Posts from UVH – Unique Visual Representation of all Heroes of all Factions.
Auto-translated
they were like that even without mods) if you do everything correctly, dryads will be riding on unicorns (I can't do it myself - my hands are clumsy:smile33: )
Well, in principle, you can put any model on a unicorn, but it's so tedious... :smile38:
If you want, I can tell you how to do it! :smile29:
Sincerely, Psatkha
Added 2 minutes later
why dryads?:smile38: They were developing a version with borrowing the figure of Ilia from Dungeon
There, the entire model of the dark elf was used with her native animations... this is a relatively easy way, but there is a more complex one... in terms of time spent... namely, attaching individual meshes from the donor model to the recipient model's skeleton! :smile13:
Sincerely, Psatkha
Is it possible to replace the ranger's figure with a dark elf (placing her on a unicorn) while preserving the bow for shooting, so that this does not introduce changes to the animations of the dark elf heroes – the points of contact should not differ significantly – the number of limbs, their arrangement relative to each other, and the size should be approximately the same for both the ranger and the dark elf?
Well, that's what I was talking about, i.e., it needs to be broken down into parts like: head, hand, forearm, elbow, shoulder, foot, thigh, knee, ankle, etc.
Added 4 minutes later
I'll say about my vision... Placing models on unicorns is probably really tedious, but I've always been rather indifferent to implementations through Elia... Unless you put another dark elf (from the dungeon units) on a unicorn, but even then, a lot needs to be done to achieve a pleasant result. Fairies are more preferable; their models are much better associated with the Forest Alliance and do not cause dissonance. Although there is still a lot of work to be done with fairies, but, in my humble opinion, the result should be the best if it is done.
In fact, to create a heroine for the High Elves, not only heroines from the Dark Elves, but also female creatures will be needed as donor material... plus patience, but it can be done... the only thing is that the lighting will reveal the truth!
the only thing is that the backlight will reveal the truth!
Highlighting? Why?
The model highlighting is based on the original model from the game, and that's why all the added and removed parts become visible when you hover the cursor over them! :(
The model's highlighting is based on the original model from the game, so all attached and removed parts become visible when you hover the cursor over them!
Can the highlighting be changed?
Wow! I didn't know that! I naively assumed that the game itself determines the model's boundary. (
And can't the highlighting be changed?
As far as I understand, the model highlighting is done using AIGeometries, but I'm not sure!
Best regards, Psatkha
Well, we can only hope that someone very competent will be able to accomplish the feat of creating female Elven units:D :smile20:
As I understand it, the model's highlighting is done using AIGeometries, but I'm not sure!
Best regards, Psatkha
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
I removed the cloak – now you can see the legs, but I had to add knee pads, otherwise the leg textures get cut off. Question: is it better this way or not? I like it more.
Listen, the hero isn't a punk – why paint the fur of the deer hide from which his helmet is made green?!
Sincerely, Psatkha
Added 51 seconds later
This is Geometry being highlighted; AIGeometry usually consists of simple polyhedra: cubes, prisms, tetrahedra, etc. There's a button in the editor to view it. The other parts are attached as effects, that's why they aren't highlighted.
Yeah, that's right!
Sincerely, Psatkha
Listen, a hero isn't a punk – why dye the fur of the deer hide that his helmet is made from green?!
Apparently, it's a mech of an emerald deer :)
And here it is ;)