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Posts from In the depths of Hell.

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Alya
I'm confused, please help!
I can't seem to open the southwestern part of the map. There's a road at the bottom, but there are black dragons there, and it's impossible to fight them.
And I also forgot what the vampires wanted. Help, please.

The southwestern part of the map always opens at the very end, when the altar sends the hero to retrieve the artifact.

What version of the map do you have? (If it's a quest to find information about the artifact, you have an older version.) In the latest version, the vampires don't want anything (if you're talking about the ones at the beginning of the map); I simply removed them. If you have the new version of the map, that passage you're talking about will open after you complete the main quests and talk to the main altar. In the older version, the passage will open after you complete ALL the quests (that's why it's old). What quests are left uncompleted?

P.S. If I understand correctly, you're talking about those vampires – they didn't want anything; they just gave the hero information.
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In reply to MasteR
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Thank you. I have an older version, but I'd be happy to start over and play the new one! Great map. I really enjoyed it.
I can't find the ring of speed.
Oh, yes, but the vampires didn't disappear either, so I must have done something wrong, right?
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Alya
Thank you. I have an older version, but I'd be happy to play through it from the beginning and try the new one! Great map. I really liked it.
I can't find the ring of speed.

I hope you'll like the new one even more. In it, I made all the creature quests optional, and the reward for the hero is not information, but rather army reinforcement + experience. The ring is located in the tomb on the lowest level, where the passage is. To unlock it, you need to perform a series of actions.

Added 55 seconds ago
No, they shouldn't have disappeared. They don't have the "Open Gate" ability.

Added 9 hours 30 minutes ago
Juss456
I hope you'll like the new one even more. In it, I made all the creature quests optional, and the reward for the hero is not information, but rather army reinforcement + experience. The ring is located in the tomb on the lowest level, where the passage is. To unlock it, you need to perform a series of actions.

Added 55 seconds ago
No, they shouldn't have disappeared. They don't have the "Open Gate" ability.

Yesterday, I gave incorrect information. The ring is in one of the crypts or in one of the burial mounds. There are 7 of each. You need to explore them all.
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Мультиплеерные карты для Heroes V 3.1:

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Let's start with the bad: In the southern part of the map, the game runs very slowly, especially at the bottom. It seems my computer can't handle that many textures per square meter. I was collecting gold for the buses, and I was collecting. I got tired of it, sold all the resources, went to the dragons, and collected 100k gold (Before that, I ran around for a long time, and they took 20k, then 10k). And these bastards took everything, down to the last coin... maybe I just needed to give them 5k, but I'll never know...
Now I have to fight bosses with an artifact as a weapon, using it instead of the Scepter of the Underworld, so I don't have to waste time running around to complete the quest. It's annoying. It would be better if it were a ring or a relic, but I feel bad about using a weapon like that. (-20% to enemy initiative and -1 to speed with a hero's passive skill at a minimum of 30% is something!)
And the worst thing is the lack of towers to change the type of monsters (2 or 3). As a result, there are no archers in the team at all. I had huge problems with the castles. I ran to the beginning of the map to change them to archers, captured all the castles, didn't get 1-2k of the first archers, and with 100 mages (there's no room, and they keep giving me more:(( ) and wasted time. As a result, I couldn't kill the devil... At least a couple of changes...

These are all the downsides. Judging by your comments, nothing will change in the maps anymore, but maybe someday... As always, it's a great map, with great detail and interesting content. Thank you very much!
In reply to Timyro
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Timyro
Let's start with the bad: In the southern part of the map, the game runs very poorly, especially at the bottom. It seems my computer can't handle that many textures per square meter. I was collecting gold for the buses, and I was collecting. I got tired of it, sold all the resources, went to the dragons, and collected 100k gold (Before that, I ran around for a long time, and they took 20k, 10k at a time). And these bastards took everything, down to the last coin... maybe I had 5k left to give them, but I'll never know...
I have to fight the bosses with an artifact as a weapon, wearing it instead of the Scepter of the Underworld, so I don't have to waste time running around to complete the quest, which is annoying. It would be nice if it were a ring or a relic, but I feel bad about the weapon (-20% to enemy initiative and -1 to speed with a hero's passive skill of 30% minimum - that's something!).
And the worst thing is the lack of towers to change the type of monsters (2 or 3). As a result, there are no archers in the team at all. I had huge problems with the castles, I ran to the beginning of the map to change them to archers, I captured all the castles, but I didn't get 1-2k of the first archers and had 100 mages (there's no room, and they keep giving me reinforcements:(( ) and I wasted time, as a result, I couldn't kill the devil... At least a couple of changes...

