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Posts from NHF – new heroes for Heroes V 3.1.

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#1488
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Here's a question: is it possible to use scripts to affect the characteristics of individual groups of creatures (mages, large creatures, small creatures, flying creatures, etc.) in a hero's or an enemy's army before a battle? If so, could we create 1-2 specializations based on this?
I tested it with ransom; no experience is gained, as it should be.
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#1490
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AwesomeDude
Here's a question: is it possible to use scripts to affect the characteristics of individual groups of creatures (sorcerers, large creatures, small creatures, flying creatures, etc.) in a hero's or an enemy's army before a battle? If so, could we create 1-2 specializations based on this?
No. But after merging with the NCF project, there might be something possible.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#1491
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In other words, will it be possible to do this after merging with NCF, or will it be possible to create something similar? I'm also curious, will NCF creatures be balanced, or will there still be some overpowered ones? :smile08:
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#1492
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AwesomeDude
So, will it be possible to do this after merging with NCF, or will it be possible to create something similar? I'm also curious, will NCF creatures be balanced, or will there still be some overpowered ones? :smile08:
Creatures will also be gradually added as heroes in NHF, after balancing.
It will be possible to replace your own creatures.
For example, a Lich hero will be able to add vampirism, etc., to their spellbook (in reality, these will be different Liches).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1493
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RedHeavenHero, the NHF MS 0.7 program refuses to reprocess my map, Absolute Power, due to different paths.
Yes, that's my mistake. The program in the archive first searches for the map-tag.xdb file in all folders within Maps/Multiplayer/*, and then uses the link in this file to find map.xdb.
So, should I modify the program to process all map.xdb files in the archive to ensure it works correctly?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#1494
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RedHeavenHero
Yes, that was my mistake. The program in the archive first searches for the map tag file (map-tag.xdb) in all folders within Maps/Multiplayer/*, and then uses the link in that file to find map.xdb.
So, should I modify the program to process all map.xdb files in the archive to ensure it works correctly?
Well, it seems that's the way to do it. My map wasn't packaged very well by the editor either.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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#1495
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It won't work if we do it that way – otherwise, how would we determine whether a map is for single-player, online play, hotseat, or simply a scene for dialogue/battle? Therefore, it's probably best to only process maps located in all the nested folders within Maps/RMG and Maps/Multiplayer.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
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#1496
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RedHeavenHero
It won't work – otherwise, how would you determine whether a map is for online play, single-player, a hotseat game, or simply a scene for dialogue/battle? Therefore, it's probably best to only process maps located in all the nested folders within Maps/RMG and Maps/Multiplayer.
Yeah, that's right. Someone else might have the same problem.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
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#1497
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Several ideas have emerged for specializations:
Haven: The chance of recruiting Haven creatures is increased by 20% (the biography could state something like: during the rise of the Griffin Empire, this character was an ambassador of the central government in rebellious or, at the time, independent duchies, and negotiated their peaceful integration).
Inferno: The hero can sacrifice an allied hero (essentially, the hero and their army are disbanded; the hero cannot be a Demon or Necromancer) and receive experience in return, for example, 400 * their level.
Necropolis: If the hero kills 4 or more basic-level living creatures within a week, the creature growth in Necropolis castles increases by a certain amount, for example, by 50%, or a formula could be devised. (The biography could state that the necromancer, realizing that he does not possess enough dark energy and necromantic skill to raise all the dead, uses magic to send them to a castle, where local necromancers revive them and add them to the recruitment pool).
Dungeon: For every 3 artifacts in the inventory (regardless of whether they are equipped or not), the hero receives +1 to Sorcery. (The biography could state that he learned to draw some magical power from artifacts and use it for his magical purposes).
Academy: The hero receives +1 to Knowledge for every 2 levels; the bonus only works when he is in a castle. The main purpose of this specialization is to craft better mini-artifacts than others; in addition, a significant amount of mana can be accumulated. (The biography could state that he is skilled in managing city libraries like no other, which gives him a bonus in cities).
Fortress: At the beginning of the turn, all mines within one turn's distance from the hero and not protected by anyone come under his control; if it is not possible to check for mine protection, it can be made so that all mines not belonging to neutrals are captured, so that the player cannot liberate protected mines at the beginning. (The biography could state that the hero always agreed to take local engineers with him on adventures, and in gratitude for this, they helped him save time with the mines)
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#1498
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AwesomeDude
Several ideas for specializations have emerged:
Haven: the chance of joining Haven creatures increases by 20% (in the biography, you can write something like this: during the formation of the Griffin Empire, this character was an ambassador of the central government in rebellious or, at that time, independent duchies and negotiated their peaceful accession).
Fiona?
AwesomeDude

Inferno: the hero can sacrifice an allied hero (in essence, the hero is simply disbanded along with the army; the hero cannot be a demon or a Necromancer) and receive experience for it, for example, 400 * their_level.
:o
AwesomeDude

