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Posts from NHF – new heroes for Heroes V 3.1.Auto-translated
The transparency issues may have arisen due to:
1) The texture itself lacks an alpha channel.
2) The material properties incorrectly specify AlphaMode.
And in all versions of Heroes where Sandro was present, what were his specializations?
So, I propose a necromancer named Linda
Linda's father is killed by other necromancers :smile34: because he was the first to learn how to raise necro-dragons, and they weren't exactly thrilled about this new trend – they were simply afraid of his growing influence. After learning about his death, she vows to take cruel revenge... :smile24: but to do this, she needs to find her father's manuscript, which contains records on how to use dragon bones to create necro-dragons!
That is, the main feature of her specialization is that Linda will raise necro-dragons from slain dragons in battle, using only mana and not consuming any tactical essence (TE)!
It would be possible to create a demon that leaves some of the summoned creatures in its army.
With such a demon, it would be easy to cheat by filling the army with weak mobs. And all summoned creatures would be counted.
Added 3 minutes ago psatkha
So, I propose a Necromancer named Linda
Linda's father is killed by other Necromancers :smile34: because he was the first to learn how to raise Necro-dragons, and this new trend was not entirely alien to them - they were simply afraid of his growing power. When she learns about his death, she vows to take cruel revenge... :smile24: but to do this, she needs to find her father's manuscript, which contains records of how to use dragon bones to obtain Necro-dragons!
That is, the special ability is that after the battle, Linda will raise Necro-dragons from the dragons killed in the battle, without using any resources, but only with mana!
Cons: 1) I wouldn't want anyone to have an advantage with dragons. After all, these units are quite strong. Although the black dragon is weak in itself. 2) Again, it turns out to be a repetition of necromancy.
But there is also a plus: 1) Necro-dragons are rarely used in the game. A special ability focused on them would enhance this possibility.
We can think about and change the special ability, without deviating too far from the topic. But how...
With such a demon, it will be easy to cheat by building an army on weak mobs. And all summoned creatures will be counted.
You could make it 1% of the summoned creatures, but with a minimum of one creature summoned, because one imp is insignificant, and if it's a lord, it's unlikely to reach him.
With such a demon, it will be easy to cheat by building an army on weak mobs. And all summoned creatures are counted.
Added 3 minutes later
Cons: 1) I wouldn't want to have anyone related to dragons. These units are quite strong. Although the black dragon is weak on its own. 2) It turns out to be a repetition of necromancy again.
But there is also a plus: 1) Necro-dragons are rarely used in the game. A specialist for them will enhance this possibility.
We can think about it and change the special ability without deviating too far from the theme. But how...
Perhaps we could brainstorm and modify the special ability, without straying too far from the theme. But how...?
I would suggest basing it on the description of bone dragons. These creatures are created from the bones of multiple dragons, so we could implement a specialization for Linda similar to Drago's. Instead of an artifact from a dragon collection, the heroine would receive a bone dragon in her army for killing several living dragons.
a special ability for a demon could be related to demonic spells:
1. Hell Wave - hits all creatures that are not from Inferno (spell of the Overlord from the last mission of the campaign for mages).
2. Devil's Chain - hits like a chain lightning, but with a red beam, hitting a bunch of creatures standing next to each other (spell of Biaara from the same mission).
I would suggest using the description of bone dragons as a basis. These creatures are created from the bones of several dragons, so you could implement a specialization for Linda similar to Drago. Only instead of an artifact from the dragon collection, for killing several living dragons, the heroine will receive one bone dragon in her army.
A special ability for the Demon could be related to demonic spells: 1. Hell Wave - hits all creatures that are not from Inferno (a Lord spell from the final mission of the campaign for mages). 2. Devil's Chain - hits like a chain lightning, but with a red beam, affecting a group of creatures standing nearby (a spell of Biaara from the same mission).
One spell from the spellbook is already used by the Elf. 1) There is an issue with the mana cost of Hell Wave, and it is too powerful. 2) We have already considered Devil's Chain. We wanted to give it to Biaara instead of a repeating ability, but there was some kind of problem. I remember using both of these spells for new heroes on the "Journey" map. You can try playing with these heroes.
Added 1 minute ago Lokken
I would suggest using the description of Bone Dragons as a basis. These creatures are created from the bones of several dragons, so you can implement Linda's specialization in the same way as Drago's. Only instead of an artifact from the dragon collection for killing several living dragons, the heroine will receive one Bone Dragon in her army.
The Necromancer hero will already collect them from Necromancy when enemy dragons are killed. This turns out to be the same idea again....
Added 7 minutes ago Here is another option: - For the duration of the battle, the hero receives Bone Dragons (or improved ones, depending on availability). The number depends on the week. Well, it still seems a bit too strong...
The Necromancer hero will collect them anyway through Necromancy when enemy dragons are killed. It's just reinventing the wheel....
How exactly is a NECROMANCER going to raise them using mana, when they already raise them using Necromancy, and now there's a plan for an additional raise using mana!
I also wanted to ask: Which one would look better in the mod? Aranthir or Alamar (both are in the mod, but using Alamar would "waste" Aranthir's special ability).
Aranthir - Alamar? Whatever you prefer... The second one has two advantages: we can customize it however we want, balance it better without shocking the audience, and visualize it beautifully. Aranthir is good because many people are familiar with it. It's bad because, frankly, it's outdated... I would keep Alamar, but that's because it's my idea, so I'm not entirely objective here.