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In reply to Heroist
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#31
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I’m still fighting on the lake; the green troops are awesome!
As requested by the players, I placed a fort on the hill where I can transform regular (white/red, but not blue) troops into green ones.
I killed a super-uber-powerful elf (although without a large army, but he was very well-leveled), and they gave me a bow. I found a quiver somewhere before that.
As a result, I’m now roaming around with crossbowmen, inquisitors, and the new green troops. The city is almost fully built, I have less than five thousand gold, the dwarves are constantly getting in the way, the elves are running around with decent armies, and I haven’t been able to break through the dwarven guard of the second underground yet...
I need to weaken them, right?
The mummy army on the lake is causing big problems. I understand that it’s not necessary to kill them, but they have severely damaged my army, mainly due to the Confusion spell.
Indeed, I overdid it with the number.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#32
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We need to weaken them, right?

Just a little bit.

But then, some problems arise. It's very difficult to capture the Dwarven Castle with a Rune – I think it's impossible for now. The second Human town is taken with huge losses. I'll continue exploring the map for now.

Whatever
In reply to Heroist
#33
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Heroist, on which week did the 1st garrison break through on the 2nd map, and what troops remained after the breakthrough and the killing of the hero with 300 dryads? I broke through on the 1st week – 26 latniks and 32 archers remained after the hero with dryads. It seems like not enough; maybe I'm not conducting the battle correctly?
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#34
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Wow, on the first week? Not bad. I only managed to do it in the middle of the second week, after buying up all the city upgrades. I need to remember what else was left...
I remembered. So, the militia and hired elven archers were killed, plus half of the armored infantry. The rest seemed to survive. I had slightly more archers, I don't remember exactly how many, but somewhere around a hundred, maybe less.

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#35
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Should we ban the "Monster Week" feature on the "In Search of Change" map?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#36
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Do they really interfere with anything?
By the way, maybe it would be worth disabling the recruitment of various Isabellas and others in taverns? It doesn't look very good...

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#37
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Heroist
Do they really interfere with anything?
By the way, maybe it would be worth disabling the recruitment of characters like Isabelle and others in taverns? It just doesn't look very good...
On one hand, yes: the appearance of deceased characters like Nicholas, Godric, Alaric, and others in taverns looks strange. On the other hand, if someone wants to play with a mod that unlocks scripted heroes, why hinder them? ;)
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Heroist
#38
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Heroist
Wow, you did it in the first week? Not bad. I only managed it in the middle of the second week, after buying up all the city upgrades. I need to remember what else I did...
I remembered. So, I killed the militia and hired elven archers, and also took out half of the knights. The rest seem to have survived. I had slightly more archers than you, I don't remember exactly how many, but around a hundred, maybe less.

I see... I didn't hire any elves. I decided to focus on the Castle. Now it's the end of the 3rd week - I took the elven Castle, and in the human city, I built the Capitol, the Castle, and the Knights. All that's left is to build the Angels)))
+ I'm thinking of using elven archers instead of peasants (the peasants are just cannon fodder, they die often) - I want to gather more of them.

Now I'm thinking about where to go next. I'll probably head to the Dwarves - the garrison in the elven Castle (judging by everything, it's the 2nd one) is too strong.

Added 9 minutes later
That's a bummer. They took the Castle, those jerks. So, the elves will be used as cannon fodder
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#39
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I wouldn't recommend going to the dwarves – I haven't figured out where they come from yet, but you can't recruit an army in their cities...
The path to the sphinx is great! I guessed the riddle on the third try... The boots of levitation are a worthwhile reward.

By the way... I found a bug (I think).
In the center of the map, near the second Haven castle, but slightly to the right (the rightmost part of the island), there is a group of monsters (unicorns and others), but you can't attack them. The cursor turns red, but the hero doesn't move to attack.

Whatever
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#40
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Heroist
I wouldn't recommend going to the Dwarves – I haven't figured out where they come from yet, but you can't recruit an army in their cities...
The path to the Sphinx is great! I guessed the riddle on the third try... The Boots of Levitation are a worthwhile reward.

