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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to SRD
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#16
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SRD
I didn't understand the limitations, but it can be done in Maya.

It can be done, BUT here's the catch: the developers haven't provided a plugin for exporting animations for public use... in other words, the plugin for exporting models is their plugin for their Blitzkrieg 2 game, adapted for Heroes 5, created by the esteemed CrazyPill!

Sincerely, Psatkha
In reply to psatkha
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#17
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Okay, then we can limit ourselves to this: we take an angel, give him four wings, two facing downwards, two upwards, and two in the middle for flight (all as in mythology), meaning the animation for the wings at the top and bottom is absent, and only the ones that are already there move. The casting animation can also remain the old one, but the flame should be larger, and it won't be difficult to trim away the excess from the angel.
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#18
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Why use angels as a base when you already want to stretch them across two tiers? You could use the undead model as a generic unit.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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#19
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yes, that's how it is. I like the banshee's animation (the animation of the mournful wail – the sound is just silly), so that's what I'm planning now: they will have wings without feathers, and instead of a face, a white mask.

Added 10 minutes later
I just need to make the skirt smaller – it's too wide.
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#20
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they will have wings without feathers, and a white mask instead of a face.
These are already the second faceless creatures to be released.
In reply to Ple-Sen
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#21
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do you mean the second ones? there's only one, but the question is what to base them on – an angel or a banshee. I don't like the wide skirt on the banshee, it needs to be shortened, and the wings should be like in the sixth game.

Added 2 minutes later
or do you mean that they already exist somewhere, and I don't need to worry about creating them?
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#22
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I didn't read your post carefully and thought you were suggesting another idea for the seraph model.
In reply to SRD
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#26
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what about:
SRD
Well, then we can limit ourselves: we take an angel, give him 4 wings, two cover the legs, two cover the head, and he flies with the two middle ones (just like in mythology), meaning there is no animation for the wings at the top and bottom, and only the ones that are already there move, and the casting animation should also remain the old one, but the flame should be bigger, and it won't be difficult to cut off what is unnecessary from the angel

Added 7 minutes ago

- is this feasible

Added 43 minutes ago
I downloaded "ExportConfigs" and "MayaExport" (a plugin from Blitzkrieg and configuration files for the Heroes editor) - is this all that is needed? (besides Maya itself)
[Not for discussion]

Added 4 hours 41 minutes ago
and which versions of Maya will work and which won't (not older or newer than a certain version), or does it not matter?
In reply to Ment
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#29
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Where did you find such interesting icons for light unicorns, archdemons, and night queens?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to Ment
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#31
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Ment
I found it! I found it!
http://all4heroes.net/category/mods/graphics/page/5
IconsPack
Thank you. Exactly what I needed. ;) I didn't even know something like this existed.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to SRD
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#33
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if you can still modify the wings without interfering with the skeleton (and you can even take them from a wyvern), then what about everything below the waist...? Does anyone have any ideas?
A wyvern as a wing donor is not a very good option.