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Posts from "Newcomer-2014. Winter"

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12 years ago
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tournament
"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to MrP1nchy
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12 years ago
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MrP1nchy
Many Lizardmen arrived + they were also built up + an external dwelling near the Castle. The respawn is small and there is nothing on it except one Dragon Fly Hive for 50 grand. But there are fast exits to the comp, two of which are shifted and the third is behind light guard. Also, Galtran arrives, and Taz grabs First Aid. On the comp zones there is also one hive each. On days 121-122 I take 2 hives with Galtran and 1 with Taz. Both grab Earth magic. Galtran leveled up royally. In the Castle zone I spot 2 Griffin Conservatories (2+3), capture it last and go into his treasure zone. The treasure zone is very tasty - a couple of chests for experience and one for the entire fifth level (Wisdom just became expert) + 2 Dragon Utopias nearby. Also had a lookout on the main, which revealed part of the opponent's necro respawn and part of his treasure zone. Shakhter barged into that one (and got stuck there on the rocks for a long time).
On day 141 I send Galtran home to replenish mana and cast DD to the opponent. Along the way, Archmages and Ducks are upgraded. Result - 10 Archmages, 50+ Ducks, 500+ Skeletons, and a hundred Lizardmen. + an Imp on 1800! I see Shakhter deep in the treasure zone, standing by a Dragon Utopia. I run to the town and kill a scout hero along the way. The opponent sees my army and on his turn, after taking the Dragon Utopia, surrenders!
Thanks for the game!
I confirm. The starting layout was good: spawned underground, 2 native heroes, the starting artifact was Spirit of Oppression, and under the Castle there was an external dwelling with Manticores and a Dwarf Cottage. On day 111 I took all of this, set up a Portal (with some difficulty, as there was little money on the respawn), and ran to the comps, which were clearly less lucky. I had to split the army: Brissa with 4 Manticores and the chaff went to kill the Citadel comp, while Shakhter ran to Conflux. Both were unlucky: the Citadel comp slipped into the treasure zone with the Swamp Castle through a shifted guard, took the town there, and flew off in an unknown direction (but did build a Fort) - I had to chase him for who knows how long, while the Conflux comp scattered an unimaginable number of heroes across his huge respawn and stubbornly refused to attack the Castle. On the respawn and comp zones, the only things of interest were a single Griffin Conservatory, an external market, and otherwise - tumbleweeds. On week 2 I was building up and recouping resources: Bears were built in the Fort, Wyverns in the Citadel, Cats in the Castle (with the Portal), and I ran to kill the last Necro comp and finally start on his treasure zone, because for some reason (I still don't understand why) I thought it was an underground Citadel zone (I revealed it with a lookout on the respawn) with an external dwelling for Bears (it was for this purpose that the Bears were built, in fact). It turned out that the comp's respawn runs as a long sausage across the entire right side of the map upward, and his treasure zone is on the rocks, and moreover, the opponent revealed that treasure zone. In the end, I just felt sorry to retreat since I had already arrived, so I decided to go onto the rocks hoping for control, where I got thoroughly stuck. By the time the opponent arrived, I had shaken out about 30 Ducks there, a million chests for experience (none for magic or good meat). Of the native troops, there were 30+ Cats and 40+ Evil Eyes. On the turn when the opponent appeared, I took one of the Dragon Utopias - it gave junk, and I surrendered immediately. After the reveal, it turned out that the neighboring Dragon Utopia contained КЗ and КВ (with Air, Earth, and 400 mana), which would have allowed me to easily and quickly gobble up 2 other treasure zones (which, by the way, were absolutely awesome, with max-level dwellings, good Dragon Utopias, and chests). Overall, I played poorly, chose the wrong direction for my main, plus made a couple of other small mistakes that also decided the outcome.
Thanks for the game, good luck further!
ICQ 239312697
Spring 2014
In reply to artbocha
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12 years ago
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2-1

A sad start, my heroes only had mages (not even weak warriors), and I only managed to get out of the starting area on day 121. I took a second-level Dungeon, and I saw a Pandora's Box for 20-50 gold being sold by Ogres (it was almost 50). I set the global market to 2, caught 2 Gelu bolts, killed the Ogres (they were all level 4), and in the same turn, I took Inferno and decided to build Efreet and start armoring.
Because of the path to the opponent, I arrived later than I wanted, and the Armageddon was only at 500, but I had nothing to counter with.

