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I launched the battle through the console. But I didn't expect this. You kill a stack, and two new, tougher ones appear. How do I fix this? Winning is not an option.
I lost the battle, but Khabelekh was still frozen by the Devil (they showed a video) and then "You lost."
I also noticed something: after Khabelekh's betrayal, if I was attacked, reinforcement units (various undead and demons) would appear in my battle, but if I attacked first, the enemy would have them.
This is my mistake; I didn't anticipate some things.
Added 2 minutes ago The problem can be solved by typing the command @SetGameVar("flag", 0) in the console.
Added 28 minutes ago An updated version 1.0.1 has also been released. Thank you for the important feedback.
GodRick
11 years ago
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how to defeat Fai'den if he has 2k dragons, 20k ents, 30-40k unicorns...?
I'm very glad I helped with the testing. I have another problem. The saves are not compatible with the new version. Now I have to start over, right?:smile11:
The saves will not be compatible with the new version. I already said how to fix it so you don't have to replay from the beginning.)
Added 30 minutes ago GodRick
How to defeat Faydaen if he has 2k dragons, 20k ents, 30-40k unicorns...?
How much is how much? :eek: In general, creatures are added to enemy heroes, including Faydaen, in the following way:
1) The first value is calculated using a formula. For example, for level 6 creatures, it looks like this:
10+3*wee+2*k, where wee is the current week number, k is the level (recruit = 0, ..., hero = 3)
2) I also tried to implement a system that adapts to a specific player. The second value is calculated as follows: creatures of the same level are summed up, those that are with all the player's heroes and in all the castles.
3) These two values are compared, and the number of creatures that is ultimately added to the hero is obtained.
If Faydaen has 2k dragons, the following options are possible:
1) A very, very long game time has passed since the appearance of the enemies (unlikely) 2) Your heroes and castles have a comparable number of creatures in total. 3) There is a bug in the script. (I'm looking for it now, but I can't find what the error might be). Creatures are added to all appearing heroes in the same way. Does Duncan have a similar army? Is it the oldest version of the map?
Added 9 minutes ago What number of troops did the heroes appear with before?
Added 36 seconds ago In any case, the problem can be solved using the console or by sending me the save
Found some time to play a few more episodes – made it to Kabeleh, found the exit from Shio. Down there, I defeated the green representative of the Deer Duchy. – IMHO, there’s probably no need to buff him (at least on a normal/easy difficulty), as he already outmatches the enemy troops in strength by almost three times, plus the hero’s stats are quite impressive, despite his relatively low level.
Found some time to play a few more episodes – reached Cabeleh, found the exit from Shio. Down below, I defeated the green representative of the Deer Duchy. – IMHO, there’s probably no need to buff him (at least on the normal difficulty level), as he already outmatches the troops in strength by almost three times, plus the hero’s stats, despite his relatively low level, are quite impressive.
Watched the recording. It’s strange that the AI doesn’t use griffins and angels, and also doesn’t use mass spells, even though it has them.
Rambo1969
11 years ago
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It's simple :)
He would gladly use griffins and angels, but he can't because they have nowhere to land within the castle grounds; I was closely monitoring this. If they were vampires or ghosts, it would have been more difficult :)
Added 1 minute later
Regarding mass spells, his imps have severely depleted his mana reserves; he couldn't even cast evasion on all his units.
It's simple :) He would gladly use griffins and angels, but he can't deploy them because they have nowhere to land within the castle grounds. I was closely monitoring this. If they were vampires or ghosts, it would have been more difficult :)
Added 1 minute ago Regarding mass spells - his imps have severely depleted his mana reserves; he couldn't even apply evasion to all his units.
I also used a similar tactic, but only when playing the first part - to occupy all the space in the castle so that no one could fly over. I just noticed that there was a space in the corner (which was later occupied by summoned cave demons). The griffins could have tried to fly there if they wanted, but they just stood there as if rooted to the spot.
Rambo1969
11 years ago
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they couldn't reach that spot in the first turn (after the pick), so they moved towards the center, with the goal of reaching it on the next turn, but then demons occupied that spot.
P.S. By the way, I noticed something – if there's a free space in the castle, but it's surrounded by summoned creatures, griffins and angels refuse to land there, even though they have the opportunity to reach the living units on the next turn; this is really strange :smile11:
They couldn't reach that spot in the first move (after the peak), so they moved towards the center, with the intention of reaching it on the next turn, but then demons occupied that place.
Well, that's fine then) It would probably be more fun if the enemy had skilled units with catapults. They could have made a few holes in the wall)
Added 1 minute ago Rambo1969
P.S. By the way, I noticed something - if there is a free space in the castle, but it is surrounded by summoned creatures, griffins and angels are reluctant to land there, even though they have the opportunity to reach living units on the next turn. That's really strange :smile11:
When I played against dwarves, the Tanys weren't so squeamish).
well, in that case, it's fine) it would probably be more fun if the enemy had skilled units with catapults. They would have managed to make a few holes in the wall)
Then, for sure, we would have to drain the water, although there would probably be a small chance to defeat the cavalry, and then run away from the infantry in a circle until the castle, hero, and ballista finish it off. But there, the victory would definitely be "by a hair's breadth."
And it's not clear who to run with - the dogs were defeated, and you can't run much with succubi and greater devils :confused:
MasteRokay, then) it would probably be more fun if the enemy had skilled units with catapults. They would have managed to make a few holes in the wall)
Then you would definitely have to drain the water, although there would probably be a small chance to defeat the cavalry, and then run away from the infantry in a circle until the castle, hero, and ballista finish it off. But there, the victory would definitely be "by a hair's breadth."
And it's not clear who you would run with - the dogs were defeated, and you can't run much with succubi and greater devils :confused:
of course, weaken the enemy's army. Although, it seems okay as it is. Later, more difficult heroes should appear. Just in case, I'll note that if the enemy captures one of the castles, it will be destroyed.
Just in case, I'll mention that if the enemy captures one of your castles, it will be destroyed.
That's strange, in one of the game versions, he captured a castle and started recruiting units from it.
Added 2 minutes later P.S. However, it should be noted that he didn't capture it in a battle, but entered an empty one - I took the army out of it and left.
zavtra
11 years ago
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In the new version, a warehouse cannot be built in some castles, which slows down the construction of higher-tier creatures.