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Posts from "The Wolfenstein Challenge" - "The Trap" [2nd campaign, 2nd mission]
Could you please advise on how to find a town faster? Should I follow the road or go down into the dungeon?
Also, I have a question about leveling up Wolfshtein. Is there anywhere I can read about this? I chose skills like Defense, Attack, Chaos Magic, and initially had Logistics (which turned out to be very useful because it gave me Plunder, and combined with the Refreshed Rune, it gave me Keen Mind). I'm thinking about what else to take – Light Magic, Sorcery, or Education. Sorcery has appeared once, but I decided not to take it yet.
Take Psychokinesis, it comes from Chaos Magic; you need to upgrade Fire first, then it will appear – it’s a great ability. And definitely take Light Magic, first of all because it’s a specialized magic, and (Acceleration, Punishing Strike) will significantly increase damage and initiative (Stone Skin, Dodge), and the Dwarves become bulletproof :). It’s better to take an offensive ability instead of a defensive one, as the Dwarves already have high defense, but their damage is not very high.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра. Клан "Вершители Асхана" - "Masters of Ashan"
In the final quest of this mission, you need to gather a large army and wait for the empire's troops to attack so you can defend the city.
But how long do you have to wait for them to attack? It seems like a very long time has passed... I'm afraid there might be a bug in the game. Although, nothing like this has happened before.
Hello everyone! Could you please tell me how long it should take for this Andreas to appear? My army is already super strong, and a lot of time has passed since I completed the quests; I've been playing for three months now, but he still hasn't shown up! Maybe it's a bug; has anyone else experienced this? Should I restart the game, or is there another solution? The disc is a licensed copy, and everything seems to be working fine! I've been playing for a while, but this is the first time this has happened... :confused:
Make sure all dwellings have been captured, i.e., that the mission conditions (objectives) have been met. If something is not right, you should probably replay the mission.
I've completed the entire "Hammers of Fate" expansion. I didn't encounter any more glitches, and for those who will be playing in the future, I'll explain why I had this glitch. The thing is, you can't play on the easiest difficulty level. You need to choose at least the "Warrior" difficulty. Apparently, the easiest difficulty is buggy and unfinished, so if anyone experiences this, just change the difficulty, and everything will be fine!:smile03:
...I took skills like Defense, Attack, Chaos Magic, and initially Logistics (it turned out to be very useful because it gave Marauding, and combined with the Upgraded Rune, it provided Keen Mind)...
I also took "Marauding" - but I don't see any benefit from it yet :smile22: - "saving turns when moving to resources, dwellings, etc.", I don't feel any savings. Then I took "Pyrokinesis". In the castle, I acquired "Resurrection" and "Portal to Town" - I love these spells, they are very useful :smile44:.
I was too quick to rejoice - the last two spells turned out to be unavailable to my Wolfstone, as he was not smart enough to learn 5th-level light magic :smile07:, but we still defeated Andrias, and he appeared right after I captured the last gold mine; we captured the dwarven dwellings a little earlier. If it had taken just a little longer, I wouldn't have had time to get back and settle in the town.
I started using Runes only in this Campaign, as I thought they would be available from the spellbook, but it turned out that they can be used every turn with the dwarven warriors; I would have had enough resources :smile08:. I only had the 100% speed Rune and some other one, maybe a dragon one, available; I guess I didn't have enough resources for the rest - one Rune required 23 crystals - how can there be "extra" crystals when I was in the middle of building dwellings in the castle?!
I really liked the underground labyrinth - it's beautiful and unusual, and the dwarves' treasure chamber is also well-designed :smile20:. But I never made it to the portals - I left them for later :smile31:, but the red "comrade" arrived earlier - so I still don't know where they led. From above, I only saw the two opposite ends of the map; I didn't even bother with the wolves that were standing near the entrance to the dungeon... What was up there?
There is no such Rune; before using a Rune, the required amount of resources for its activation and the available amount of these resources are displayed.
There is no such rune; simply, before using a rune, it displays the required amount of resources for its activation and the available amount of those resources.
I also see a requirement of 17 units of resources on a couple of them. Does this mean that it makes more sense to use regular spells than all these rune features? Resources are a perennial problem in Heroes 5. :smile13:
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
Although, so far, I liked this campaign for Wulfsten the most. It wasn't particularly stressful. And, by the way, I never used runes at all; he had a set of normal spells, and he was mainly developed as a fighter.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
by the way, could you tell me something about this campaign – what is the purpose of the animation resembling the “Weakness” spell in the mushroom moss on Wolfenstein (it’s near the sawmill and the chest in the northern part of the underground map)? We break through the guards, head towards the chest, and halfway there, this effect appears, as if from an exploding green vial with the Weakness spell.
What does it do? I thought it weakens stats, but it doesn’t seem to have any effect.
by the way, could you tell me one thing about this campaign - why is there an animation like the "Weakness" spell in the mushroom moss on Wolfenstein (it's near the sawmill and the chest in the northern part of the underground map)? We break through the guards, head towards the chest, and halfway there, this effect appears, as if from an exploding green vial with the Weakness spell. What does it do? I thought it weakened stats, but it doesn't seem to have weakened anything.
Probably hallucinogenic mushrooms, an Easter egg, gives +5 to luck and morale.