Necropolis: if the hero kills 4 or more basic-level living creatures within a week, the growth of creatures of the corresponding level in the Necropolis castles increases by a certain amount, for example, by 50%, or a formula can be devised. (in the biography, you can write that the necromancer, realizing that he does not have enough dark energy and necromantic skill to raise all the dead, uses magic to send them to the castle, where local necromancers revive them and add them to the hire).
Sounds interesting.
AwesomeDude

Dungeon: for every 3 artifacts in the inventory (it doesn't matter if they are worn or not), the hero receives +1 to magic. (in the biography, you can write that he learned to draw some magical power from artifacts and use it for his magical purposes).
Seems far-fetched.
AwesomeDude

Academy: the hero receives +1 to knowledge for every 2 levels; the bonus only works when he is in the castle. The main essence of the specialization is to forge better mini-artifacts than others; in addition, you can accumulate a considerable amount of mana. (in the biography, you can write that he knows how to manage city libraries better than anyone else, which gives him a bonus in cities).
Mini-artifacts are already overpowered in the Academy. And such a hero will not be a main character.
AwesomeDude

Fortress: at the beginning of the turn, all mines that are within one turn's distance from the hero and are not protected by anyone come under his banner; if it is not possible to check the presence of mine protection, then it can be made so that all mines not belonging to neutrals are captured, so that the player cannot free protected mines at the beginning. (in the biography, you can write that the hero always agreed to take local engineers with him on adventures; in gratitude for this, they helped him save time on mines).
This hero is doomed to be a nuisance.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1499
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Dyrman
Fiona?
I forgot that the OP already has a diplomat; in principle, we could give it to some other Faction. There aren't many diplomats in the game, and the implementation, as I understand it, is very simple. On the other hand, this looks like a perk that already exists, rather than a special ability :(
Dyrman

It seems interesting.
We can find a more or less balanced formula here, and I think it will be good.
Dyrman

It seems far-fetched.
I would like to see more competitive Shadow League heroes, so I came up with an "artifact specialist." In principle, they don't have many heroes focused on artifacts, and the Castle has a shop.
Dyrman

The mini-artifacts at the Academy are already overpowered. And this hero won't be a main character.
At first, it doesn't seem particularly strong, but towards the end, it can even be stronger. For example, you can easily defeat any mages with alt-jinn without losses, or with Kubera. And resources are needed for mini-artifacts.
Dyrman

This hero is doomed to be a cannon fodder.
It's not a bad role, for variety :smile01:

Added 49 minutes ago
Another interesting question is whether we can use this to create a new special ability. Is it possible to influence, before the battle, the number of units in the neutral army that will be divided into groups on the battlefield?
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#1500
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AwesomeDude
Another interesting question is whether this could be used to create a new special ability. Is it possible to influence, before a battle, the number of units the neutral army will be divided into on the battlefield?
No.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1501
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Today, I played a few games as Haven. I liked that you can combine heroes (very good combinations: Iris + Gabriel, Octavio + Nicholas), although it's not always possible to get a partner early. Drago and Fiona seemed weak, in my opinion. Jir levels up quickly, even faster than Vinrael, but I don't think he needs to be nerfed.
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#1502
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AwesomeDude
Today I played a few games as Haven; I liked that you can combine heroes for it (very good combinations: Iris + Gabriel, Octavio + Nicholas), although it's not always possible to find a partner early on. Drago and Fiona seemed weak to me. Jeer levels up quickly, even faster than Vinrael, but I don't think he needs to be weakened.
What maps were used? Who was the game against?

Added 30 minutes ago

Version 0.71s released[/SIZE]
Changes:
1) Arantir's special ability has been reduced by half.
2) Standard hero abilities have been strengthened.
3) Zeheer has been added.
4) More descriptions have been added.
5) The models of Riva and Ory have been corrected.
6) The hero Hiorrmel has been added.
7) AgLion's special ability has been slightly changed.
8) Several universal script functions have been added.
9) Constantine has been added.
10) Knaunda's special ability has been strengthened. Now, if she loses her machines, they will be restored.
11) I fixed the starting stats of some orcs(thanks for finding this, AwesomeDude)
12) Shagrat's special ability has been weakened.
13) I fixed a bug with Fagus; if he received mana as a bonus, it didn't work correctly. (thanks for finding this, AwesomeDude)
14) I fixed a bug with Iona; if you played around with artifacts that gave knowledge. (thanks for finding this, AwesomeDude)
15) Kujin has been removed because his special ability doesn't work properly. (thanks for checking, RedHeavenHero)
16) The display of Jeer's name has been corrected. (thanks for finding this, AwesomeDude)
17) NHF MS program updated to 0.8, support for maps with нестандартными paths added (RedHeavenHero).
18) Maahir has been added.
19) Hiorrmel's biography has been added (Lokken)
20) In the hero description file, the latest changes are now visible.

You can download the mod and descriptions from the first post in this topic.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...