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Posts from Current questions and answers regarding the map editor.

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In reply to Markel the Imperor
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#3766
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Markel the Imperor
Is it possible to make it so that after all the real creatures are defeated, the summoned creatures don't automatically die, but still need to be killed to end the battle?
For example, summoned creatures using the SummonCreatures function.
function Start()
EnableAutoFinish(nil)
while GetCreatures(0)[0] and GetCreatures(1)[0] do sleep(20) end
EnableAutoFinish(1)
end
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#3767
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How do you create your own arena for battles? Is it done by creating a mini-map in the editor and then turning it into an arena? Is it possible to make the first aid tent move not only during the first three turns, but throughout the entire battle? (globally for the entire game)
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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#3768
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The arena consists of AdvMapDesc and AdventureFlybyScene; the latter references the former and has some additional parameters.

Added 2 minutes later
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
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#3770
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Is it possible to make any object movable? In my case, it's the entrance to a Dungeon (like demons just dug it out, and it appears dramatically with the teleportation effect of an Archdevil).
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
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#3771
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Most likely, no. As an alternative, I can suggest creating a resource with a model of an entrance to a dungeon; it will definitely be movable.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Нейтралы: 1 2 3 4
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#3772
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Is there a simple guide available on creating Dialogue Scenes? How can I make an "immortal" enemy hero? So that after he is killed (specifically killed, not just defeated), he respawns near his castle, for example, and retains all his accumulated experience/spells, etc.?
Мои карты

Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:

готовится продолжение.

Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса

Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
User Avatar
#3773
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Ladies and gentlemen, you absolutely must see this! This isn't an advertisement for the card map creation contest; don't get me wrong! We simply sincerely want everyone to participate in the voting! Well… And yes, a little bit of advertising for the card map creation contest: /topic/11177/
 

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#3774
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I think someone else might have asked this question here before (although I looked around and couldn't find it), but still:
Let's say I created a map for myself in the editor, saved it, and there were no errors. But the problem is that I can't find it in the list of maps, either in single-player or in online multiplayer. What could be causing this, and how can I fix it? I saved it in the Maps folder, of course.
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#3775
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1. There are no players on the map, or only one.
2. The map is empty (its size is 22 bytes).
3. It's just some kind of glitch; they appeared in the lists later.
#3776
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The third point is correct; it appeared after creating a new map, the second one. But I'm still finishing it, and I unexpectedly encountered an error here. Object and craig intersection: 34:216, ground floor. And there are so many errors with different coordinates; what do they even mean?
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#3777
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These are not errors, but warnings. You can either fix them or ignore them. The essence of this warning is that the object is located on a cliff.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4
#3778
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Hello, I have a question. I'm creating a map and have set up random towns, but it doesn't generate random heroes at the start. In the Map Tree Properties, there's a "Players" tab with options from 0 to 8 players. Changing the "StartHero" parameter from "false" to "true" doesn't have any effect. Also, in the objects, there are only fixed heroes available. Furthermore, in the castle settings, there's only "GarrisonHero," and those are also fixed. Even when creating a map directly in the game, I can't select the "Characters" tab; instead, there are just cubes displayed, and the game doesn't provide a starting hero; you can only purchase one yourself. My question is: how can I set up a random starting hero in a random town? Thank you in advance.
In reply to kimimon
#3779
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Hello everyone. The problem is that when completing the main quest, almost all players receive a message saying that the mission has failed. The map is a multiplayer map. The main objective on the map is to kill a hero. Only one player receives a message saying that the mission has been won after killing this hero. The rest receive a message saying that it has failed. This doesn't really affect the outcome, as the game ends anyway. But it looks very strange; has anyone else encountered this?
kimimon
question - how do I set a random starting hero in a random town? Thanks in advance.
You need to open the general properties of the map, but not the properties tree, but the window. There is a tab called Players Properties. In it, you need to assign a main town (Main Town) to each player present on the map and check the Generate Hero In Town box.
#3780
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Guys, help me! I downloaded a map, but it's set for player vs. player. We want it to be 2 vs. 2. I'm in the map editor, I set it, close it, save it, but it doesn't change. Moreover, sometimes it even sets it so that everyone is on the same team, which never happened before, but now it's like that on every map... What's the reason? How can I fix it?:(
#3781
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Hello.
What could be the reason for a 1 kilobyte change in the map size?
No errors are reported during saving, but the 1 kb size suggests that if I close the editor, I might have to forget about the map.
It seems like everything is set correctly everywhere...

The path doesn't seem to be too long: D:\Heroes of Might and Magic V Complete\Tribes of the East\Maps
And I don't see any Cyrillic characters.
The name is also not in Russian.