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Posts from Harmony - Troop Symmetry Auto-translated

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#94
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I wasn't asking about that – it's already clear about the other two – it's just that the azure drake's texture is made up of two different ones – the body is based on the chameleon texture, and the head is based on the emerald drake texture.
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#95
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SRD
That's not what I was asking about – it's already clear about the other two. The azure texture is simply made from two different ones – the base is from the chameleon texture, and the head is from the emerald texture.
Really? I wasn't aware of how the emerald looked originally; I haven't seen it in a long time.
Разработчик Heroes 5.5 WarGame Edition.
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#96
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SRD
Well, it was red in the Dungeon, and now it's in Haven:D. Try it - red feathers (white at the base), and the body is white

Added 3 minutes ago
and it needs wings made of feathers; I can share my textures for this.
Let's do it.


Added 2 minutes ago
Ment
It turned out to be a blood dragon)
I'm repainting it, but the texture is getting worse and worse.:(

Added 6 minutes ago
Well, it was red in the Dungeon, and now it's in Haven. Try it - red feathers (white at the base), and the body is white.
Won't it look like an upgrade of the white dragon after that?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#97
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after changing the color, the contrast is lost; each time, you need to create a new one based on the updated colors.
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#98
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SRD
After changing the color, the contrast is lost; each time, you need to create new ones based on the new colors.
Here, the color tone/saturation and curves are the main factors, but the low 16-bit color depth still has an impact.

To recolor the acid-spitting effects, you'll need to edit the binaries. Anyone know how? :)

What abilities and characteristics should we give the dragons?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#100
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Here are some less bloody upgrade options. ;)
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Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#101
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Here is a table with the mod plan; you will see the light dragons there, and below are the characteristics of the creatures and their skills. If someone is not listed there, it means that the creature is not being reworked, or only its stats are being changed in the case of a creature level change. Feel free to criticize and offer suggestions. The Sylvan elves will be approximately as I made them in the mod that was posted a few pages back, so they are also not in the table at the bottom of the document.
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#102
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Unwavering will and purification... They seem too similar. What are the stats?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#104
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this is if it's with gold, but if not, it will be green. I'll throw one now, I didn't think about the stats, suggest skills and we'll discuss them.
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#105
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Right away, some questions about the table:
1. Why are the alternate vampires marked with a question mark? Do you not like the Stun ability?
2. Why change the alternate Death Knights (melee units) into ranged spellcasters (Plague)?
3. Light Dragons: the only difference in abilities is immunity to mind control/purification, meaning there is practically no difference.
4. Alternate Beasts: I assume a calculator was used? In combination with Return, the retaliate ability is much more important than for other units (the effect of ranged attack), and 3 HP is not enough here (immunity to curse can generally be ignored as it's insignificant).
5. Alternate Witches: why duplicate the overpowered Seduction ability from the alternate Succubus and give them ranged attack?
6. Manticore: is this a glitch with the Stun ability? In WGE, Manticores with Stun don't glitch; however, they don't have Poison (to avoid duplicating the Wyvern).
7. Faceless: you compared mind control with invisibility; here, it's similar to Seduction – players will always choose controllers. What do you think will happen when you combine mind control from the Faceless, mind control from the hero, and Seduction from the Witches?
Разработчик Heroes 5.5 WarGame Edition.
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#106
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and here it is, not very naturally bright, but not bad. I'm thinking about what color to give the spikes, although gold would also work if the Haven dragons are used – LIGHT DRAGON – WHITE DRAGON and ELDRAT DRAGON.
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#107
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SRD
and here it is, not very naturally bright but not bad, I'm thinking about what color to give the spikes, although gold would also work if the dragons are from Haven - LIGHT DRAGON - WHITE DRAGON and ELDRAT DRAGON
I think the dragon in the picture is green, not emerald.
Разработчик Heroes 5.5 WarGame Edition.
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#108
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Here I am, waiting for the criticism, and now let's begin: let's take a look at the female units. And who is this beautiful woman with a whip (she can have the "Subdue" ability), besides that, giving her invisibility is not a good idea; it's better if she shoots, and now the Faceless One has invisibility. Also, you can play with defense and HP, but I don't think it should make a big difference – this is about the Faceless One (and it's not for nothing that he's a puppeteer, so let him have "Subdue" as one of his abilities). I agree with the Beasts; what can be offered as a counter to "no retaliation"? By the way, the Liches need to be made of smaller creatures to maintain balance: 3 large and 4 small. It's too strong for Vampires to have "Stun" on the third level. Now, about the Knights – I even came up with a description: Dark Knights – Death Paladins riding tireless horses and spreading plague throughout the world. I'll think about how to develop this further.

Added after 46 seconds
Yes, this is the Green Dragon.

Added after 2 minutes
All dragons are Children of Light, no matter what. If they can blind (this is from Elrath's description), then let them, like the Children of Light, also have immunity to blinding. There are many skills, and therefore the differences are only in one for each