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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to Iamsamstan
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Iamsamstan
Here's an earlier poll from The that shows just how many people want to play SoD timer – it’s a huge number! /topic/10984/

A proper poll on this topic should only have two options. I'm not arguing that there wasn't a general sentiment; I'm saying that there was no decision made by the entire forum. And that's what happened.
In reply to Sanin
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Let's end this pointless discussion. I'm not going to waste my time proving that white is white.
A polite request to the competition participants, and especially to those who are no longer participating: if you want to discuss the merits of one timer or another, please don't clutter the Newcomer's thread. You can create a special thread for this, a poll (with only two options), or go to the Tribune (it's been waiting for its heroes). :)
Воздам сторицей!
In reply to Roger DAltavilla
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If you want to discuss the pros and cons of a particular timer, please don't clutter the Newcomer's thread.
Forget about the chess timer, it was just a specific example. The main factor remains changing the rules during a tournament - this statement destroys the concept and principles of competitions.
icq: 665973202
In reply to Roger DAltavilla
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I decided to keep the smka and regretted it after every restart.
My in-game luck was miserable, but it turned out my opponent's situation was also very bad. I saw two snow zones at 111 and Gretchen appeared with 3 stacks, but the roads were tough; I broke through to a secondary town between treasure zones - Inferno. At respawn, I picked up the Legion Belt at 111 and at 116 I was going to take the Torso, and I decided to build 1-4 in Castle and 1-5 in Inferno, which basically worked out with some margin.
But my opponent's situation was bad, except for the road to ГО. One road to a secondary Tower with a monk block, an off-road passage to my other secondary town with a Lizard horde block, and to his second secondary (also Tower) a triple off-road block (among them a group of Snipers), plus one of his treasure zones was on snow.
For the most part, at that point the only object I could see was one Hive, there was an exit to a treasure zone on sand past 10-19 diamonds, and there was a prospect of demonizing. But he decided to surrender at 116.
Thanks for the game.

UTC+03:00, icq 593626431
Battle Report Accepted
Синий / Blue
skd
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Брон / Bron Main Hero Брон / Bron
Map Template
2sm4d(3)
Game Length
116 days
Game Date
11/8/2014
Reported
11/8/2014 1:26 PM
Rating Impact Archived
skd 1465 1483 +18 ↑
Sloth_D 1539 1521 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/8/2014 1:56 PM

In reply to skd
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skd
I decided to keep the small map and regretted this decision after each restart.
My game was rather dull, but the opponent's game was also very bad. I saw two snow zones on turn 111, and Gretchen arrived with 3 stacks, but the roads were terrible. I broke through to the secondary resource between the treasure locations – Inferno. On the respawn, I took the Legion Belt on turn 111 and would have taken the Torso on turn 116. I decided to place 1-4 in the Castle and 1-5 in Inferno, which generally worked out with a good margin.
But the opponent had problems everywhere except for the road to the Guardian of Order. There was one road to the secondary resource of the Tower with a block of monks, a path through the wilderness to my other secondary resource with a block of Lizardmen, and to his second secondary resource (also a Tower) a triple block through the wilderness (including a group of snipers). In addition, one of his treasure locations was on snow.
At this point, I could only see one Hive among the objects. There was an exit to the treasure location on the sand for 10-19 diamonds, and there was a prospect to summon demons. But he decided to surrender on turn 116.
Thank you for the game.
I didn't like it very much
icq 385383256
In reply to Roger DAltavilla
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Started playing without resets. Two native heroes appeared in the tavern; on day 111 I pulled Elshar from the prison at level 5 with Expert Wisdom and Expert Intelligence, bought both heroes, and the tavern had two more native heroes. At first I thought it was a bug, but then Nela showed up eventually) On the second week, again two natives, so I ended up with 8 Rampart guys. In my adjacent zone I found an external dwelling of Snipers. On day 114 I set up in the underground entrance facing the brown computer, and he decided to suicide all his heroes against me, though he did cut down half the Centaurs. I decided to build Bears in the Citadel.

After that I gathered money, and with Elshar went to the central adjacent zone, where I found 3 Hives — gathered 20 Ducks. By the end of the second week, an opponent showed up in the underground. I built a Mage Guild level 2 — got Blind and Bolt, and went to cover him with Elshar, but I was a couple moves short of Valeska. On her turn she attacked with 4 Angels, 9 Ducks, 28 Archers, 9 Monks, and stats of 11 10 Attack/Defense. But without a spellbook. I cast Blind on the Angels, next round on the Ducks. I wiped out all the stacks, then missed the Blind wearing off the Angels, but even so I won almost without losses.

Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
8mm6a
Game Length
127 days
Game Date
11/8/2014
Reported
11/8/2014 10:18 PM
Rating Impact Archived
Falcone 1524 1539 +15 ↑
Sloth_D 1518 1503 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/9/2014 5:52 AM

In reply to Falcone
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Falcone
We started playing without restarts. Two native heroes appeared in the tavern; on day 111 I pulled Elshar, 5th level with Expert Wisdom and Expert Intelligence, from the prison. I bought two heroes, and there were two more native ones in the tavern. At first I thought it was a bug, but then it seemed Nela showed up) On the second week, again two native ones; in the end I had 8 Rampart guys. In my adjacent zone I found an external dwelling of Snipers. On day 114 I stood in the underground before the exit to the brown computer, and it decided to kill itself against me with all its heroes, although it did cut down half of the Centaurs. I decided to build Bears in the Citadel.

