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I completed the second mission of the campaign, version 0.8.1, playing as the “hero” in 3.5 months. I didn’t notice any bugs, inconsistencies, or typos. That’s good. Regarding the gameplay, I have mixed feelings. All the battles with scripted heroes turned out to be engaging (both with the elves and the dwarves). The appearance of a new upgrade was interesting. The cutscenes are very “atmospheric.” (The only thing is that in the last cutscene, the human troops are represented by a red and white army, and some units are “blue.” It’s unlikely that non-upgraded troops will reach the end. It would be more logical to have “green” or at least only red and white troops appear on screen). However, the exciting dynamics of the first month later turned into tedious searches, especially those related to sailing. Perhaps, on a second playthrough, I would move faster, but first impressions are important. And they boil down to the fact that interest in the map is significantly lost. It makes sense to leave only a purely naval route up to the northeastern city of the dwarves. The second human city is not really needed. Later, I wondered why I captured it: there was enough money, I didn’t take a single unit from there to reinforce my army, and I only got a little bit of magic. It turned out that I just randomly hit the elf. There is an excessive amount of “meat” on the map. Varens, if there were no level restrictions, could probably reach level 30. Andrias reached level 27, and he was only two battles short of hitting the limit. Despite all this, there are still hordes of guard monsters left on the map. Perhaps it makes sense to significantly reduce their numbers proportionally. The garrison troops in the elven cities could be reduced (almost removed). There are two points here. First, only the first city can be captured by Varens not immediately; in all other cases, the losses are insignificant. This guard only serves to help the hero gain experience, and there is already a lot of that. The city still doesn’t come under the player’s control. Second, besides the first city, there are two battles: one is a siege against the elven hero, and the other is the same city, but without a hero. Visually, such a scene is confusing. Finally, it would be better to end the map with a cutscene. This is justified from a narrative point of view. The small segment that follows, where Varens automatically runs, looks like an unnecessary and unsightly addition.