Skip to content

Posts from Ice and Fire Auto-translated

5.0 (4 ratings)

Map details

Category
Map
Map type
Scenario
Map size
L
Author
MasteR
In reply to Gekasan_RU
User Avatar
#46
Auto-translated
Gekasan_RU
Okay)
Shall I start the next one?):D :D

I'll get to editing the previous ones now, it will take some time). If anyone has ideas on how to develop the plot further, feel free to share them.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#47
Auto-translated
Juss456
I'll start editing the previous ones now, it will take some time. If anyone has ideas for developing the plot, feel free to share them!
As an option for developing the plot, the devil could send him to conquer a new territory, for example, the land of humans. (A video could be tied to this).
Or what if they suddenly stumble upon...? :D :D :D
In reply to Gekasan_RU
User Avatar
#48
Auto-translated
Gekasan_RU
As a possible plot development, the devil could send him to conquer new territory, for example, the land of humans. (A video could be tied to this)
Or what if they suddenly stumble upon... :D :D :D

The final video hints at what will happen in the next installment. I plan to kill another hero from the campaign, but it's unlikely anyone will guess who that hero is.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#49
Auto-translated
Juss456
The final video hints at what will be in the next installment. I plan to kill another campaign hero, but it's unlikely anyone will guess who it is.

I haven't reached the final video yet.))
Hey, in this version, are all the artworks removed in the second part as well?
In reply to Gekasan_RU
User Avatar
#50
Auto-translated
Gekasan_RU
I haven't reached the final cutscene yet.
Hey, in this version, are all the artworks removed in the second part as well?

Yes, during the transition from the first to the second part.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#51
Auto-translated
Now that’s what I call experience in the garrison:smile10:

In reply to Rexsar
User Avatar
#52
Auto-translated
Rexsar
Now that’s what I call experience in a garrison:smile10:


You don’t need to capture this garrison. It’s the border with the Unicorn Empire, and the mission states that you shouldn’t cross it, otherwise the mission will fail.
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#53
Auto-translated
I understand)))

Saw the Legions and decided to take a look))

Runes are awesome! Immunity to fire and air, and they're done xD
In reply to Rexsar
User Avatar
#54
Auto-translated
Rexsar
I got it)))

Saw the legions, so I decided to take a look))

Runes are awesome! Immunity to fire and air, and here we go xD

Haven't had a chance to meet Hangwool yet?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#55
Auto-translated
Juss456
Haven't had a run-in with Hangwood=Lom yet?

Nope, I'm currently trying to take down a Dungeon player with minimal losses. He has 70 Lava Golems + Flame Priests. He also applies elemental immunity, so these 3 stacks are basically immune to magic. The rest are vulnerable, depending on luck. The Chain Lightning spell is failing, as it starts hitting his own units. And fire usually targets the rest + Gnomish Luck. It's fun, overall))

But the biggest problem is the units in the garrisons. They walk up to the hero and consistently destroy a stack with magic. If there are a lot of them, then it's the units. If there are few, then it's the Cerberus or Minotaurs. I entered a garrison with a stack of -600 Minotaurs, meaning I need to gather a bunch of Imps again. When encountering the hero, they won't be there anymore, meaning I have to sacrifice an attack stack for the garrison, which is not a good option.
In reply to Rexsar
User Avatar
#56
Auto-translated
Rexsar
Nah, I'm currently trying to defeat a "fascist" with minimal losses. He has 70 Lava Golems + Flame Priests. Plus, they cast Elemental Immunity, so these 3 stacks are completely immune to magic. The rest are at the mercy of fate. Chain Lightning is failing; it starts hitting his own units. And Fireball usually targets the rest, plus Gnomish Luck is in play. It's quite entertaining, actually. But the biggest problem is the warlords in the garrisons. They walk up to the hero and consistently destroy a stack with magic. If there are a lot of them, they'll target them. If there are few, they'll target the Cerberuses or Horned Beasts. I entered a garrison with a stack of 600 Horned Beasts, meaning I need to recruit a bunch of Imps again. When they encounter the hero, they'll be wiped out again, meaning I'll have to sacrifice a strong stack for the garrison, which is not a good option.

I always cast Tempt or Subdue on the enemy's Tanu, and from the second turn, I try to finish him off. Or Blind. In any case, you need to "disable" the archers before they can attack. But this only makes sense if you have a decent army.