I apologize again to Lexmaster, the organizers, and other participants for the delay.

Thank you for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Random Faction Random
Мериста / Merist Start Hero Мериста / Merist
Мериста / Merist Main Hero Мериста / Merist
Победа / Def Победа / Def
Random Faction Random
Тан / Thane Start Hero Тан / Thane
Тан / Thane Main Hero Тан / Thane
Map Template
2sm4d(3)
Game Length
133 days
Game Date
3/17/2014
Reported
3/17/2014 12:30 AM
Rating Impact Archived
Aiwe 1716 1725 +9 ↑
Lexmaster 1570 1561 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/17/2014 12:33 AM

In reply to Aiwe
12 years ago
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Aiwe
2-1

A sad start, my heroes only have mages (didn't even get any weak warriors), I only managed to get out of the starting area on turn 121, took a second-level Dungeon, and saw a Pandora's Box for 20-50 gold from Ogres (it was almost 50). I set up a Guild Master 2, caught 2 Gelu bolts, killed the Ogres – they were all level 4, and in the same turn, I took Inferno and decided to build Efreet and upgrade the town.
Because of the path to the opponent, I arrived later than I wanted, and the Armageddon was only at 500, but I had nothing to counter it with.

I apologize again to Lexmaster, the organizers, and other participants for the delay.

Thank you for the game!
Confirmed! I couldn't come up with anything to counter the Armageddon and surrendered.
Thank you for the game!

ICQ 313-702-941
In reply to Cincinnat
12 years ago
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Cincinnat
Near the Castle there is an external dwelling of archers; Xi, Labeta and Müllich arrived, there are stables and an external market, passages to the AI players are good - let's play!
On 111 I expanded a bit too weakly.
On 112 upgraded bows, Xi moves necro, I kill a nearby Fortress AI player.
In the underground, gave a candle to Consu and a block to the necro from a horde of gr. snakes.
On 114 I rush over to visit the Inferno AI player, but he flies out himself, breaking through a block of lotsy gr. lizards and driving Xi away.
I buy back since everything is close - I almost reach his castle.
I take the ifrit external dwelling, but couldn't build them up - the AI built everything except the guild.
After that, I necro slowly until the end of the week, 100 bones. Charna arrives and levels up normally.
At home 1234 in the citadel, in the Fortress ducks are in the fort.
On 121 I rush to the necro AI player, picking up a consu-one on the way. The AI has an amplifier built; along the way I pick up a long-spotted coat.
Meanwhile Xi has expert air, necro, and earth has arrived.
On 122 with Müllich I take a chest behind lotsy orcs hoping for experience, but there are 45 halberds.
On 124 I take a consu-three with Charna, which the opponent sees from the overview. With haste on bones it works great, the guys one-shot them.
125 I run into the treasure zone, it's a swampy one on the grass.
126 - clearing the treasure zone. Hives, money, a chest with 15 gr. cows.
On 127 I take two naga-banks, two hives, an external dwelling of ducks, and place angels.
131 - Xi breaks into a sandy treasure zone, I run to the Dragon Utopias. Müllich picks up another hive.
132 - grab the first Dragon Utopia, there's a cap for all fifth level, helmet for 10 knowledge, shield +4 all. Quickly on flight I take the second Dragon Utopia, also a three, there's a red sphere and jacket +5sp. Fell slightly behind on the timer, so I had to quickly break Xi somehow to replenish mana with the helmet and shield.
133 - return army, pick up resources, some are bought for money for archon upgrades.
I fly into the opponent's respawn with 6 archons, 39 ducks, ~500 skeletons and a 2k explosion.
On 134 I attack the main with Nela, FB without a struggle.

