Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
To prevent the value 1 from appearing, you simply need to subtract 1 from the random number. With a value of 16 in the current implementation, there will be 15 smaller numbers in the range [1; 15]. The probability is 15%. But with a difference of 2 in stats, 32 will have 31 numbers ([1; 31]). The probability is 31% instead of 30%. With a difference of 6, 96 will have 95 numbers, meaning the probability is 95% instead of 90%.
In the end, we get a probability that is not difference*15%, but difference*16%-1%. If we simply change 0.15 to 15, the probability will become difference*15%-1%.
I've already adjusted it for the new version.
16 will give an advantage to the player, 15 will not. It's fairer to use 16, but I understand that overall, 15 is more accurate.
New Heroes: 1) Added Sigrun. Bug Fixes and Improvements: 1) Fixed an issue with Delia, where the chance was almost 100 times lower than it should have been. 2) In treasure rooms, the spells and artifacts that drop are now truly random. 3) Corrected the attack behavior of Tessa, Knaud, Avrana, and Hugul on a town. 4) Corrected the amount of mana stolen by Tessa. Changes: 1) Changed Nimue's starting skills and abilities. 2) Weakened Tessa's special ability. 3) Strengthened Fiona's special ability. Other: 1) Fixed the interaction with monsters in single-player mode. 2) Emulated the attack on the Blood Temple with scripts, and changed the form of the tooltip. 3) Emulated the attack on the Pyramid with scripts, and changed the form of the tooltip. 4) Emulated the attack on the Dwarven Treasure with scripts, and changed the form of the tooltip. 5) Emulated the attack on the Gargoyle Vault with scripts, and changed the form of the tooltip. 6) Emulated the attack on the Ent Forest with scripts, and changed the form of the tooltip. 7) Emulated the attack on the Dragon Utopia with scripts, and changed the form of the tooltip. 8) Changed the functions of Hafad, Sandro, and Fiona.
Notes: 1) Tested in single-player mode; the test was stable.
1. v3.1 Tribes of the East 2. Any 3. Multiplayer 4. Any 5. I removed the mods and tried launching the game without them, but it still doesn't work. 6. Same issue here.
Played 3 games in multiplayer, no bugs noticed. I'm curious about what's planned for the next version and when the transition to integration with NCF will happen.
1) Found a problem in the single-player game for Vidomina. The special ability isn't working. I'll take a look. 2) In the next version, there will be 1 new hero; it's not yet known which one. Also, testing a special ability related to water and introducing a new type of water treasure chest. 3) Balance adjustments. 4) An NCF (New Creature Feature) is not planned for the next version.
For the NCF, we will select and balance the top 10 creatures. Preferably, they should be of a low level. They should be original creations to avoid any authorship disputes. http://psatkha.narod.ru/ncf_psatkha.html
My version of the biography Sigrun began his military career after the death of King Tolgar, when the chieftains needed commanders to lead battles on multiple fronts. Sigrun is valued for his unusual tactics and dark magic, and no other dwarf has yet surpassed him in this art.