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I finally finished it. I liked it more than the first one, but Remix is right: half the game is a race – will you escape from our Alaric or not?
Pros:
- Good landscape.
- Good scripts.
- Alternatives.
- Additional quests.
Cons:
- Lord Loran Alarikovich runs around the map completely ignoring his own territory. (let him give time to build up!)
- My allied mage spent the whole game sitting in the castle. In the end, he had 200 titans there. (the elf, on the other hand, tried to kill me).
- I didn't immediately understand what to do after clearing the dungeon.
- A rebellious city. A vassal of Loran periodically emerged from it with an army and brought it to Alarik himself.
- (main) Why have the item selling mechanic if you can create regions that the AI will ignore and where the items will be located (by the way, the AI didn't kill a single neutral creature during the game)?
Added after 35 seconds.
Oh, almost forgot. The map is good!