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Posts from "Newcomer-2014. Winter"

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12 years ago
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"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to artbocha
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12 years ago
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artbocha
111 Crag appeared in the tavern, good overview that opens part of the opponent's spawn, an external dwelling for 50-99 lizards, there is a Griffin Conservatory and 2 good exits to secondary zones for gray dwarves and thieves, but money is tight. Let's play.
112 took a secondary Rampart, broke through to piles of chests and gold, Crag got Tactics, just in time for clearing the external dwelling
114 took a secondary Conflux, a couple of scout heroes scout the area near the Rampart collecting small loot
115 unexpectedly, in one turn I gathered 10000 and built Bears, Crag Expert Earth and is preparing to take the Bear external dwelling
116 scout hero in some corner of the Rampart zone found an external market, took the external dwelling, I'm preparing to break through the Griffin Conservatory guard and check it
117 1257 Citadel, the Griffin Conservatory turned out to be 2,3,4, brought a scout hero as a sacrifice to check it, the opponent's scout hero appeared from god knows where, I didn't know there was a passage there, but I broke through the guard without thinking about what it was guarding, we send a scout hero there
121 the Griffin Conservatory turned out to be the 2nd, we take it immediately, meanwhile the scout hero almost reached the opponent's main, Crag got Air
122 took Shield +3+3, broke through to the treasure zone, sent in a scout hero, getting ready to go to the opponent
123 split with a student from the external market, learn Slow from Gundula, and teach this important magic to Crag, who ran to the road
124 opponent holed up in main, kill a couple of scout heroes, decide to run into the treasure zone
126 took Sword +2+2, grabbed a secondary hero, in the treasure zone took a Dragon Fly Hive for 6 Wyverns, Crag gets Wisdom, preparing to take 2 Pandora's Boxes that stand nearby, question is the order
127 didn't guess right, first gave all Air, but Wisdom only allowed learning up to level 4, the other gave 15k experience, took a Naga Bank, one step short of taking the Green Dragon external dwelling
131 lose the enemy secondary zone, but capture the main with a scout hero, take the Dragon Fly Hive for 6 Wyverns and Pandora again for all Air, but this time Wisdom was enough to learn Dimension Door and Fly, Crag Expert Fire, he started leveling like a mage now
132 nothing else interesting in this treasure zone, split into Conflux, preparing to go clear another treasure zone
by 136 cleared the treasure zone, drowning whichever one, no dragons in that one or this one, collected 35 dragons, Speed Gloves and Necklace +3+3, Crag with Advanced Intelligence and 7 Knowledge splits to home to replenish mana and through Dimension Door run to defend the enemy main
137 I see the enemy is preparing to reclaim his main, I cast Dimension Door to block the road and with horror discover that I simply forgot to build the Guild at home and Crag has ONLY 11 mana, this is a fail of course
at 141 an epic battle occurs with Fire Ball, which I hope the opponent will tell about, the twist is that I left 2 single Faerie Dragons in the army which ruined my positive morale, and that the opponent had Pegasi in his army, which increased the spell cost, so what was a level 5 spell now cost 7, and I no longer had enough mana for the second crucial cast against the opponent's 50 mana, in any case I played the battle terribly, underestimated the whole situation, I had 6 Wyverns left but the opponent escaped with 2 Angels

After this I buy 21 Elves from my secondary Rampart and from my main + 4 Faerie Dragons + 37 Dogs transfer to the enemy main where I replenish mana and buy the growth there, ending up with 35 Grand Elves, 10 Grand Pegasi, 4 Unicorns, 28 Centaurs, 4 Bears, 6 Wyverns, all this faces the 2 escaped Angels, where there's nowhere to replenish the army,
at 143 I catch up to him, he added 1 more Angel to his ranks, I cast Chain Lightning, then gg follows

