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Posts from Heroes of Might and Magic V [Game Discussion] Auto-translated

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#1407
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Hey, can you please tell me, I just don't know where else to ask, the topic about codes is closed. When I enter the code for the army, it sets the number of all units to 10, and that's it, but I still specify the number of units, and it still does this. And in Tribes of the East, when I enter the number of units, they appear exactly as specified, not 10, but here it doesn't work (I really need this code, I can't complete one of the missions). Please help!
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#1408
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In my opinion, Heroes 5 is a complete disaster! 1) Let's start with the fact that for some reason, heroes started hitting units on the head, without the ability to receive a counterattack. Moreover, they can do this even when besieging a city, slowly killing creatures behind the walls! 2) Have you seen how hydras attack? They hit empty space! (Why???) And what do angels look like? Or genies? Gargoyles? Ghosts? (Why are there three of them?). I won't even talk about the resources... 3) The graphics seem childishly cartoonish. On the battlefield, there is always a huge amount of space between the creatures (even if they are standing close to each other); another creature could easily fit in it, but for some inexplicable reason, it can't. 4) The division into squads is terrible... there's nothing to say here. After the HD mod in Heroes 3, the way squads are divided in Heroes 5 seems simply archaic. But there is also a spoonful of honey in a barrel of tar: the skill system is perfectly thought out...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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#1409
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1) Let's start with the fact that for some reason, heroes started hitting units on the head, without the ability to receive a counterattack. Moreover, they can even do this while besieging a city, slowly killing creatures behind the walls!
It's very simple; this is the "golden mean" between the classic role of heroes and what was in the fourth game. The system in the fourth game didn't suit many people. And although, perhaps, after a radical improvement, it could have been made different, so that many would actually accept it, but... This is quite difficult. In the fifth game, they solved the problem simply and elegantly. Let's assume that this is the ethics of the world – not to kill the commander. Or the commanders are too fast, and they can't be caught. It doesn't really matter. The important thing is that heroes have gained another opportunity to influence the course of the battle, inherited from the fourth game, but without the drawbacks that that system had.
2) Furthermore, have you seen how hydras attack? They hit empty space! (Why???) And what do angels look like? And genies? Gargoyles? Ghosts? (Why are there three of them?). I won't even talk about resources...
But I liked it. Only the gargoyles are too strange, but everything else is original...
3) The graphics seem somehow childishly cartoonish. On the battlefield, there is always a huge space between the creatures (even if they are standing close to each other); another creature could easily fit in it, but for some inexplicable reason, it can't.
Universalism. It's better for the creatures to stand far apart than to block each other. And it's closer to a real battle! Units from different sides cannot perform maneuvers when there are only a few millimeters between their noses and the noses of their opponents...
Poor division into units... There's nothing to say here. After the HD mod in the third game, the fifth game's method of division seems simply archaic.
With Shift? What's so bad about it? In the third, fourth, and here, I always divide with Shift...
 

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#1410
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Ment


Shift? What's so special about it? Whether it's the third game, the fourth, or this one, I always use Shift...

You're behind the times!
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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#1411
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A naive question, but what do earth element spells represent?
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#1412
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stone spikes, meteor shower, earth shock, for example.

Whatever
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#1414
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It doesn't seem to be mentioned in the manual. Perhaps it's a bug, and we need to investigate further.

Whatever
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#1415
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Is there any counter-spell against “Plague”? :smile45:
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#1416
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at the very least, antimagic)
you can also upgrade skills that increase magic resistance, and especially the skill - weakness to darkness.
In reply to Eleondor
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#1417
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Eleondor
at the very least, antimagic)
you can also upgrade skills for magic resistance, and especially the skill - weakness to darkness
With antimagic, you won't be able to cast your own spells later. And can you remove the plague by dispelling the enchantment?
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#1418
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You can remove the plague by dispelling it, using vampirism, a tent, laying on of hands, and, as already mentioned, antimagic.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
In reply to RedHeavenHero
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#1419
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RedHeavenHero
You can remove the plague by dispelling it, using vampirism, a tent, laying on of hands, and, as already mentioned, antimagic.
I'm playing the base Heroes 5 game, and I don't think vampirism is in it; it seems to be a spell that appears in one of the expansions.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#1420
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You can also buy or find the "Silanna's Cloak" artifact; it's a minor artifact and appears quite often. It reduces damage taken by 50%.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1421
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do you mean a minor one?