Auto-translated
Hello again!
I have 2 questions:
1) Is it possible to change the amount of resources mined in mines?
2) How do I rotate an object diagonally? I read that you need to press the Ctrl key, but it doesn't work:smile27:
New here? I'm Roha — want a quick tour?
Hello again!
I have 2 questions:
1) Is it possible to change the amount of resources mined in mines?
2) How do I rotate an object diagonally? I read that you need to press the Ctrl key, but it doesn't work:smile27:
What do you mean by "diagonally"? I know that each object has a rotation property, which specifies the angle in radians.

Well, I meant rotating the object by an arbitrary angle.
Is it possible to create an arena for dueling mode? If so, please tell me how.
Yes, it's possible. For each battle arena, you need two objects: AdvMapDesc and AdventureFlybyScene. The first is the arena itself with decorations, and the second is a pointer to the grid position on the battlefield, which refers to the AdvMapDesc, as well as some minor details. Then, you need to add the AdventureFlybyScene to the list of duel arenas.
1) In the extended map editor. Size doesn't matter.
2) The battle space is always the same - 10x12, for sieges - 14x14.
3) In AdventureFlybyScene, you need to set the MountPoint - the reference point, which roughly corresponds to the location of the attacking hero.
4) The list of duel arenas is located directly in data.pak. Each arena has its own entry containing the following fields:
CombatScene - a link to AdventureFlybyScene.
ArenaName - the name of the battle arena ("Crypt of the Dead", "Last Stand", "Obsidian Fields", etc.)
Pic - an image depicting the arena, type - Texture. Size - 214x160.
TownType - the type of town native to this arena.
It works.
The arena looks pretty good, quite picturesque.
By the way, it would be nice to pack the files into a pak or h5u archive.
