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"Новичок-2014. Summer"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. And even if you are not a fan of Heroes :eek: , I still welcome you and invite you to the new season. I hope it will bring great games and discoveries of new players.
This is our traditional, already eleventh tournament for Новичок.
We do not have a precise and strict definition of who a "новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes online,
- who only recently found out that they are not the only ones who can easily beat computers and that things are not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...
We do not invite fathers and grandfathers, we do not want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?
The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.

Winners of past tournaments:
"Новичок-2014. Winter" - Aiwe
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements:
1. registration on the HW forum between June 1 2013 and June 6 2014;
2. total experience playing HoMM3 online - no more than 1 year; long breaks in play are discussed individually;
3. absence of strong results in tournaments on HW and other resources (specifically, 1-3 places in previous "Новичок" tournaments or any other tournament, reaching the final stages of major tournaments) - subject to the organizers' opinion;
4. participation prior to this tournament in no more than one "Новичок" tournament;
5. absence of forfeits or withdrawals in other tournaments;
6. availability of time and ability to play 1 game per week (consider the time zone) - priority playing times are considered 19-24 MSK on weekdays and 12-24 MSK on weekends;
7. at least 5 games on the HW forum (can be played before the participant list is approved) with different opponents and detailed reports - organizers need to ensure that you can technically play online and have an understanding of the rules of play on HeroesWorld. Tournament organizers Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039) can play with you if you cannot find an opponent;
8. players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges;
9. players agree to the regulations and rules of the tournament;
10. players are required to closely follow all announcements from organizers in the tournament thread.

Organizers reserve the right to deny registration to any player without a public explanation of reasons.
Players who have an earlier or later registration on the forum but wish to play in the tournament may submit an application, which will be considered on an individual basis.

Submit applications in this thread. There is a Detailed instruction with pictures FAQ17 on the forum explaining how to do this.
You need to do the following:
1. Check if your ICQ number is entered in your profile; add it if it is missing.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, follow the algorithm.
2. Leave an application in this thread. To do this, click the Sign up for tournament button located at the beginning of this thread and at the top of each page.
3. In the application, specify convenient times (days and hours) for playing and your time zone.
4. 2-3 days before the draw, you must contact the lead Roger DAltavilla (IСQ 624681987) to confirm participation. Players who disappear from the forum (no user activity for a week) will not be admitted to the draw.

Organizational Matters.
1. Leads - Roger DAltavilla (IСQ 624681987), Iamsamstan (IСQ 435191039). Judge - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. Organizers will make changes to the rules and regulations during the tournament if necessary.
4. For each played game, participants must submit a detailed report and detailed confirmation in this thread. Only then is the game counted. All tournament reports must be written using the automatic report writing system: Detailed instruction with pictures FAQ18.
- To create a report, click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
- To confirm a report, the second player must find the game report, click the Confirm report button and also write a detailed report.
- It is considered good tone to thank the opponent for the game.
5. All tournament games go into the HoMM3 HW Player Rating.
6. Technical results are assigned for games not played within the established timeframe.
7. Saves and password files for all games must be kept until the end of the tournament and presented upon first request by the leads, judges, or any member of the AC. Forgetting or losing a game password may serve as grounds for assigning a technical defeat in the game.
8. Disputed points, if any arise, are requested to be discussed off-forum. For resolution, you must contact the lead or judge in ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on tournament rules. If a situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
9. The tournament winner will be awarded the "Winner of Tournament 'Новичок'" medal under their avatar:

Regulations.
To be determined later, depending on the number of registered participants. We expect a traditional scheme: group stage + team tournament + play-offs.
So, the number of participants has been determined. Clarifying the regulations:
Stage 1. 24 participants are divided into 4 groups of 6 people. A round-robin tournament is held in each group, where everyone plays everyone else once. 1 point is given for a win, 0.5 points for a draw, and zero for a loss. The 4 people with the best results advance from the group to the next stage. Result criteria by order of importance: 1) points earned, 2) Berger coefficient, 3) result of head-to-head meeting. If these criteria are insufficient, players will be offered a system of tie-breaker games. If that also fails, democratic judicial discretion will be applied.
Stage 2. Tournament of novices against veterans. NP vs LM More details in post №3
Stage 3. Play-off. Starts on August 11 2014. Conducted via an Olympic system with elimination after the second lost match. Each match in the upper bracket is played until two wins, and in the lower bracket until one win. Time limit for 1 game - 1 week. (The loser in the upper bracket moves to the lower bracket and continues playing there. The loser in the lower bracket is eliminated from the competition.)
For templates in the first game, the player listed first in the pair chooses first; their opponent chooses castles first. In the second game, you switch places. For the third game, you may toss a coin or ask the organizer.

