Skip to content

Posts from Workshop

5.0 (1 rating)
Open
Which side would you find most interesting to play as?
60 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
User Avatar
Auto-translated
They should come up with their own sets instead.

Be strong. Believe
User Avatar
Auto-translated
When I'm in the mood, I'll come up with my own set, but right now I want to create a set based on my favorite work. And that's more difficult than creating your own set because you have to convey the spirit and try not to distort the facts. The Eragon movie and the Eragon book are worlds apart; I'm trying to create something in between the two. And as a result, the game will likely end up being a completely different story.

Added 16 minutes later
Replaced Arya's combat spell with a blocking spell.

Added 10 hours 27 minutes later
Improved the maniac; now there's a way to restore natural defense.
User Avatar
Auto-translated
Shaman, are you going to lead the way?
In reply to ToX
User Avatar
Auto-translated
ToX
Shaman, are you going to run the game?
Ah, the Master's game ended a bit faster than I thought. It's a shame I didn't have time to finish the presentation website for my set. I don't like the picture I found for Oromis; if anyone finds a good picture that fits the image of an old, wise elf, I'll give them a plus in the database. I'll probably run the game, but first, I need to create the turn order, then check it 1000 times, then check the display of the turn order another 100 times, and then I can start the game.
User Avatar
Auto-translated
Hey... Could you share the list of changes for the next update? I'll take a look and then give my feedback on the balance. I didn't do that with the Master update, and it backfired, so I don't want that to happen again.
User Avatar
Auto-translated
It seems that everything has been taken into account, but it's still better to double-check. Corrections and suggestions are welcome.
User Avatar
Auto-translated
I can’t read this. The setting is an eyesore; I doubt I’ll play it.
User Avatar
Auto-translated
Improved and reworked the AI for the Hammers of Fate. I got a little confused about the interaction between Nasuada and Elva...

Added 28 minutes later
Reduced the visibility of status effects.
User Avatar
Auto-translated
Shaman, if you're ready, maybe you can open it? We're already here, so we can check the balance then, that is, during the recording.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
Once I figure out Nasuada and Elva, I'll open it up. I just can't wrap my head around what will happen if Elva redirects Nasuada when she uses Intercept.

Added 1 minute ago
Ugh, the opposite, what will happen if Nasuada intercepts the redirecting Elva.
User Avatar
Auto-translated
Just postulate something that is reasonably balanced and let's go! You're the GM.
 

К А
Стикеры GBF в Telegram
User Avatar
Auto-translated
The main thing is to redesign the setting, and then we can play =)
User Avatar
Auto-translated
I'll probably need to change something later...

The Curse of the Tephos Inhabitants


Tephos is a small island with an area of 240 square kilometers. Located northwest of the shores of Setranomicon, it was once the westernmost settlement of Ryjorvalia. Few on the mainland knew of it, as it is located quite far from there and from other, much larger western islands. It was inhabited by settlers from the coastal cities of Ryjorvalia who had once fled war. They were mainly engaged in fishing, gardening, a bit of farming, and hunting. Their peaceful life was shattered by the awakening of Amtrozay, whose magic destroyed almost all the people and "locked" those remaining on the island.

Inhabitants of Tephos



Ninoga. An old Sorceress who has lived on Tephos for a long time. It is her magical barrier that prevents the undead from ascending the mountain where her two-story house and watchtower are located.
Special abilities:
- avoids first execution
- cannot be killed
- cannot be crippled
- cannot be blocked
Night Action (NA):
- remove block (selected player is not blocked)
- remove protection (protection does not save the selected player)
- remove healing (healing does not save the selected player)
- changes one of the statuses of a selected player for one night
Status: dead/local


Yuridjor. Ninoga's youngest grandson. He is sixteen years old, although he looks much older due to his large build. The youth's parents and older brother perished during the invasion of the dead. During his long time on the island, he has mastered the two-handed sword and hammer. A good blacksmith. He dislikes magic and does not possess it. He is known for his steady temperament.
Special abilities:
- cannot be killed
NA:
- kills a selected player, pierces protection
- cripples a selected player (deprives them of the ability to use NA the following night; in Traukh's case – until the end of the game)
Status: alive/local


