Posts from NHF – new heroes for Heroes V 3.1.
I just played Shagrat on the standard "School" map with bots on "hero" difficulty. In a month, I got +11 to attack at level 17, which clearly goes beyond the limits of balance. For example, Tilsek would have +8 to attack and defense for only one unit of Orcish Warriors at the same level, and Shagrat's bonus grows faster than linearly on such maps, while Tilsek's grows even slower. Although, Shagrat is quite balanced on small dueling maps. His imbalance starts to show on larger maps with many neutral creatures, and it also depends on the difficulty, which again determines the number of neutral creatures. On the same map and difficulty, I started playing with Fagus, and after the 2nd turn, the bonuses stopped being given. I played another 4 turns, and nothing changed. Also, the hero's stats at level 4 are 4 0 1 1, which indicates that 1 unit of knowledge has also disappeared somewhere. Another question: does Delia receive one additional stat point, or does she simply replace one stat with another, taking the one that is higher and reducing the one that is lower? In my opinion, if it's the latter, then this special ability looks weak compared to the others, although Delia's initial spells are strong, and there's nothing to say about that. In general, almost all new heroes have initial spells, unlike the standard ones.
Delia gives a bonus without taking away the highest stat.
We will check about Fagus.
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Could you leave Shagrat as is, but set a limit on the number of bonus attacks from the special ability, tied to the hero's level? For example, the initial limit could be 1 attack, and then it increases by 1 for every 2 levels. And do the same for the special abilities of Kubera and Freyr. I think this would make these abilities more balanced in the late game on large maps.
I'll take a look at Kubera and Freyr. I found and fixed a bug in Fagus.
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Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Guys, just in case the mod continues to develop, I decided to share some ideas for heroes that I've accumulated while playing the mod:
Sylvan:
•With each level up, the probability that the next week will be a Sylvan creature week increases (the formula is approximately such that the probability is ~50% at level 12, ~75% at level 20).
Dungeon:
•Each time the hero gains a level that is a multiple of 4 (4, 8, 12...), he receives one extra skill point (i.e., he levels up twice, as if he gained 2 levels at once).
Academy:
•The hero receives +1 to Knowledge at the start of the game and +1 for every 3 levels. The bonus works if the hero was in the Academy city no later than 2 days ago.
•The hero receives a third slot for a ring or, if this cannot be done, receives a bonus from the ring that is first in the inventory of unused artifacts. In addition, at the beginning, the hero receives a ring of lightning protection.
Fortress:
•The hero receives +1 to Attack, Defense, Magic, and Knowledge if his army has at least 1 creature of each level of the Fortress. For every 10 levels of the hero, the bonus increases by +1.
Stronghold:
•Each time a city is captured, a small garrison of creatures of the faction that owns the city appears in it. The number of creatures depends on the level of the city.
Sylvan:
•with each level up, the probability that the next week will be a Sylvan creature week increases (the formula is approximately such that the probability is ~50% at level 12, ~75% at level 20).
If it is implemented in this way, there may be a bug with the Tower faction.
Dungeon:
•every time the hero gains a level that is a multiple of 4 (4, 8, 12...), he receives one extra skill point (that is, he levels up twice, as if he gained 2 levels at once).
Academy:
•the hero receives +1 to knowledge at the start of the game and +1 for every 3 levels, the bonus works if the hero was in the Academy city no later than 2 days.
•the hero receives a third slot for a ring or, if this cannot be done, receives a bonus from the ring that is first in the inventory of unused artifacts, in addition, at the beginning, the hero receives a ring of lightning protection.
Fortress:
•the hero receives +1 to attack, defense, magic, and knowledge if there is at least 1 creature of each level of the Fortress faction in his army, for every 10 levels of the hero, the bonus increases by +1.
Stronghold:
•every time capturing a city, a small garrison of creatures of the faction to which the city belongs appears in it, the number of creatures depends on the level of the city.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
I played as the Academy faction on a large map: in 4 months and 3 weeks, I managed to gather 60 Rakshasas, taking into account losses of 7 units. If I had Kubera instead of Fahim, it would be: +3 to the initiative of the entire army – a pretty significant bonus, not even considering the +3 to attack bonus, which is quite unnoticeable compared to that. However, this special ability is completely useless on dueling maps. It would be better to have requirements like: 10, 40, 70, 100..., which seems better than 20, 40, 60, 80.... I also have an idea for a special ability (for the League or Inferno): before a battle, the hero forces the opponent to "forget" their spells. If the hero's level is higher, the opponent forgets all spells. If the hero's level is equal to or lower than the opponent's, the opponent forgets 1 spell from each school. After the battle, the opponent "remembers" the spells. Maybe it could be simplified somehow, but the idea should remain.
Riva is completely white on the map, and if you look at her in the hero menu, the elephant is painted in a white square with black borders.
What about this?
I found a glitch for Iona. If you equip and unequip artifacts that grant knowledge, you can infinitely gain spell power :eek:
Oh, that's a cool perk! :rolleyes:
What about this?
Riva is completely white on the map, and if you look at her in the hero menu, the elephant is colored with a white cell with black borders.
That's my mistake; it will be fixed in version 71! :smile13:

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Got the green light to merge with NCF.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Then it would be possible to make Kujin summon not demons, but night fighters.
Added 2 minutes ago
It seems like you can't forget spells using scripts.
Added 51 seconds ago
The sequences will need to be adjusted to match the timelines. But then, the standard ones will also have to be "broken".
Added 12 minutes ago
We will fix Ionu.
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
Who are these?))) Can you provide more details?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
An upgraded version of Orcish Warriors from the NCF mega-pack.
I don't remember their exact stats, but I do remember that they have a speed of 7 and the abilities "Mana Drain" and "Demon".
Their advantages over Fire Demons are obvious: they belong to the Orcs faction, and they can be converted into another upgrade if needed.
Added after 51 minutes
Here's what I was thinking: it would be more interesting for the player to choose a hero based on the expected duration of the game, rather than balancing all heroes for any map. This balance affects a very interesting aspect of the game. What do you think?
Added after 14 minutes
Shagrat:
1) 100 200 400 800 1600...(x2: +1, +2, +3, +4, +5 [relative to the beginning]...).
Kuber:
1) 2 8 104 (weekly, monthly, and annual increases)
2) 10 30 90 270 ...(x3)
Added after 12 minutes
Kujin is a demon hunter. When demons are present in battle, her rage increases by 2x.
NHF 0.90 : NHF - группа в VK
Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...