Then I gathered money, and with Elshar I went into the central adjacent zone, where I found 3 Hives — collected 20 Ducks. Toward the end of the second week, an opponent appears in the underground. I build a Mage Guild level 2 — it gives Blind and Bolt — and go to cover him with Elshar, but I fall short of Valeska by a couple of moves. On her turn, she attacks with 4 Angels, 9 Ducks, 28 Archers, 9 Monks, and stats 11 10 attack/defense. But without a spell book. I cast Blind on the Angels, in the next round on the Ducks. I wiped out all the stacks, then I missed the Blind wearing off the Angels, but even despite that I won almost without losses.

Thanks for the game!

was
thank you
icq 385383256
In reply to Sloth_D
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The grand final is played until 3 wins, starting with a score of 1-0 in favor of the winner of the upper bracket, i.e., the winner of the upper bracket needs to win 2 times, and the winner of the lower bracket needs to win 3 times.
Воздам сторицей!
In reply to Roger DAltavilla
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Roger DAltavilla
The grand final is played until 3 wins, starting with a score of 1-0 in favor of the winner of the upper bracket, i.e., the winner of the upper bracket needs to win 2 times, and the winner of the lower bracket needs to win 3 times.
I have a request and a proposal.
Request:
In the upper bracket, Falcone accommodated me and gave me a break, although he could have refused. And I would have had to reach the final by going through him. I would like to request that the grand final start with a score of 0-0. I believe that this would be fair.

Proposal:
In the games, it is predetermined who chooses the color and who starts the city placement. This sequence should not be changed.
However, I would like to propose that the process of choosing the map be done in a similar way to the Charity Tournament. We have played enough games, and I am more than confident that we will be playing on 8mm6a for all matches.
The proposal is as follows: agree in advance which map corresponds to which digital code, and in the game, before placing the cities, choose by flipping a coin. After restarts, the map should not be changed. And in each subsequent match (of which there will be at least 3), randomize, but without the already played maps. In this case, from 3 to 5 maps will be played in the final.

P.S. In any case, if the proposal regarding the maps is not accepted, I insist on starting with a score of 0-0. Thank you.

UTC+03:00, icq 593626431
In reply to skd
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Glad to have met skd in the final; we've been talking since the beginning of the tournament and supported each other in almost every game. I like the idea of using templates; I think it would be really interesting. I hope the organizers will be flexible on this issue. I will still decline the option of starting with a score of 0-0, but I can't help but appreciate this offer from my opponent.
In reply to Falcone
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It would be a good idea to rename this "Novichok" to "Tournament of the Most Noble and Generous Lords":D
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В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
icq 667277468
In reply to SP_SkyLine
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Skd & Falcone, please accept my sincere congratulations on reaching the final! Well done! I’ve already played against skd once, and I even somehow managed to win, but I haven’t had a chance to play against Mr. Falcone yet! In any case, I wish both of you good luck and an exciting final! I’m rooting for SKD :smile14:
ICQ - 701827301
Skype - brucewillis7777
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Glad to see Falcone in the final! Him and I didn't get to play in the round of 16 right after advancing from the group stage..(..alas, work got in the way and I was eliminated from the tournament... But I know him well, we played about 6 times, success was split roughly half and half. I recall a Jebus Cross where I chased Kiryuha's Tazar across the entire map for a long time, but never managed to catch him. I agreed to a draw. He fights till the end!
I wish both of them good luck in the final! A lot depends on the layout, but may the winner be the one who proves smarter, faster, more calculating, more cunning..and finds a way out of the toughest situation and achieves victory!
https://www.youtube.com/watch?v=l8vJvj4KSyA&feature=youtu.be
642627607
In reply to Svetogor
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Overall, we agreed to play with no changes to the rules and with the standard starting conditions. The best-of-5 match begins with a 1-0 advantage for me.

UTC+03:00, icq 593626431
In reply to Roger DAltavilla
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My opponent disconnected; I still had one rebuy left. An excellent layout came up, with a respawn on the surface, a Griffin Conservatory under the Castle, super heroes Tazar, Crag Hack, and Gundula in the tavern (whom I fired on the second week), an adjacent zone with skeleton hordes and a strong Griffin Conservatory, and the computer as Inferno with a strong Griffin Conservatory.

Resources accumulated very quickly; by the start of the second week I had 7 Angels, and Clavius headed to the center to find the opponent. The only downside in the layout was a road taking 4 days (with fast roads enabled).

Finally reaching the crossroads, Clavius takes a box for the entire 4th level guarded by a hundred eyes, and on the next turn the opponent surrenders—his draw was unlucky. Well, he'll probably tell the story himself.

Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
skd
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Алкин / Alkin Start Hero Алкин / Alkin
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
8mm6a
Game Length
133 days
Game Date
11/17/2014
Reported
11/17/2014 8:23 PM
Rating Impact Archived
Falcone 1563 1576 +13 ↑
skd 1503 1490 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/17/2014 8:47 PM

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