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I want to express my great gratitude to the Author for this work. The grandeur of this creation is difficult to overestimate, and comparing it to the classic campaign by Nival is not even worth considering. It is merely a shadow of "Empire of the Unicorn." The scale of the concept here is combined with a meticulous attention to detail. Like in an Arabic ornament, the storyline is tightly interwoven with the maps on which the events unfold. The numerous cutscenes are created with such skill that the very word "cutscene" does not reflect, but rather diminishes their value. These are true works of artistic animation. Watching them is as enjoyable as the gameplay itself. There is so much wonderful content in this campaign that it is better to see it once than to read about it ten times. I was particularly drawn to the fact that in this campaign, created in a "hardcore" style, most battles can be won with relatively modest armies. As it happened, I witnessed the development of the campaign and how the maps changed. All this work better than many words demonstrates the high level of professionalism of RedHeavenHero. I take my hat off to him.
Now, my eyes are already "blurred" by the events in the campaign. I won't play through version 1.0 in its entirety just yet; I'll wait for the next version. I don't want to spoil the experience for other players by letting them discover things, make decisions, and be surprised on their own.
A little about the 5th map (in version 1.0). I liked the placement of Hottabych. This time, it turned out that Andrias and the Terracotta Army don't want to fight. They approach (the campaign's difficulty is rated as "medium") and, a few steps short, teleport through the city portal. I was really hoping that the "darkness" and the Ring of Sar-Issa would continue to be associated with Agbeth (they were in the previous version). But it turned out that there is nothing interesting about him. The battle was unacceptably easy, with only one griffin lost. While I was chasing the Terracotta Army, the mages grew to an obscene size. One (the first) battle with Nazir (9 titans, but 500 gargoyles) was more intense than any from the previous version. And they have these "giants" running around (Nura, 30 titans, for 1,200 gold) that are impossible to defeat. Something went wrong; the mages became too powerful