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Posts from "Newcomer-2014. Winter"

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"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to numOne
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numOne
Everyone crossed and I got a very tough start - Tazar with 14 Gnoils, bows not built, blocks everywhere, no money, barely managed to develop, placed Wyverns, broke through into the basement through Master Ogres and regular Ogres, was left with 1 Wyvern, 2 Basilisks and 6 Bows. I painted Inferno, broke through the second passage, and there was a fork (I thought there would only be ГО) - one road leads to the native secondary hero.
On the second day I took the native secondary hero, Tazar already with Log and Earth. Picked up a few artifacts, rushed a level 2 Griffin Conservatory. Well, then I developed, first climbed into the basement treasure zone, freed Luna there at level 5. Then a treasure zone on Lava, several Hives, a Dragon Utopia with Plate Mail and Tome of Air, an Ultimate. Placed Wyverns in the secondary town.
On day 141 I already jump over ГО with Master Wyverns and full recruitment, there’s immediately a box covering the whole level 4. I take the towns, kill the losers. Gunnar got lost in the treasure zone on Swamp. On day 211 he runs in but can’t quite reach me in the castle. I decided not to recruit everything and not to drag it out. 3 Archangels and 50 Master Wyverns that were merged inspired confidence. There was the Cloak of Undead King and a decent amount of troops, but still victory was mine.

Thanks for the game!


First deal out of 7 (once we decided Andrey should deal) with bows built, no restarts, we play. On the first turn I built Cavaliers in the Citadel, on half the spawn a loophole I barely found, was about to take that tech restart, took the secondary Snow. On day 121 a level 1 Griffin Conservatory. Secondary Rampart rich in Grass. On day 2 I place Angels in the Castle. On day 131 I take the level 3 Griffin Conservatory. Gunnar goes into the only available treasure zone on Swamp. I gather 30+ Wyverns but no Dragon Utopia. I see the Cloak of Undead King but no passage. On day 141 I take Growth and Gunnar runs for 5 days for the Cloak of Undead King because I realize without it it’s already a loss. Tazar either equips Plate Mail or doesn’t, on day 147 Tazar with SP 18 stands in Rampart but Gunnar can’t reach the cell. On day 211 Tazar attacks although he could have run, taken Growth, but there was no chance in FB. 54 Monarch Wyverns under Tazar are invincible despite 9 Angels, 28 Wyverns and 13 Champions.
Thanks for the game!
Весна 2013.
In reply to The_
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The opponent took a restart twice on 111, while all 3 of my generations were decent - top side, no Straker, zombies are built, money is fine.
In the end, it turned out perhaps even better than before. On 111 there are 5 heroes, money is still visible, crypts, a dwarf dwelling, and I fished Dimer out of prison. There is a stable near the Castle.
One road inconveniently bumped into an horde of gogs leading to the underground, so after visiting the stable, I head in the other direction. I find the consulate.
On 113 I see a convenient exit to the grass; Ksi reaches the ГО - a group of wyverns. A +3+3 magic necklace was found at the respawn.
By 114, Ksi has expert necromancy; Claudius is currently only pumping attack.
On 115 I grab the Castle secondary, there's an external dwelling of archers, and Claudius has a log! Also, there's a vial. They are set up and black knights are bought. I hired Tamika as well.
On 116, I clear part of the opponent's respawn with a scout. Galtran is there (but I've seen him since 113, so it's not that scary), but Galtran is on an angel, which is already not great. Tamika takes down several guards, including a mini-dwarf dwelling, and gets expert necro.
On 117 the necro-heroes are hanging out by the stable; Claudius stopped at a well on the way, stats are already decent 7-3-2-4, there were many upgrades. I set up the black knights and the castle.
On 121 I break into the underground, while Claudius heads toward the consulate. On 122 I take my own secondary, but essentially I never used it, not even bringing skeletons from the external dwelling. The army returns to Claudius, +3 angels without losses, they give earth magic. Ksi recovers a +3+3 necklace, and Lakussa gets a flask of life.
On 123 I recover a +3 knowledge helmet, enter a treasure zone; there, for a hundred fire elementals, they give 20 group medusas. Earth is being pumped. The question arises: what to do? Initially, I wanted to rush through the secondary (the passage to the opp was near Claudius), but I decided to play it safer.
On 124 I enter a well and break into the secondary. Tamika with angels heads toward a +2+2 cloak and a pit of imps.
On 125 Tamika recovers all this, breaks several more small guards, building up skeletons. The army is transferred to Claudius, and he enters the Dragon Utopia. The same Dragon Utopia is a "three", falls easily; I lose black knights and 3 medusas. They give average loot - boots of levitation, a tome of water, but on the other hand, a teapot and an air sphere. Now it's definitely time to rush. I fight toward the capital; there are GM2 and a very lucky bolt.
On 126 I reach the ГО; I decide not to speed up, but to break them immediately. 70+ group wyverns fall with the loss of 2 liches and summoned fish. On 127 I don't quite reach the capital, but oh well, there is an advantage of one day due to color. Galtran enters his castle on his turn. I attack with what I have. There are 3 angels, 2 birds, 6 psychos, 40+ air elementals, a dozen fish and +300 skeletons with earth magic. Galtran has 140 mana and a bolt for 200, +2 speed.
My troops aren't much more - 1 bone dragon, 17 medusas, 37 archers, 3 angels, 7 liches and 500+ skeletons, but thanks to the flask my skeletons are unkillable. And a bolt for 570+ (and 140+ mana) systematically mows them down stack by stack. After the assault, everyone died except most of the skeletons.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/20/2014
Reported
2/20/2014 7:37 PM
Rating Impact Archived
Pit for LM 1882 1883 +1 ↑
R@sIM 1380 1379 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2014 8:32 PM

