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I liked your idea with Shagrat, but if we take an arithmetic progression with the first term being 100 and the step being 100, then, in my opinion, Fibonacci with the first 2 terms, for example, 75 and 100, looks much better, as in the beginning: it requires fewer units, and at the end - on the contrary, more, for comparison:
AP: 1) 100; 2) 200; 3) 300; 4) 400; 5) 500; 6) 600; 7) 700; 8) 800; ...
FB: 1) 75; 2) 100; 3) 175; 4) 275; 5) 450; 6) 725; 7) 1175; 8) 1900; ...
The only problem is that it might be more difficult for players to calculate Fibonacci numbers. I played as the Scholars on a large map: in 4 months and 3 weeks, I managed to gather 60 Rakshasas, taking into account losses of 7 units. If I had Kubera instead of Fahim, it would be: +3 to the initiative of the entire army - a pretty significant bonus, not counting the +3 to attack bonus, which looks rather insignificant against this, but on dueling maps, this special ability is completely useless. It would be better to make the requirements something like this: 10, 40, 70, 100..., which looks better than 20, 40, 60, 80.... I also have an idea for a special ability (for the League or Inferno): before the battle, the hero forces the opponent to "forget" their spells if his level is higher, and if it is equal or lower, the opponent forgets 1 spell in each school. After the battle, the opponent "remembers" the spells. Maybe it can be simplified somehow, but the idea should remain.