Added 1 minute ago
I'm wondering if the AI always targets Imps first. What if I put a small stack of Imps in front, and keep the rest in reserve? Will the warlords waste their charges on them, or will they be smarter?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#57
Auto-translated
Juss456
I always cast Seduction/Subjugation on the enemy hero, and from the second turn, I try to eliminate them. Or Blindness. In any case, you need to "disable" the archers before they get a chance to attack. But this only makes sense if you have a decent army.

Added 1 minute ago
I'm thinking, does the AI always eliminate Imps first? What if I put a small stack of Imps in front, and keep the rest in reserve? Will the AI spend its spells on them, or will it be smarter?

I have 140 Succubi and 340 Imps. The AI has a hundred Djinns. The garrison has 95 units that need to be defeated.

The hero eliminates all the Succubi in the first turn. If you put fewer of them, it eliminates the Imps (there are 270 of them).
The garrison eliminates either the horned stack or places a stack of Imps – it depends on luck. But neither option is ideal.

So, in a battle with the AI hero, you lose at least all the Imps + Succubi – and that's without counting the other losses.
The garrison eliminates at least one more full stack of Imps or horned creatures, and considering the losses in the battle with the hero, even more.
So, after eliminating the hero and the garrison, there is no army left. Eliminating the hero without the garrison also doesn't make much sense – it will quickly create a new army. It merges its troops into one. The other heroes run around with single units.
In reply to Rexsar
User Avatar
#58
Auto-translated
Rexsar
There are 140 Succubi and 340 Imps. The computer has a hundred Jarls. The garrison has 95 units that need to be defeated.

The hero eliminates all the Succubi in the first turn. If there are fewer of them, he eliminates the Imps (there are 270).
The garrison eliminates a stack of Horned Beasts or a stack of Imps – it depends on luck. But neither option is ideal.

Hmm... No one attacked the Succubi, so there are a lot of them. All the aggression was directed at the Imps and Cerberi. But the gating helped. I blocked all paths for the enemies, disabled the archers with Seduction and Blindness. By this point, the summoned troops were ready to attack. But at that moment, the main role was played by the offspring; everyone attacked them.

Added 2 minutes ago
Rexsar
There are 140 Succubi and 340 Imps. The computer has a hundred Jarls. The garrison has 95 units that need to be defeated.

The hero eliminates all the Succubi in the first turn. If there are fewer of them, he eliminates the Imps (there are 270).
The garrison eliminates a stack of Horned Beasts or a stack of Imps – it depends on luck. But neither option is ideal.

That is, in the battle with the computer hero, at least all the Imps + Demons are lost.
The garrison eliminates at least one more full stack of Cerberi or Horned Beasts.
That is, in the best-case scenario, at least two main stacks are lost.


Don't rush to capture the garrison near Thor Hall. It's better to build up your army. But then the AI's strength will decrease significantly. If you defeat Hangwul, it will be a good start to victory. Then you can form a mixed army. I only hired Priests and Jarls for the Dwarves
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
In reply to MasteR
#59
Auto-translated
Juss456
Hmm... No one really attacked my Succubuses, so I ended up with a lot of them. All the aggression was directed at Imps and Cerberuses. But gating helped. I blocked all paths for the enemies, disabled ranged units with Seduction and Blindness. By that point, the summoned troops were ready to attack. But at that stage, the main role was played by the offspring; everyone focused on them.

Added 2 minutes later


Don't rush to capture the garrison next to Thor Hall. It's better to build up your army. But then the AI's strength will decrease significantly. If you defeat Hangwul, it will be a good foundation for victory. Then you can start forming a mixed army. I only hired Priests and Jarls among the Dwarves.

The garrison in the 2nd Castle has 95 Jarls. So, at the moment, the AI has 3 Castles.
The Imps that I had were used to reinforce the Elemental army + the 1st garrison on the way to the 2nd Castle. Now I have recruited more Imps, but I encountered a hero.

So, I lost Imps in these 2 battles. Then I broke through the upper garrison (on Utopia), took Utopia, and cleared out minor mobs until I reached the garrison in the 2nd city.

You can defeat the Elemental army without losses, in principle. But it won't help much.
Attachments 2
2 files attached • Total size: 638.2 KB
#60
Auto-translated
I've uploaded the replays.