Dates.
Registration - June 7 2014 - June 30 2014.
Approval of participant list - July 1-4 2014.
Group stage draw and tournament start - July 5 2014.
Time limit for one game - 1 week.

Rules.
1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual consent HW_rulez (for correct operation, the patch must be installed for both players).
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days ( 111+111+111 or 111+112 or 113).
4. In the initial stage of the tournament, games are played on template 2sm4d(3). In the final part of the tournament, the template is chosen by drawing from a list of 5 templates: 2sm4d(3), jebus Cross, Panic, 8mm6a (version without one-way paths), mini nostalgia.
In reply to ДаУ
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DaU
Come on, Rampart is elves and Centaur; Conflux is birds. I played Diamond for Conflux against Swamp, which is weaker than Rampart on Diamond, so it was very hard to take Dragon Fly Hives on the first without the birds, and there were 8 Dragon Fly Hives, so in the end without birds the third max hive couldn't handle it, though the horses in the hive use Blindness.
Try taking a hive for Conflux and for Rampart, Swamp, and then everything becomes clear immediately.
What's the point of comparing Conflux on Diamond and Conflux on 8mm6a? On Diamond I often don't even build horses for Castle, I build Angels on the first. And birds become a no-brainer. And try building birds on the eighter. That's 2 big differences.
Ася 390383586

Осень-Зима 2013-14.
In reply to kinger
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We repicked, then struggled for a long time with loading the map on 111 after technical issues. In the end, we loaded the same map in Random Maps, but without native heroes in the tavern, and by mutual agreement we started playing. I got 2 Griffin Conservatories near Castle, another 2 nearby along the road, and 120 skeletons from the start. On 116, I planned to pick up the Conservatories and head towards ГО, but the opponent surrendered.

Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
116 days
Game Date
10/20/2014
Reported
10/20/2014 8:39 PM
Rating Impact Archived
Falcone 1557 1569 +12 ↑
kinger 1493 1481 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/23/2014 1:01 AM

In reply to Falcone
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Falcone
We resigned, then struggled for a long time loading the map on 111 after technical issues. In the end, we loaded the same map in Random Maps, but without native heroes in the tavern, and by mutual agreement started playing. I was dealt 2 Griffin Conservatories under the Castle, another 2 nearby along the road, 120 skeletons from the start. On 116 I planned to pick up the Griffin Conservatories and head towards ГО, but the opponent surrendered.

Thanks for the game!

Thanks for the game and good luck in the tournament!

Special thanks to the organizers for the tournament, it was a pleasure to participate and gain experience in tournament games!
In reply to Falcone
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thx for your time, success

p.s. Overall , an awesome tourney. I would like to thank:

- all my opponents for interesting games, time accommodation and easy communication (btw, unexpectedly, but very pleasant that everyone turned out to be a man of his word)

- organizers for taking care of such tournament; for not punishing with technical results asap ( they could, in my case, few times)

- Seryoga for being a very nice and helpful guy, he answered all my 1024 questions, cheers!

Good luck to all :smile02:
icq: 665973202
Battle Report Discarded
Инферно / Inferno Faction Инферно / Inferno
Пепелина / Ash Start Hero Пепелина / Ash
Пепелина / Ash Main Hero Пепелина / Ash
Поражение / Lose Поражение / Lose
cbw
Красный / Red
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
111 days
Game Date
10/25/2014
Reported
10/25/2014 12:18 PM

Discarded by organizer on 5/31/2015 3:53 PM

In reply to Falcone
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A very heavy number of hives were thrown in. 51 ducks in the final.
A poor start; in the main I built pegasi, just to take the hive through the oil.
I leveled the Moon, found Armageddon. The opponent is Inferno, there are Efreet Sultans.
Also leveled were Kyrre and the Necro Septienna.
In weeks 4-5, the Mage Guild gave Town Portal and Fly.
Before the final, I check the Red Sphere, attack with Kyrre using Scavenger's Purse.
Stats slightly higher and a bit more meat. It was enough for the victory.
Thank you.
icq 385383256
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
skd
Синий / Blue
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
8mm6a
Game Length
143 days
Game Date
10/26/2014
Reported
10/26/2014 2:15 PM
Rating Impact Archived
Sloth_D 1509 1525 +16 ↑
skd 1539 1523 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 10/26/2014 2:43 PM