P.S. the title should be corrected to 143, if it's that important
I confirm.
The correct decision with 113 was to restart either on 112 or 113 when I saw the opponent's second town. The giveaway was playable but without external dwellings and with very long even fast roads. At 111 without Elves there are Vistan, Lacus and then Tamika. At 115 I take secondary Inferno, broke through the secondary zone guard on the grass, but it turned out there were still 3 days to run. I decide to go with Vistan with Expert Archery since Lacus got Luck and a fast route to the opponent gives no chance to the Necro. Did I myself hint to Artyom about the passage??? On the first horse at Citadel. At 122 Vistan takes the Conservatory 2 minus horse, for Vistan level 3 it's quite acceptable. And then Crag came on the second with 5 Bears, it became even sadder. After buying growth for 3 weeks I ran into the treasure zone. The treasure zone was worthless except I killed Gunnar level 20 who, having bought a Fire Ball spell book, led the way. Where thanks to oil, Elves and 5 Angels without stats, I destroyed all the opponent's troops in 3 weeks, including 8 Bears and 35 Wyverns of which 6 remained. With 2 Angels I retreated, maybe I shouldn't have, I should have flown away, the opponent wanted to buy me off. In the case of a buyout, I would take back my main with growth. Although even for a draw I probably wouldn't stand without high-level magic.
Objectively I played poorly.
Thanks for the game!
Весна 2013.
In reply to Defiant
12 years ago
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The art style was well-executed, and the overall presentation was good, which, combined with the earlier release date, ultimately decided the outcome, despite the challenging level design of Galtran, which lacked both air and earth elements.
__________________
The hardest battles are fought in the mind
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Map Template
Jebus Cross
Game Length
124 days
Game Date
3/14/2014
Reported
3/14/2014 5:42 PM
Rating Impact Archived
shameonyou 1460 1475 +15 ↑
nodtin 1474 1459 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2014 5:43 PM

In reply to shameonyou
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12 years ago
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111-2 = spread-5, lots of meat, Gunnar, stables under the base, Berserker
Crypts; Seen: 1 Dragon Fly Hive, Dragon's Den; pity about the last rest;
113-5 = Gunnar as main hero rides on stat-boosters, scout heroes on free pickups;
I take a secondary Rampart, secondary Swamp; I see a Griffin Conservatory, Dragon Utopia, some
artifacts and boxes, +2 speed before GO-Pit Lords;
116-7 = Shacter takes a Dragon, Dragon Fly Hive+8, Gunnar a box 5k-earth+;
Cats came out in a Citadel and Wyverns with flies at a fort =).
121-3 = I level up Earth, *2 mana=220, stables, hit GO;
124 = I attack in the center:
10-15-11-12 (180 mana) (3 dragons, 11 Dragon Flies, 140 Troglodytes) against
8-4-8-6 (60 mana) (6 angels, 28 Dragon Flies, 180 Skeletons) - I get an implosion for 800
I cast Slow - they have Haste on the Dragon Flies...GG;
407967590 :smile12:
In reply to Defiant
12 years ago
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111 - Right under the castle there is an external dwelling of angels and a Dragon Fly Hive, Tazar is in the tavern. We play.
112 - Also a shield +6 right on the road.
113 - I pick up both secondary skills.
114 - Scouting reveals a wonderful part of the spawn with an external dwelling of angels and a Dragon Fly Hive, Tazar immediately breaks camp and runs there.
115 - I dump all resources into trade and buy an angel at home. With him, I pick up 2 Dragon Fly Hives and a shield along the chain. Tazar positions himself at the launch point near the external dwelling.
116 - I pick up 2 external dwellings of angels, along the way scout heroes clear out various money-generating buildings. There's still not enough money, I decide not to build the Citadel.
117 - Tazar runs towards the ГО, scout heroes continue to recover money for buying out.
121 - Another Dragon Fly Hive, a Griffin Conservatory trio, and an empty Pandora's Box behind the golems. Tazar speeds up before the ГО, with an army of 11 angels, 20 ducks, and overeating.
122 - Upgraded ducks fall without issue, clearing the center begins, which, as will become clear a bit later, is quite dull.
3 days before meeting the opponent, all I manage to do is gather a stack of 40 ducks, take the Red Balloon and the Shackles. Not a single Dragon Utopia, no artifacts for combat stats, the only consolation was that the opponent wasn't in the center yet.
Finally, on day 125, Galtran appears within range, he has very little meat — all that's left is to cover him with Tazar and the Shackles. My chocolate Galtran has nothing to counter.
Thanks for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
125 days
Game Date
3/14/2014
Reported
3/14/2014 7:23 PM
Rating Impact Archived
identity 1595 1609 +14 ↑
Sloth_D 1570 1556 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/14/2014 7:37 PM

