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RedHeavenHero, 1. What do you mean? Let's say you're right, but why was I charged 10 wood and 1 kiloback of gold (which is the standard price for a shipyard)? Even in the Campaigns and multiplayer, in many maps, similar towns work correctly and sell for 5 wood and 500 gold. And by the way, I noticed that this isn't the first map where a custom or similar town "glitches." This is already the 3rd time for me with shipyards =(
2. Sorry, it seems like either a mod influenced it, or there was a bug. I rechecked - everything is correct. It seems like the mods influenced the maps.
2.1. Regarding the color. Did you mean that when attacking, a player with the same color will arrive? Then why not highlight the dwarves' color as 1, and those who arrive as 2?)
2.2. Regarding the garrison - why is it free? The cost of returning the upgrade will be the same.
3. Did I understand correctly that we need to go through the path with the elementals and the keymaster? If so, then the question is - why bother with the race if Andrias will reach the fork earlier and set up an ambush? There won't be enough troops to break through the garrisons, and there are no Astral Gate spells =(
3+4. Story error(!) - it's not shown at what specific moment Menelaus steals the book from Varens. In the 4th mission, Arantir clearly said that he stole it during the meeting, but I never saw at what moment, because there wasn't even a hint. I think it's when visiting the first mage with the quest to find the summoning book (where it's about wolves and glowing eyes).
4. Can you add a hint-tip so that the user can choose the method themselves? I mean, you can do without the monacite sand and without weakening Dominick. Because black magic and necromancy are... even phoenixes don't save.
5. You could give the knight a little more troops, but that's 50/50.
But overall - it's great =) I'm looking forward to the continuation of the campaign with Frida and Duke))) or their children (after all, Wulf and Goth were trolling them xD =))