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#286
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Hey, why isn't there a thread like "Ideas for the seventh installment of Heroes"? There should be one. Don't the developers care about what potential buyers want to see in their game? Is there anyone who can actually contact them and share ideas? Okay... Since there isn't a thread, I'll post a couple of my ideas here, which I suggested even for the fifth game. I won't repeat myself about the possibility of hiding a hero in a caravan or a spell that slows down an enemy hero, so I'll express other wishes.
1. I would like the landscape of maps created in the map editor (hopefully, there will be one) to be, let's say, three-dimensional. That is, so that elevations are created, which you can climb and descend from - hills.
2. It would be nice if some events occasionally occurred on the global map (again, created in the map editor): like a meteorite falling and killing a couple of creatures, or a wandering dragon joining an army... This was in the WOG version of the third game.
3. I would really like there to be an object on the map (I'm talking about maps created in the map editor) that could significantly increase or decrease a hero's level. But not for all heroes, but, say, from level 20. And it would increase (or decrease) it, let's say, by five levels. Whether it increases or decreases would be decided based on an analysis of what the hero has done more of - good or evil. Good or evil would be considered the destruction of certain creatures. For necromancers, good would be killing "light" creatures - elves, humans, mages, and evil would be creatures from the castles of devils, necromancers... For "light" heroes, good would be destroying creatures from the castles of necromancers, devils..., and "evil" would be destroying "light" creatures. I understand that you won't always want to visit such an object, but if you are losing badly, there is a chance to turn the tide of the game. You could call such an object, say, Shambhala, but that's not really important.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
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#287
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I would like the landscape of maps created in the Map Editor (hopefully, it will be included) to be, let's say, three-dimensional. That is, so that elevations are created, which can be climbed and descended from – hills.
There is something like that on the maps. That is, if the Map Editor is included at all, then there should also be terrain. In theory...
It would be nice if some events occasionally occurred on the global map (again, created by the Map Editor): for example, a meteorite fell and killed a couple of creatures, or a wandering dragon joined the army... This was the case in the WOG version of "Might and Magic III".
Yes, that would be nice. Or at least generate mini-quests in houses, as in Might and Magic III. It's not very useful, but it's still nice.
I would really like there to be an object on the map (I'm talking about maps created in the Map Editor) that could significantly increase or decrease the hero's level.
It's difficult somehow. But we can suggest something. Will anyone listen?
 

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#293
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Lokken
Win an invitation to a special day:
https://mmh7.ubi.com/en/blog/post/view/win-an-invitation-for-a-special-day

Partial translation of the article:
https://vk.com/wall-53800143?own=1&w=wall-53800143_15648

Added 17 hours and 2 minutes ago
Heroes VII - Mystos Mountains (Necropolis Faction Theme):
https://soundcloud.com/might_and_magic/h7-mystos-mountains

Something is wrong with the music. Necromancers – it should be calm and peaceful. But here the music is dynamic, and the vocals are completely out of place.
The icons of the creatures of Haven and Academy are, to put it mildly, strange. The Vampires are too overloaded with equipment.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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#294
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Here, the music is dynamic, but the vocals are completely out of place.
No, to be fair, there was dynamic music in the fifth game as well. And yet, it fit the atmosphere... But in this case, the music doesn't evoke any sense of ancient evil, mystery, or death... Nothing that could be associated with the Necropolis. It would be perfect for Haven: a classic orchestra + operatic vocals.
 

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#295
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The music simply doesn't evoke any sense of ancient evil in this case.
Since when have Necromancers, one of the most positive factions, been reclassified as "ancient evil"? They didn't even fit that title in the old universe, although they were a negative faction, and even less so in Ashan.

Added after 36 seconds
I agree that the music doesn't fit. It would be more appropriate for an old-school Warlock, in the style of the first four games in the series.
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#296
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Since when have Necromancers, one of the most positive factions, been reclassified as "ancient evil"? They didn't even qualify for that title in the old universe, although they were a negative faction, and even less so in Ashan.
They haven't been reclassified. It's just one of the points that, with a bit of a stretch, would allow this music to be associated with Necromancers.
 

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