In reply to identity
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12 years ago
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identity
111 - Right under the castle there is an external dwelling of angels and a Dragon Fly Hive, Tazar is in the tavern. Let's play.
112 - Also a +6 shield right on the road.
113 - I pick up both secondary heroes.
114 - Scouting reveals a wonderful part of the respawn with an external dwelling of angels and a Dragon Fly Hive, Tazar immediately splits and runs there.
115 - I dump all resources into trading and buy an angel at home. With it, I take 2 Dragon Fly Hives and a shield via the chain. Tazar positions himself at the external dwelling to speed-clear.
116 - I take 2 external dwellings of angels, along the way scout heroes clear various money-generating buildings. Still not enough gold, I decide not to build a Citadel.
117 - Tazar runs towards ГО, scout heroes continue to earn money for buyouts.
121 - Another Dragon Fly Hive, a Griffins Conservatory trio, and an empty Pandora's Box behind the golems. Tazar speed-cleans before ГО, the army has 11 angels, 20 dragon flies, and the overgrowth.
122 - The upgraded dragon flies die without issues, clearing of the center begins, which, as it turns out a little later, is quite dull.
3 days before meeting the opponent, I manage only to assemble a stack of 40 dragon flies, grab the red orb and the shackles. Not a single Dragon Utopia, no artifacts for combat stats; the only consolation was that the opponent wasn't in the center yet.
Finally, on day 125, Galtran appears within reach, he has very little meat — all that's left is to cover him with Tazar using the shackles. My chocolate Galtran has nothing to oppose me with.
Thanks for the game!
Jebus Cross such
thanks for the game
icq 385383256
In reply to Lexmaster
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12 years ago
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Lexmaster
They completely withdrew. With a six-hero spread, breaking through with a +6 sword, they immediately lost over 60 skeletons. By the seventh day, structures 1, 2, 4, 5, and 6 were built, structure 7 was in progress, and three Pandora boxes were taken (magic level 1, +5 experience, +10 gold). A message arrived about the surrender.

Great surrender, but the poorly executed battle with the swordsmen guarding the angel's hideout and the subsequent 3 morale losses in the hideout frustrated me.

Thank you for your time!
http://heroes3.tv/aiwe
In reply to Defiant
12 years ago
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We used up all the restarts and played on luck. The opponent only had a Dragon Fly Hive and a gorgon external dwelling at their respawn; I got slightly luckier.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
115 days
Game Date
3/15/2014
Reported
3/15/2014 3:05 PM
Rating Impact Archived
identity 1610 1623 +13 ↑
Sloth_D 1555 1542 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/15/2014 3:12 PM

In reply to identity
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12 years ago
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identity
We took all the restarts and started playing for luck. The opponent only has a Dragon Fly Hive and an external dwelling of Gorgons on their respawn, I was a bit luckier.

for some reason I'm really unlucky on Jebus Cross
icq 385383256
In reply to Sloth_D
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12 years ago
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Sloth_D
03/15/2014 identity (Blue, Dungeon, Shakti, Shakti) def Sloth_D (Red, Fortress, Tazar, Tazar) Jebus Cross 115

For some reason, I'm not having much luck on Jebus.
Let's note that!:D
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Simon5760
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12 years ago
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I'm withdrawing from the tournament.
The random element demoralized me.
In the future, I don't want to get upset playing a competitive match with full random settings in a decisive game.
icq 385383256
In reply to Sloth_D
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12 years ago
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Sloth_D
I'm withdrawing from the tournament.
The randomness demoralized me.
In the future, I don't want to get upset playing a competitive match with full random settings in a decisive game.