In reply to Sloth_D
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Sloth_D
It spawned a very hefty number of Hives. 51 utopias in the final zone.
A poor start, built pegasi in the main just to take the Hive via the oil.
Leveled Luna, found Armageddon. Opponent is Inferno, has Efreet Sultans.
Also leveled Kyrre and Necro Septienna.
In weeks 4-5 the Mage Guild gave Town Portal and Fly.
Before the final zone I checked the red orb, attacked with Kyrre and Boots of Speed.
Slightly higher stats and a bit more troops. Was enough for victory.
Thank you.
I confirm. First time I saw such a central adjacent zone on an 8-player map, at first I didn't figure out how to reach the center and ended up doing a lot of things wrong.
My respawn was comparable to respawns on Jebus Cross, with an external dwelling of birds and cyclopes, a Dragon Utopia (2), and three Griffin Conservatories (3). One road to the portal led to an adjacent zone in the swamp, where after a short road there was a guard for 10-19 Medusa Queens. In the first week I mistakenly thought this was the passage to a corner treasure zone, and started looking for a passage to the adjacent zone through roadless terrain and found an exit to the lava on day 117. Through this adjacent zone I reached my opponent's respawn (Castle) and there too was a road to the swamp with a guard into another zone, and as it turned out, through the swamp via two unconnected roads there was an exit to the center into one central treasure zone, while into the second there was a portal in the middle of the swamp adjacent zone.
In the middle of the second zone I took the opponent's town and on his respawn an external dwelling of Angels, collected three Griffin Conservatories for 9 Angels, re-split in the main and took the home Dragon Utopia with the red orb and Sandals of the Saint.
I appeared in the center very late and additionally had no Air Magic view, near the village in the center I defended the maximum Hive and Griffin Conservatory and on the next turn the opponent decided to go for the final battle.
Besides the advantage in treasury, the decisive factors were him having Tactics (I didn't) and having a +1 Speed artifact, although I also had one, but his slow stacks of Skeletons and Demons benefited from it to a greater extent. The opponent set up well; in the second round I needed to avoid losing retaliation from the Angels, but the birds couldn't hold (I could have blocked the passage with Cyclopes, but then the Demons could have taken the retaliation). Good fight, GG. Thank you for the game.

UTC+03:00, icq 593626431
In reply to H2SO4
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Sorry, but I wasn't able to figure out the reason for introducing a chess timer in the semifinals. Quick thoughts... I guess the root cause lies in:
3. The organizers will make changes to the rules and regulations during the tournament if necessary.
As far as I know, the golden rule of ethics in games highly recommends not changing the rules during the game/competition/tournament/event. Despite this, statement 3 is absolutely logical and necessary if used only in emergencies, serving as a legitimate tool to control/fix/eliminate crucial defects/game bugs unknown at the time when the rules were written. *It seems like it doesn't give the freedom to add/change/improve/simplify existing rules for any other reason. Probably, a change of rules during an event may happen: - as a result of a unanimous request from participants - as a result of a recommendation, if participants unanimously adopted it I haven't noticed mass complaints about the regular timer or a mass request for a chess timer among novices. Furthermore, a couple of facts: 1. All participants agreed and pledged to play in this tournament with a regular timer (obviously, by enrolling in the tournament). 2. Some of them can also play with a chess timer (obviously, by participating in the chess timer survey). For sure, somewhere I am wrong, or I missed something, but I still don't have a clue what the necessity of such a change was. Thanks in advance for clarifying the decision.
icq: 665973202
In reply to H2SO4
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I see the relationship between timers and the map templates presented at the tournament in this way. And considering that in the playoffs, "Smite" and "Panic" are almost always removed, making the chess timer mandatory for the tournament is a correct decision, and I fully support it. On "Panic" - 6 minutes or 16:00+06:30+01:00 - you can play confidently on any of the timers. On "2sm4d3" - 6 minutes or 16:00+06:30+01:00 - here, you can even prefer the SOD timer, as there are enough "difficult" blocks to waste the chess timer. On "JC" - 10 minutes or 24:00+08:30+01:30 - if the game doesn't end in the middle of the second week, it becomes very difficult to play in the late game on the SOD timer. On "8mm6a" - 8 minutes or 21:00+08:00+01:15 - on the SOD timer, problems with a lack of time to move heroes around the map begin almost from the second week, if not earlier. On "Mininostalgia" - 8 minutes or 19:00+08:00+01:15 - it is difficult to play on the SOD timer from the very beginning.

