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Posts from Mafia: general discussions. Auto-translated

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#6011
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Immunity to chat spam isn't a good solution, I think that's pretty obvious. The fact that you wrote two hundred messages in a day shouldn't give you any significant advantages over other players who have different time zones or simply don't have that much time.
And it's impossible to effectively assess a player's usefulness because assets are usually killed first, and in the end, it's not them who survive. Besides, a person might not write anything for almost the entire game, but still solve three clues and figure out all the Mafia members.
Regarding necromancy and resurrection. I'm FOR such a role. There's nothing particularly cool about it, the only thing is that we need to come up with a good mechanic for this ability or just make it a one-time use for the entire game.
As for immunities, leave everything as it is.

Whatever
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#6012
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Resurrection – we’ve already had that with different variations, nothing new. Okay, if not, then so be it; I won’t conduct experiments in this area.

But I had an idea about spirit sessions. One or more sessions are available per game. After the newspaper is distributed, a vote is held to determine which of the killed players people want to hear from and whether they want to hear from anyone at all. After a standard majority of votes is reached or half of the game day has passed (whichever comes first), the ghost appears, can communicate freely or with limitations, but remains only until the end of the day and has no vote or actions. As a bonus, any role from any team can be made a “spiritualist” – as long as they are alive, spirit sessions are possible. This feature can be given openly or secretly.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6013
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And a lighter version of what Kosha suggested – notes from the dead in a newspaper. IMO, this requires less hassle and fewer extra steps. Added 1 minute later Another option: a "spirit" asks the ghost 3 questions. Heh, I've seen something like that somewhere before.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#6014
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You can implement any of the options to your liking; the note/response to the poll will then appear at the end of the day or in the next newspaper. Again, the questions can be collective and discussed in the thread.
A-a-a-a-a, I already have too many ideas for Sailor Moon!!!
А, вот почему.

🏹🎪+⛓️♿=💕
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#6015
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well, there’s no need to put everything in one set after all :)
especially, in a Sailor Moon-themed set.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#6016
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I guess I’ll have to create another set when I feel like it.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6017
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Once, I played a game of Mafia where the Mafia had a Medium. And if I remember correctly, there were no restrictions on their abilities.
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#6019
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I don't know the exact purpose, but rare artifacts will help mages even after death. I remember seeing something like that somewhere, so I mentioned it.
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#6020
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I think it's funny. Especially if you just give a faction a special ability that allows them to conduct seances, while also making the Mafia very useful and beneficial to the team.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6021
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There's no need to give the city additional advantages; they're already doing fine, especially with just one Mafia. The city is to blame for losing; they just need to stop making so many mistakes.

Be strong. Believe
In reply to Драккошка
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#6022
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Draccosha
I've come up with an idea for séances.
Oh, I don't like ideas like this... With steps like these, we'll end up at the morgue on HeroesWorld.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#6023
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Another INNOVATION. I don't plan to introduce anything similar in my games in the foreseeable future, but one could experiment with it. The idea is to allow nighttime communication between... corpses. At the same time, they should be prohibited from revealing themselves and the revelation of the roles of the killed players should be removed as an element of the game. The killed players can only chat and only with each other (although, of course, they can write something in response to a post from the living players, and vice versa, but everything is separated). The idea is questionable, I don't deny it, but maybe someone will like it.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#6024
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Drakkoska
Another INNOVATION. I don't plan to introduce something like this in my games in the foreseeable future, but it's possible to experiment. The idea is to allow corpses to communicate at night... while prohibiting them from revealing themselves and removing the revelation of the roles of the killed players as an element of the game. The killed players can only chat and only with each other (although, of course, they can write something in response to a post from the living players, and vice versa, but everything is separated). The idea is questionable, I don't argue, but maybe someone will like it.

If the players are reasonable, there will be no problems here. Sometimes, the killed players need to express their emotions, etc. Why not?
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#6025
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Whether it's chatting at night or discussing corpses – it's just unnecessary chatter that no one wants to read.

Be strong. Believe