Maybe you should just not play Heroes of Might and Magic at all?
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Simon5760
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12 years ago
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Simon5760
Maybe it's better not to play Heroes at all?
Most likely.
icq 385383256
In reply to Defiant
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12 years ago
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Near the Castle there is an external dwelling of archers; Ksi, Labeta and Müllich have arrived, there are stables and an external market, paths to the AI players are good - let's play!
Spread out a bit too weakly on 111.
On 112 upgrade bows, Ksi moves the necro, I kill the nearby Fortress AI.
In the underground, I give the console candle and block the necro with a horde of baby snakes.
On 114 I speed up to visit the Inferno AI, but he flies out himself, breaking a block of lots of baby lizards and chasing Ksi away.
I buy back since everything is close - I almost reach his castle.
I take the efreet external dwelling, but couldn't build them - the AI built everything except the guild.
Then I necro slowly until the end of the week, 100 bones. Charna arrives and levels up normally.
At home 1234 in the citadel, ducks are in the fort at the Fortress.
On 121 I rush to the necro AI, picking up a console-one on the way. The AI has built amplifiers; along the way I pick up a long-marked coat.
Meanwhile Ksi has expert air and necro, earth has arrived.
On 122 with Müllich I take a box behind lots of orcs hoping for experience, but there are 45 halberds.
On 124 I take a console-three with Charna, which the opponent sees from the overview. With haste it lands perfectly on bones, the guys one-shot them.
125 I arrive in the treasure zone, it's a swampy one on the grass.
126 - clear the treasure zone. Hives, money, a box with 15 baby cows.
On 127 I take two naga banks, two hives, the duck external dwelling, and place angels.
131 - Ksi breaks into a sandy treasure zone, I run to the Dragon Utopia. I pick up another hive with Müllich.
132 - grab the first Dragon Utopia, there's a cap for full fifth, a helmet for 10 knowledge, shield +4 all. Quickly on flight I take the second Dragon Utopia, also a three, there's a red orb and jacket +5 sp. Fell slightly behind on the timer, so I had to quickly break Ksi somehow to replenish mana with the helmet and shield.
133 - return the army, pick up resources, buy some for money for archangel upgrades.
I fly into the opponent's respawn with 6 archangels, 39 ducks, ~500 skeletons and a 2k explosion.
On 134 I attack the main with Nela, FB without a fight.

Thanks for the game!
ICQ 673161719.

Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Mini-Nostalgia
Game Length
134 days
Game Date
3/15/2014
Reported
3/15/2014 4:23 PM
Rating Impact Archived
Cincinnat 1609 1624 +15 ↑
Yvain 1607 1592 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/17/2014 4:39 PM

In reply to Defiant
12 years ago
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Many lizards arrived, plus they built something and there’s an external dwelling under the castle. The respawn is small and has nothing on it except for one clue worth 50 grand. But there are quick exits to the computer zones; two of them are shifted, and the third is lightly guarded. Galtran also arrives, and Tazik grabs first aid. There's one hive in each computer zone. On 121-122, I take 2 hives with Galtran and 1 with Tazik. Both grab earth elementals. Galtran leveled up like a king. In the castle zone, I destroy 2 cons (2 + 3), capture it last, and go to its treasure room. The treasure room is very good – a couple of boxes for experience and one for level 5 (wisdom was just maxed out) + 2 Dragon Utopias nearby. Also, there was scouting from my main that revealed part of the opponent's Necropolis respawn and part of his treasure room. That's where Shakhter got stuck (and remained trapped on the rocks for a long time).
On turn 141, I send Galtran home to replenish mana and deal damage to the opponent. At the same time, archers and ducks upgrade. Result: 10 archers 50+, 50+ ducks, 500+ skeletons, and a hundred lizards. + an implant worth 1800! I see Shakhter deep in the treasure room, standing near a Dragon Utopia. I run towards the city and kill a horseman along the way. The opponent sees my army and surrenders on his turn after taking the Dragon Utopia!
Thanks for the game!
ICQ - 666274941 Skype - Ivannabuke
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Mini-Nostalgia
Game Length
142 days
Game Date
3/15/2014
Reported
3/16/2014 12:09 PM
Rating Impact Archived
MrP1nchy 1572 1585 +13 ↑
Defiant 1534 1521 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/16/2014 8:26 PM

In reply to MrP1nchy
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12 years ago
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What’s the status of the Aiwe Lexmaster faction?

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