UTC+03:00, icq 593626431
In reply to skd
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And if we take into account... then the introduction of...
is one of the major processes in creating rules and, usually, occurs before the event but not during.

p.s. In order not to create a mess, let's wait for leadership with more precise arguments.
icq: 665973202
In reply to H2SO4
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Similarly, I would like to hear comments from the organizers regarding changes to the tournament rules, as I do not see a way to continue participating due to the current situation with H2SO4.
I would also like to note that I did not confirm the report on the results of the game with this participant because the game did not actually take place.
Sincerely.
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In reply to cbw
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cbw
Similarly, I would like to hear comments from the organizers regarding changes to the tournament rules, as I do not see a way to continue participating due to the current situation with H2SO4.
I would also like to note that I did not confirm the report on the results of the game with this participant because the game did not actually take place.
Sincerely.
If you read the rules before registering for the tournament, you will find the following point: 3. The organizers may make changes to the rules and regulations during the tournament if necessary. The changes regarding the chess timer were made after a vote was held and it was approved for all tournaments on the portal. Read the rules and then ask questions. This message is addressed to everyone who has any questions; further questions will be discussed on ICQ.
Sincerely.
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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Iamsamstan
If you read the rules before registering for the tournament, there is a clause that says: 3. The organizers may make changes to the rules and regulations during the tournament if necessary. Changes regarding the chess timer were made after a vote was held on it, and it was approved for all tournaments on the portal. Read the rules first, then ask questions. This message is addressed to everyone who has any questions; further questions will be discussed in ICQ.
Sincerely.

If I understand H2SO4 correctly, the question wasn't about what the organizers can or cannot do, but rather about what specifically caused these changes.

All I could find in the three topics below concerned changing the values of the chess timer, and nowhere does it say that the chess timer becomes the main one, nor is such a point included in the votes. In the last topic, Pit for LM in post 4 states that the choice of timer remains at the discretion of the tournament organizers.
Please correct me if I am wrong.
/topic/11010/
/topic/11031/
/topic/11076/
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akaStinger: на работе, на которой нельзя играть делать нехер

In reply to cbw
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I found this post from Roger :) "main" means preferred; that is, if two people are arguing about the timer, the chess timer takes priority, but no one is forbidding you from using the SoD timer if you wish.
435-191-039
Discord Iamsamstan#6087
In reply to Falcone
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The opponent spent 113 and I could choose the setup. I didn't delay and after one restart, the game began.
In the tavern, I immediately got Valya with 3 stacks, on the respawn point, I hid horses, and the scouting unit revealed boots with +600 on the respawn point of the companion-necromancer. On level 113, I killed the necromancer, and on level 115, I cleared the dungeon. By the end of the week, I took the hidden horses and placed a portal.
At the beginning of the second week, I had 13 champions. I went to the treasure from the companion's dungeon, and there were 10-19 green dragons (I checked, it was a Grand Shrine) and wings. With the wings in the same treasure, I took the Utopia (3), lost 2 horses, and received the Knight's Shield, Gladius, and boots + cloak for resistance.
After that, I placed archers at the beginning of the third week and went to the underground to the last companion, and from him, with the wings, I went to the central treasure, which the opponent had already cleared. I took 4 Hives and saw him circling near my Garrison from below the elevator on level 136. I took the Prison and managed to break into the main and bring back the meat, but I was 300 movement points short to cover, so I pushed his rogue, Luna. He didn't have a teleport and there was no rogue nearby to transport the meat, so he took a risk and went into the Utopia with archers, but didn't get the Curse. In my turn, I also got a golden bow in the treasure and shackles with rogues, and on level 137, I attacked. I had more power, Knight's Shield + shackles, and the opponent surrendered.
Thank you for the game.

UTC+03:00, icq 593626431
Battle Report Accepted
Синий / Blue
skd
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Мефала / Mephala Start Hero Мефала / Mephala
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
Mini-Nostalgia
Game Length
137 days
Game Date
11/1/2014
Reported
11/1/2014 6:19 PM
Rating Impact Archived
skd 1445 1464 +19 ↑
Sloth_D 1560 1541 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/1/2014 6:36 PM

In reply to Iamsamstan
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Iamsamstan
I found this post from Roger:) It means that the main one is the preferred one, that is, if two people are arguing about the timer, then the chess timer takes priority, but no one forbids you to play with the Sod timer if you want.
So, initially, the version was that the official rules had changed for all tournaments, but now it turns out that Roger just had the idea to change the priority timer, and that's why we've been playing with the chess timer instead of the Sod timer since 10.10.2014? Well, okay. :smile52:
I would like to hear Roger's comments on this issue.
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