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Heroes of Might and Magic V [Game Discussion]

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#1409
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1) Let's start with the fact that for some reason, heroes started hitting units on the head, without the ability to receive a counterattack. Moreover, they can even do this while besieging a city, slowly killing creatures behind the walls!
It's very simple; this is the "golden mean" between the classic role of heroes and what was in the fourth game. The system in the fourth game didn't suit many people. And although, perhaps, after a radical improvement, it could have been made different, so that many would actually accept it, but... This is quite difficult. In the fifth game, they solved the problem simply and elegantly. Let's assume that this is the ethics of the world – not to kill the commander. Or the commanders are too fast, and they can't be caught. It doesn't really matter. The important thing is that heroes have gained another opportunity to influence the course of the battle, inherited from the fourth game, but without the drawbacks that that system had.
2) Furthermore, have you seen how hydras attack? They hit empty space! (Why???) And what do angels look like? And genies? Gargoyles? Ghosts? (Why are there three of them?). I won't even talk about resources...
But I liked it. Only the gargoyles are too strange, but everything else is original...
3) The graphics seem somehow childishly cartoonish. On the battlefield, there is always a huge space between the creatures (even if they are standing close to each other); another creature could easily fit in it, but for some inexplicable reason, it can't.
Universalism. It's better for the creatures to stand far apart than to block each other. And it's closer to a real battle! Units from different sides cannot perform maneuvers when there are only a few millimeters between their noses and the noses of their opponents...
Poor division into units... There's nothing to say here. After the HD mod in the third game, the fifth game's method of division seems simply archaic.
With Shift? What's so bad about it? In the third, fourth, and here, I always divide with Shift...
 

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