That's all the negatives. Judging by your comments, nothing will change in the maps anymore, but maybe someday... As always, a great map, great detail, and interesting content. Thank you very much!

I had to make it so that only 1 grade joins, because everyone has different tastes, and I can't tailor it to everyone, so I decided to make it in the 3rd grade. Personally, I didn't have any particular problems storming the castles without archers; the specialist played its role. And why couldn't you kill the devil? Was it because the imps stole all the mana, or was there another reason?
By the way, the Scepter of the Underworld should have been given to the altar, and the hero would have been left with only the Scepter of the Underworld - the artifact itself is powerful, +4 to attack and magic power. You probably didn't need to take it off. Thank you for your comment and detailed description
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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In reply to MasteR
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MasteR
I had to make it so that only one upgrade would be applied, because everyone has different tastes, and it's impossible to tailor it to everyone, so I decided to do it for the 3rd upgrade. Personally, I didn't have any particular problems storming castles without archers; the special ability played its role. But why couldn't I kill the Devil? Was it because the Imps stole all the mana, or was there another reason?
By the way, the Staff of the Underworld should have been given to the altar, and the hero would have been left with only the Scepter of the Underworld – the artifact itself is powerful, +4 to Attack and Magic Power. It probably didn't need to be removed. Thank you for the comment and detailed description.
+4 to Attack and Magic Power is certainly nice, but it's nowhere near as good as the Staff. Those 20% gave such an advantage that there are no words to describe it. I'm playing my third map with this hero, and this artifact allows him to defeat almost any army. In one turn, no one will reach you, except for black and green dragons (-1 to speed per turn) and -20% to initiative. We also take into account the hero's passive ability, plus -40% from Dark Magic and +30% speed buff from the Attack skill. And I was defeating everything that moved...

In general, I was storming castles normally until I ran into Deleb (I think you remember, but I'll clarify, it's a demoness with an explosive ballista)! She simply destroyed me with her ballista. And by the time she came out of the castle and opened the gates for me, 3-4 turns had passed, and I no longer had any Migs left, and my Lizards were damaged. And if I destroyed the ballista with magic, the army would go wild (Succubi and jumping demons – I can't even remember their names, level 2 of the Abyss). I could kill her, but I would lose half of my army.
And with the Devil, it's my own fault; I just dragged out the game, and he defeated me with his army. The Imps were annoying at first, but their initiative saved me; I blocked them with the hero before they could do anything. And it wouldn't have been a problem if it weren't for his magic resistance, which made more than half of my spells useless. All I could do was cast control on the Imps and use them to destroy half of his army, but then the Archdevils destroyed them, and no other spell of mine worked, I managed to cast it into the void about 4 more times. And so it went on, again and again; if even one control spell worked, that was a success
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Timyro
+4 to Attack and Magic Power is certainly nice, but it doesn't even come close to the Staff. Those 20% provided such a huge advantage, it's incredible. I've been playing the third map with this hero, and this artifact allows him to obliterate almost any army. In one turn, no one can reach you, except for black and green dragons (-1 to speed per turn) and -20% to initiative. We also need to consider the hero's passive ability, plus -40% from Dark Magic and +30% speed buff from the Attack skill. And I was destroying everything that moved...

