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Posts from UVH – Unique Visual Representation of all Heroes of all Factions. Auto-translated

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In reply to Sanctuary
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#61
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But why dryads?:smile38: Didn't they develop a version using the Ilia figurine borrowed from Dungeon?
In reply to Sanctuary
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#62
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Sanctuary
they were like that even without mods) if you do everything correctly, dryads will be riding on unicorns (I can't do it myself - my hands are clumsy:smile33: )

Well, in principle, you can put any model on a unicorn, but it's so tedious... :smile38:

If you want, I can tell you how to do it! :smile29:

Sincerely, Psatkha

Added 2 minutes later
SRD
why dryads?:smile38: They were developing a version with borrowing the figure of Ilia from Dungeon

There, the entire model of the dark elf was used with her native animations... this is a relatively easy way, but there is a more complex one... in terms of time spent... namely, attaching individual meshes from the donor model to the recipient model's skeleton! :smile13:

Sincerely, Psatkha
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#63
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Could you replace the ranger's figure with a dark elf (placing her on a unicorn) while keeping the bow for shooting, so that it doesn't introduce changes to the animations of the dark elf heroes – the points of contact shouldn't differ significantly – the number of limbs, their arrangement relative to each other, and the size should be approximately the same for both the ranger and the dark elf?
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#64
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Let me share my vision... Placing models on unicorns might indeed be tedious, but I've always been rather indifferent to implementations using Elia... Unless, instead of her, another dark elf (from the Dungeon units) is placed on a unicorn, but even then, a lot needs to be done to achieve a pleasing result. Fairies are more preferable; their models are much better associated with the Sylvan faction and don't cause dissonance. Although there's still a lot of work to be done with fairies, in my humble opinion, the result should be the best if it's done properly.
 

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In reply to SRD
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#65
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SRD
Is it possible to replace the ranger's figure with a dark elf (placing her on a unicorn) while preserving the bow for shooting, so that this does not introduce changes to the animations of the dark elf heroes – the points of contact should not differ significantly – the number of limbs, their arrangement relative to each other, and the size should be approximately the same for both the ranger and the dark elf?

Well, that's what I was talking about, i.e., it needs to be broken down into parts like: head, hand, forearm, elbow, shoulder, foot, thigh, knee, ankle, etc.

Added 4 minutes later
Ment
I'll say about my vision... Placing models on unicorns is probably really tedious, but I've always been rather indifferent to implementations through Elia... Unless you put another dark elf (from the dungeon units) on a unicorn, but even then, a lot needs to be done to achieve a pleasant result. Fairies are more preferable; their models are much better associated with the Forest Alliance and do not cause dissonance. Although there is still a lot of work to be done with fairies, but, in my humble opinion, the result should be the best if it is done.

In fact, to create a heroine for the High Elves, not only heroines from the Dark Elves, but also female creatures will be needed as donor material... plus patience, but it can be done... the only thing is that the lighting will reveal the truth!
In reply to Ment
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#67
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Ment
Highlighting? Why?

The model highlighting is based on the original model from the game, and that's why all the added and removed parts become visible when you hover the cursor over them! :(
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#68
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The model's highlighting is based on the original model from the game, so all attached and removed parts become visible when you hover the cursor over them!
Wow! I didn't know that! I naively assumed that the game itself determines the model's boundary.
Can the highlighting be changed?
 

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#69
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Ment
Wow! I didn't know that! I naively assumed that the game itself determines the model's boundary. (
And can't the highlighting be changed?

As far as I understand, the model highlighting is done using AIGeometries, but I'm not sure!

Best regards, Psatkha
In reply to Ment
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#70
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I've noticed this issue in many mods where certain parts of an object are made invisible. I thought it was just transparent textures, which is why the skeleton is visible when you hover over it. So, even if something is detached, it will still be visible when you hover over it:confused:?

Well, we can only hope that someone very competent will be able to accomplish the feat of creating female Elven units:D :smile20:
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#71
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psatkha
As I understand it, the model's highlighting is done using AIGeometries, but I'm not sure!

Best regards, Psatkha
It's the Geometry that's being highlighted; AIGeometry usually represents simple polyhedra: cubes, prisms, tetrahedrons, etc. There's a button in the editor to view it. The other parts are added as effects, which is why they aren't highlighted.
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In reply to RedHeavenHero
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#72
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Here, I removed the cloak – now the legs are visible, but I had to add knee pads, otherwise the leg textures would be cut off. Question: – is this better or not? – I like it more this way.
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In reply to SRD
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#73
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SRD
I removed the cloak – now you can see the legs, but I had to add knee pads, otherwise the leg textures get cut off. Question: is it better this way or not? I like it more.

Listen, the hero isn't a punk – why paint the fur of the deer hide from which his helmet is made green?!

Sincerely, Psatkha

Added 51 seconds later
RedHeavenHero
This is Geometry being highlighted; AIGeometry usually consists of simple polyhedra: cubes, prisms, tetrahedra, etc. There's a button in the editor to view it. The other parts are attached as effects, that's why they aren't highlighted.

Yeah, that's right!

Sincerely, Psatkha
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#74
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psatkha
Listen, a hero isn't a punk – why dye the fur of the deer hide that his helmet is made from green?!
Obviously, it's the fur of an emerald deer :)
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In reply to Nargott
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#75
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Nargott
Apparently, it's a mech of an emerald deer :)

And here it is ;)