By the way... I found a bug (I think).
In the center of the map, near the second Haven castle, but slightly to the right (the far right part of the island), there's a group of monsters (unicorns and others), but you can't attack them. The cursor turns red, but the hero doesn't move to attack.
1) Thank you.
2) Fixed.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#41
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Please let me know if anyone has managed to capture the dwarf fortress in the north of the map. I don't think it's possible yet – the enemies there also have constant evasion.
I captured the second human town – it wasn't that difficult this time. But now there's a big problem in the form of an elf with the Alaron icon, pumped up with steroids; he has almost no army, but even that is enough to destroy everything around him. I'll have to think about what to do with him...

Added 2 minutes later
Oh yes, there's also a neutral mage on one of the islands, but I haven't fought him yet – I'm a little scared...

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In reply to Eleondor
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#42
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Eleondor
Started on Hero difficulty, then on Veteran.
The first thing I noticed is that changing the difficulty doesn't affect the number of troops or the ease of completing the scenario, which is disappointing.
Secondly, there are very few troops available. After the battle on Hero difficulty, I was left with 2 Inquisitors. In 3 weeks, I captured a wood mine, destroyed the demons near the flag (gold +5 ore), built a town hall, a workshop, peasant huts, and a level 1 Mage Guild. I had 186 Landlords and 2 Inquisitors. I only leveled up the Ballista skill to Expert.
On Veteran difficulty, it was the same, except I managed to build an Archer Tower on the 3rd week, capture the flag, and level up to a Rapid Fire Ballista. There were almost no money or troops.
What am I supposed to fight with? Authority?
Thirdly, the time limit. Maybe with some mod, it's possible to complete it in 5 weeks, but under these conditions, it's impossible.
Usually, the lower the difficulty, the easier it is. Not here. At least increase it to 2 months...
4. Maybe it would be worth giving a choice of what to choose before the mission (like in the original), or perhaps more ranged troops or useful artifacts...
In conclusion, this is my playthrough without cheats, script replacements, or mods that make the game easier (I only have mods for artifact/creature descriptions, recoloring of elf/titan archers, MegaAI, and the NCF mod).
P.S.: I can't imagine how Heroist managed to complete the task in 5 weeks. And even more so, how he defeated 19 Undead... without cheats, of course.
The difficulty level greatly affects the map, including the Necromancer's army. The bonus in the first mission of the first campaign is never given. MegaAI is a mod that strengthens the AI not intellectually, but physically; it may have shifted the balance of power in the wrong direction.

Added 7 minutes ago
Heroist
Please let me know if anyone has managed to capture the Dwarf Fortress in the north of the map. I don't think it's possible yet - the enemies also have constant evasion.
I captured the second human town - it wasn't that difficult now. But now there is a big problem in the form of an elf with the icon of Alaron, pumped up with steroids. He has almost no army, but even that is enough to destroy everything around. I'll think about what to do with him...

Added 2 minutes ago
Oh yes, there's also a neutral mage on one of the islands, but I haven't fought him yet - it's a bit scary...
That elf is Tariel, the guardian of Lake Island. He needs to be made unhirable; he's not meant to be hired.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#43
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Okay, then that's fine. That Mage isn't that strong, by the way, but the problem is that I foolishly forgot to level up the Light magic skill for my heroes... Now I'm struggling.
Is there a mentor on the second map? Or does he exist in the campaign at all?

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#44
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Heroist
Yeah, okay then. That mage isn't that strong, by the way, but the problem is that I foolishly forgot to level up the light magic skill for my heroes... Now I'm struggling.
Is there a mentor on the second map? Or at least does he exist somewhere in the campaign?
A mentor is available in every mission except the first. Specifically, he's on this map: the island east of Lake Island.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
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#45
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Is there a Fortress on the map? (I know that in the new version, the first city has one, but I'm asking about the old version).
I want to change the green reinforcements to regular troops before reaching the Fortress.