In general, I was doing well storming castles until I encountered Daleb (I think you remember, but just to clarify, it's a demoness with an explosive ballista)! She simply obliterated me with her ballista. And by the time she came out of the castle and opened the gates for me, 3-4 turns had passed, and I was already out of Miggers and my Lizards were battered. And if I tried to destroy the ballista with magic, the army would go wild (Succubi and jumping demons - I can't even remember their names, level 2 of the Abyss). I could kill her, but I would lose half my army.
As for the Devil, it's my own fault; I just dragged out the game, and he destroyed me with his army. The Imps were annoying at first, but my initiative saved me; I blocked them with the hero before they could do anything. And it wasn't his magic resistance that killed me; more than half of my spells were useless, and I could only cast control on the Imps and destroy half of his army with them, but then Archdevils destroyed them, and no other spell worked, I managed to cast a few more into the void). And it happened again and again; if even one control spell worked, that was a success.

In general, everything was correct, but I destroyed the ballista and Daleb with summoned dragons (the hero had a perk that increased the army's speed when storming castles, so the dragons reached them without any problems), and I was able to restore the Furies either with vampirism or somehow else, I don't remember. The losses were insignificant.

Regarding the Devil, I could have tried to play it differently. I noticed that the course of the battle depends on many factors, even on who and where you place them. After controlling the Imps (which is ideal for the beginning of the battle), I could have tried casting Berserk + mass slow + vampirism on key units. It seems like the resistance wouldn't affect them
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Одиночные сценарии Heroes V 3.1:


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Мультиплеерные карты для Heroes V 3.1:

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In reply to MasteR
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MasteR
In principle, everything is correct, but I destroyed the ballista and Deleb with the help of summoned dragons (the hero had a perk that increases the army's speed when storming castles, so the dragons easily reached their destination), and I was able to restore the harpies either with vampirism or some other way, I don't remember). The losses were insignificant.

Regarding the Devil, you could have tried replaying. I noticed that the course of the battle depends on many factors, even on who and where you place them. After gaining control over the imps (which is ideal for the beginning of the battle), you could try casting berserk + mass slow + vampirism on key units. It seems that resistance won't affect them.
I replayed many times! And I changed the composition in some places, I know about the great randomness).
It doesn't work). It's just that his army almost one-shots all of my units. As soon as my harpies and scouts are defeated, I immediately feel sad). Here, the only chance is to control the imps and defeat everyone with his own troops. I'm telling you, I prolonged the game by having an army of... 500 imps, 10,000 lesser imps, 2,000 succubi, etc. Here, only a mistake in the course of the game can be corrected by dark magic and the "Shaar" spell
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Can't find the Ring of Swiftness. As a result, the quest involving the fire demons cannot be completed. Where is it, please? I've searched all the crypts.
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superalex105
Can't find the Ring of Swiftness. As a result, the quest involving the fire demons cannot be completed. Where is it, please? I've searched all the crypts.

7 crypts, 7 burial mounds (there's a Necropolis marker near each one). You shouldn't ignore those either. But it's a secondary quest, so it doesn't affect the overall progress too much.
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Одиночные сценарии Heroes V 3.1:


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In reply to MasteR
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Okay, let's download and try it out now:smile10:

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
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Master, attached a screenshot of the map. It seems like I captured all the buildings and defeated everyone. But the quest still remains. What demonic structure did I miss? The map is awesome.
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In reply to malia190
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malia190
Master, I've uploaded a screenshot of the map. I think I've captured all the buildings and beaten everyone. But the quest still remains. What demonic shed did I forget? The map is great.

Did you visit the quest giver after capturing all the buildings? Did a message pop up telling you to return to the prophet?
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Одиночные сценарии Heroes V 3.1:


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Nothing popped up. I didn't put the staff away, and that's why I was having trouble. Out of desperation, I just went back to the quest givers, but nothing happened. I have a feeling I forgot something or missed something. But what – I don't know. Or maybe something wasn't working. Damn it.
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malia190
Nothing popped up. I didn't remove the staff, which caused the problem. I just went to the quest givers out of desperation, but nothing happened. I have the feeling that I forgot something or didn't notice something. But what – I don't understand. Or something wasn't working. Damn it.

Yeah, something's not right here...
It seems like all the buildings are there. But have you been to the tavern? Have you talked to Alaric?
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Одиночные сценарии Heroes V 3.1:


Незваные гости
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Мультиплеерные карты для Heroes V 3.1:

Легендарная война
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