/shadows (spirits), equal-level units are given, provided that the hero's army contains at least one type of these creatures. If there are several types, one is given (mostly ghosts).
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"

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