Thanks for the game!
Confirmed, slowly learning the rules :)
In reply to The_
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12 years ago
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opponent without restarts (3-1)
111-2 = I win on the rush=7; I have Luna, Griffin Conservatory, Dragon Utopia and 2
Dragon Fly Hives;... as it turned out at home there is 1 more Dragon Fly Hive and that's all...
113-133 = ГО-fairytale, there are also cyclops but with no passage=), I sit at home
- dreaming... in the Mage Guild 5 nothing useful, the chests are just money...;
134-5 = Dragon Utopia-3 = КВ + some stat bonuses, and right then the opponent arrives
= sphere + AotD + meat advantage... gg...
New meme needed: You've entered a Fairytale - No way out! =)
407967590 :smile12:
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
135 days
Game Date
3/17/2014
Reported
3/17/2014 11:57 PM
Rating Impact Archived
nodtin 1458 1444 -14 ↓
shameonyou 1476 1490 +14 ↑
Rated Sep 28, 2022

Accepted by opponent on 3/18/2014 7:09 AM

In reply to nodtin
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12 years ago
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nodtin

We need a new meme: You're trapped in a Fairy Tale - there's no way out! =)
You just haven't encountered a triple combo of Sultan, Titan, and Archdevil.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
In reply to nodtin
12 years ago
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nodtin
opponent without restarts (3-1)
111-2 = I win on the split=7; have Luna, Griffin Conservatory, Dragon Utopia and 2
Dragon Fly Hives;... as it turns out, at home there's another Dragon Fly Hive and that's it...
113-133 = ГО-fairy tale, have cyclopes too but no passage=), sitting at home
- dreaming... in the Mage Guild 5 nothing useful, just chests with money...;
134-5 = Dragon Utopia-3 = КВ + some stat boosts, and right then the opponent arrives
= Sphere + AOTD + meat advantage... gg...
New meme needed: You got into a Fairy Tale - There's no way out! =)

Gave away red Necro :cool: .
Came out to 123 with 12 ducks, an angel, 2 bone dragons, 600 skeletons, AOTD, expert air (sacrificed the angel with a misclick :confused: ). In the center, broke 4-5 Dragon Utopias - all junk stat-wise and just repeating control artifacts, found a red orb.

Attacked the opponent on 135 with AOTD, red orb, 56 ducks (didn't upgrade - stayed up too late at night totally zonked), 7 red dragons, 1500 skeletons with speed 8.
__________________
The hardest battles are fought in the mind
In reply to artbocha
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12 years ago
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The opponent built Archmages in the second tier and had control; he should have won, but he must have made a mistake somewhere.
Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
216 days
Game Date
3/17/2014
Reported
3/18/2014 9:58 AM
Rating Impact Archived
Graf_Bananov 1668 1670 +2 ↑
Akella 1324 1322 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/18/2014 5:42 PM

In reply to artbocha
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12 years ago
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The opponent didn't use Necromancer, but had problems with stats. His Dread Knight had 4600 movement points and full control (which the opponent built in the Rampart). He also had a huge advantage in troops and magic.
Thanks for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
8mm6a
Game Length
225 days
Game Date
3/18/2014
Reported
3/18/2014 10:04 AM
Rating Impact Archived
Graf_Bananov 1670 1672 +2 ↑
Akella 1321 1319 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/18/2014 5:44 PM

In reply to Graf_Bananov
12 years ago
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Graf_Bananov
the opp built archangels in the secondary and had control, he should have won, must have made a mistake somewhere.
Thanks for the game!

I confirm,
took 2 Dragon Utopia and got nothing for stats =(
thanks for the game.
In reply to Graf_Bananov
12 years ago
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Graf_Bananov
The opponent didn't use critical hit chance, but had stat problems; his hero had 4600 movement points and full control (which the opponent built in the Rampart). He also had a huge advantage in troops and magic.
Thanks for the game!

I confirm,
and he also got caught while rushing =)
thanks for the game.
In reply to The_
12 years ago
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Not bad – I placed the creatures on the first week with a Castle. On the second week, I went looking for the passage to the opponent's base, only taking a town and speeding up, and he was right there. It was scary, but the creatures were enough for the victory. At the end of the battle, one of the creatures received its first morale bonus (although there were 5 of them, and they had 3 luck, but they only gave the bonus once to the fairies), and I managed to kill his leader, and the opponent surrendered.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Энаин / Aenain Start Hero Энаин / Aenain
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Вокиал / Vokial Main Hero Вокиал / Vokial
Map Template
Panic
Game Length
124 days
Game Date
3/18/2014
Reported
3/18/2014 10:02 PM
Rating Impact Archived
Yvain 1559 1577 +18 ↑
Cincinnat 1637 1619 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/18/2014 10:07 PM

In reply to Yvain
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12 years ago
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Yvain
Not a bad start – I placed the birds on the first week along with the Stronghold. On the second week, I went looking for a path to the opponent, only taking a town and speeding up, and there he was, it was scary, but the birds were enough for the victory. At the end of the battle, one of the birds received its first morale boost (although there were as many as 5 of them, and they had 3 luck, but they only gave the fairies a boost once), and I managed to kill his leader, and the opponent surrendered.

Before that, I had to reset the opponent, Galthran.
Here, I was already afraid to take a rest, especially since Vokail arrived. On day 111, I summoned 4 elves and many centaurs, first on a block of orcs for the gloves, then on spearmen (there turned out to be too many of them), but the Necropolis moved forward.
On day 112, I upgraded 9 remaining Grand Griffins, the Necropolis gained experience and started collecting bones.
By day 115, I took a secondary town, and there were already more than 100 bones. There are stables there, but the exits further are guarded by seemingly impenetrable defenses.
I broke through to the dead-end zone further, but then the opponent ran up and settled in a town, speeding up. I break through and move the army there.
While breaking through the defense (lots of Thunders), they gnawed at the skeletons. Out of 200, about 100 reached the Fortress, and in the end, I couldn't pull it off.
ICQ 673161719.

In reply to artbocha
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12 years ago
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1-0

The moon arrived, I see a Griffin Conservatory - 2nd level with a upgraded stack, I'm leveling the moon's SP, and Valkyrie in parallel, then I take the computer.
At 121 I take the Griffin Conservatory with the moon, while moving the Valkyrie around my central zone. With the moon I take another 2nd level Griffin Conservatory, refill mana at the well, and prepare to go into the treasure house with 4 angels (it was very lucrative and easy there); I'm speeding up with the Valkyrie before Ulik, but then the opponent pops out at 124. I have no choice but to rush there with the moon, transfer the army, and block the passage. At 125 the opponent locks himself in the village; I break through 50+ swords - get expert earth magic - and attack.

There were 100+ bones, 5 cats, 6 minos, 49! eyes + some junk. I have 4 angels, 5 horses (ungraded), 5 swords, 36 marks. There was a bolt for 150 dealing 8 damage, but only 40 mana; I have mass curse, oil, and an arrow at 120 with plenty of mana. It was nerve-wracking, but the magic advantage decided it.

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
8mm6a
Game Length
125 days
Game Date
3/19/2014
Reported
3/19/2014 8:56 PM
Rating Impact Archived
Aiwe 1711 1719 +8 ↑
artbocha 1538 1530 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/20/2014 11:14 AM

In reply to Aiwe
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12 years ago
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Aiwe
1-0

The moon arrived, I see the Griffin Conservatory—a 2nd level with a gr. stack, I'm leveling the moon's SP, and Valkyrie in parallel, then I take the companion.
At 121 I take the Griffin Conservatory with the moon, while Valkyrie wanders through my central zone. With the moon, I take another 2nd level Griffin Conservatory, refill mana at the well, and prepare to go into the treasure house with 4 angels (it was very tasty and easy there); I'm speeding up with Valkyrie before Ulik, but then the opponent pops out at 124. I have no choice but to run there with the moon, transfer the army, and block the passage; at 125 the opponent locks themselves in the village, I break through 50+ swords—expert earth—and attack.

There were 100+ bones, 5 cats, 6 minos, 49! eyes + junk. I have 4 angels, 5 horses (ungraded), 5 swords, 36 marks. There was a bolt for 150 at 8, but only 40 mana; I have mass curse, oil, and an arrow at 120 with plenty of mana. It was nerve-wracking, but the magic advantage decided it.

Thanks for the game!

I lost to myself, cluttered the hero with artifacts, and in the FB I unexpectedly found no mass haste—I must have dropped the scroll somewhere—and I also lost a lot of meat at the nagobanka before the FB; the opponent outplayed me
thanks for the game

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