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Harmony - Troop Symmetry

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#105
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Right away, some questions about the table:
1. Why are the alternate vampires marked with a question mark? Do you not like the Stun ability?
2. Why change the alternate Death Knights (melee units) into ranged spellcasters (Plague)?
3. Light Dragons: the only difference in abilities is immunity to mind control/purification, meaning there is practically no difference.
4. Alternate Beasts: I assume a calculator was used? In combination with Return, the retaliate ability is much more important than for other units (the effect of ranged attack), and 3 HP is not enough here (immunity to curse can generally be ignored as it's insignificant).
5. Alternate Witches: why duplicate the overpowered Seduction ability from the alternate Succubus and give them ranged attack?
6. Manticore: is this a glitch with the Stun ability? In WGE, Manticores with Stun don't glitch; however, they don't have Poison (to avoid duplicating the Wyvern).
7. Faceless: you compared mind control with invisibility; here, it's similar to Seduction – players will always choose controllers. What do you think will happen when you combine mind control from the Faceless, mind control from the hero, and Seduction from the Witches?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат