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#140
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RedHeavenHero
The Orc army depends only on the difficulty level; there are no breeding structures in its city, and they are prohibited from being built. Only trappers are added, thanks to the specialization.
It won't be interesting without the Necromancer.
Regarding the Orc army; I seem to be having an optical illusion – there are more high-tier units in it now than there were a week ago (I didn't even count the trappers). I don't think it's worth reducing the time it takes for the Necromancer to approach the city. I am in favor of having alternative solutions to the problem. Statistics from our test group show that most players encountered the Necromancer and then headed towards the Orc. All the information on the map (the text of the message about Vlad's appearance, the distance from him to the castle) leads to the conclusion that the battle is inevitable. It becomes clear only later that there is a certain scenario "loophole". It's always nice to discover something new for yourself. When I wrote about the balance, you can see it in the replays – the player's army and the final Orc army are almost equal in strength. The Necromancer will definitely weaken the already not-giant human army – it is difficult for me to say whether it will still be possible to win at the maximum difficulty levels in this case. It is better to leave it as it is.
Rexsar
Lucky))
Luck is not the least important thing. But, as Uncle Archimedes taught us, the point of application of forces is important. I tried to meet Vlad (the AI phantom still uses him), and then sail – the result is always disastrous. Therefore, I changed the scheme – immediately another colenkor. Your information also helped me, for which I thank you separately.:smile02:

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