Added 2 minutes later
What specific aspect of the mod's meaning is lost?
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
New here? I'm Roha — want a quick tour?
Otherwise, the same additional units will correspond to some creatures, and they will be repeated frequently. What exactly is the loss of meaning in the mod?
We'll end up with a ton of tables anyway. We still need to add NCF to the table of creature strengths, distribute them, and assign them to the existing races.
10 mages simply cannot physically appear, and the chance of 3 mage units appearing is very small.
Why is archer-archer = +1, but peasant-peasant = 0?
Here's the bad news: you won't be able to create two identical units of the same type.
What if you use a program similar to MS?
Then you can completely avoid map lag.
The element of randomness is lost, and the map becomes static, just like in the GSC.
Even random monsters will have to be made pre-set.
For now, I'll offer my simple mod version.
The mod makes neutral armies more diverse by adding other creatures to single monsters, taking into account their race.
Units are selected completely randomly; the total strength of the army remains close to that of a single unit.
There are two versions of the mod in the archive:
1) for playing without the NCF mod installed;
2) for playing with the NCF mod (only creatures from the mega-pack are supported).
Choose the appropriate mod version and copy the file to the UserMods folder.
For now, I'll offer my simple mod version. Units are selected completely randomly, and the total strength of the army remains close to that of a single unit.
The archive contains two versions of the mod:
1) for the game without the NCF mod installed
2) for the game with the NCF mod (only creatures from the mega-pack are supported)
Choose the appropriate mod version and copy the file to the UserMods folder.