Alesjor. Grandson of Ninoga's sister, second cousin to Yuridjor. His parents also perished during the invasion of the dead. He looks fourteen years old. Slender build. During his long time on the island, he has mastered the spear, staff, and sword. A talented battle mage. He studied all the magic that Ninoga knew and that could be learned from books. He is known for his volatile temperament.
Special abilities:
- cannot be killed
- cannot be crippled
- a player killed by him cannot be resurrected
NA:
- kills a selected player
- kills a selected player, leaves no clues (once every two nights, starting from the second)
Status: alive/local


Aleel. The sole survivor of a merchant ship shipwreck. He curses the day he arrived on this island. He constantly sits in the watchtower, desperately trying to spot a passing ship through the thick, never-lifting fog. Slowly but surely going insane.
Special abilities:
- cannot be killed
- gains the ability to kill and cripple if left alone with Ninoga
NA:
- checks one of the statuses of a selected player
- tracks a selected role, finds out who they will apply NA to
- kills a selected player, leaves no clues
- cripples a selected player (deprives them of the ability to use NA the following night; in Traukh's case – until the end of the game)
Status: alive/non-local


Vredun. Yuridjor's loyal war dog. Loves playing with a stick and scaring Alesjor, who dislikes him.
Special abilities:
- cannot be killed
NA:
- kills a selected player
- cripples a selected player (deprives them of the ability to use NA the following night; in Traukh's case – until the end of the game)
Status: alive/local

Victory conditions: no dead remaining (except Lord), Traukh is crippled.

The Risen Dead



Lord Lich Amtrozay. A dead lich. Completely dead. Once a well-known sorcerer among the Halehids, famous in battles of the past. He finally perished in battle 3500 years ago. He was buried on Tephos long before the settlement was founded here. For unknown reasons, just over 300 years ago, his magic raised the undead and practically destroyed all the people on the island. Although the Lord himself lay motionless in his tomb then, and so he lies now.
Special abilities:
- no vote
- cannot be executed
- cannot be killed
- cannot be crippled
NA:
- raises a killed player from the dead (once every three nights; a twice-killed player cannot be raised)
Status: dead/non-local.


Skeleton Mage. Undead possessing some magical abilities.
Special abilities:
- double vote
- cannot be crippled
NA:
- heals a selected player (cannot heal self)
- raises an Ordinary Skeleton or Zombie from the dead (once every three nights; a twice-killed player cannot be raised)
Status: alive/non-local.


Skeleton Warrior. Undead possessing some martial abilities.
NA:
- protects a selected player
- blocks a selected player (gains the ability to block after the death of the Large Skeleton)
Status: dead/local.


Skeleton Archer. Undead possessing some ranged abilities.
NA:
- checks one of the statuses of a selected player
- protects a selected player (gains the ability to protect after the death of the Skeleton Warrior)
Status: dead/local.


Large Skeleton. Undead. Just a large undead.
Special abilities:
- cannot be crippled
NA:
- blocks a selected player
Status: dead/local.


Ordinary Skeleton (x3). An ordinary, unremarkable skeleton.
NA:
- none
Status: dead/local.


Ordinary Zombie (x2). An ordinary, unremarkable zombie.
Special abilities:
- cannot be killed on the first attempt
NA:
- none
Status: alive/non-local.

Victory conditions: no inhabitants of Tephos or Traukh remaining.
Orc


Traukh. Hunter and tracker. Arrived on the island by chance when he was caught in a storm while fishing. He has seen Alesjor and Yuridjor several times, but the presence of Vredun prevents him from approaching them and talking, as the orc is panically afraid of dogs. Moreover, he does not know the human language.
Special abilities:
- avoids first execution
- cannot be killed
- cripples Vredun on the second attempt
- kills Zombie on the first attempt
- cannot be crippled on the first attempt
NA:
- kills a selected player
- kills a selected player, leaves no clues (once every three nights)
- cripples a selected player (deprives them of the ability to use NA the following night; in the case of living players – until the end of the game)
- checks both statuses of a selected player (can be used simultaneously with other NAs)
Status: alive/non-local.

Victory conditions: no dead remaining (except Lord), Yuridjor, Aleel and Vredun are crippled. Wins together with the inhabitants of Tephos if he is crippled.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
User Avatar
Auto-translated
Five roles without ND? :smile32:

Whatever
User Avatar
Auto-translated
They are just ordinary creatures. They don't have any special abilities.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com

Statistics

Welcome our newest member: Emil