In reply to Pit for LM
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Pit for LM
The opponent took a restart twice on 111, while all 3 of my generations were decent - own side, no Straker, zombies built, money is fine.
In the end, it probably turned out even better than before. On 111 there are 5 heroes, money is still visible, crypts, dwarf dwelling, fished Dimmer out of prison. There's a stable near the Castle.
One road inconveniently bumped into an army of gogs on the way to the underground, so after visiting the stable, I go in another direction. I find the consulate.
On 113 I see a convenient exit to the grass, Ksi reaches ГО - an army of gr. vivs. A +3+3 magic necklace was found at the respawn.
By 114 Ksi has expert necromancy, same for Claudius who is currently only pumping attack.
On 115 I grab the Castle secondary, there's an external dwelling of archers, Claudius - with log! Also there's a vial. They stopped and black knights were bought. Hired Tamika as well.
On 116 I clear part of the opponent's respawn with a scout. Galtran is there (but I saw him since 113, not so scary), but Galtran is on an angel, which is already not great. Tamika breaks several guards, including a mini-dwarf dwelling, gets expert necro.
On 117 the necro-heroes hang out by the stable, Claudius stopped at a well on the way, stats are already decent 7-3-2-4, there were many upgrades. Placed black knights and the Castle.
On 121 I break into the underground, while Claudius heads to the consulate. On 122 I take my own secondary, but essentially didn't use it, didn't even bring skeletons from the external dwelling. The army returns to Claudius, +3 angels without losses, they give earth. Ksi recovers the +3+3 necklace, and Lakussa - a life flask.
On 123 I recover a +3 knowledge helmet, enter the treasure zone, where for a hundred fire-elementals they give 20 gr. medusas. Earth is being pumped. The question arises: what to do. Initially wanted to rush through the secondary (the passage to the opp was near Claudius), but decided to play it safer.
On 124 I enter the well and break into the secondary. Tamika with angels heads for the +2+2 cloak and a pit of imps.
On 125 Tamika recovers all this, breaks several more small guards, building up skeletons. The army is transferred to Claudius, and he enters the Dragon Utopia. The same as a "three", falls easily, I lose black knights and 3 medusas. They give medium - boots of levitation, tome of water, but in return a teapot and air sphere. Now it's definitely time to rush. I fight into the capital, there is GM2 and a very lucky bolt.
On 126 I reach ГО, decide not to speed up, but break immediately. 70+ gr. vivs fall with the loss of 2 liches and summoned fish. On 127 I don't quite reach the capital, oh well, there is an advantage in a day due to color. Galtran on his turn sits in the castle. I attack with what I have. There are - 3 angels, 2 birds, 6 psychos, 40+ air-elementals, a dozen fish and +300 skeletons with earth. Galtran has 140 mana and a bolt for 200, +2 speed.
My troops aren't much more - 1 bone, 17 medusas, 37 archers, 3 angels, 7 liches and 500+ skeletons, but thanks to the flask my skels are unkillable. And a bolt for 570+ (and 140+ mana) systematically mows down stack by stack. After the assault everyone died except most of the skeletons.
Thanks for the game!
Respawn is not bad, 2 ends-ones, no cauldrons anywhere, so birds aren't built in week 1, although money is more than sufficient. Bought Galtran as the 5th or 4th hero, so he was without skeletons. Also pleased with 2 external dwellings of air-elementals at respawn. Opp has a decent Dragon Utopia. Thx for the game!
In reply to Roger-ua
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Finally found time to play, spent a lot of nerves and energy on it.
As for the game, on day 111 I saw an external dwelling of air elementals and fire elementals and a Stable, so I immediately decided to go for it, which I regretted a bit later since there was no money at all. On day 1 I took a secondary hero as did the opponent 123456 in the Citadel, but Moner was only level 3. On day 122 I quite successfully took a level-3 Griffin Conservatory with 43 air elementals, 5 psychos, and meat in the form of fire and water elementals; I decided to go to the opponent on day 123, broke through a cave to his secondary hero, saw the opponent's scout hero, and popped back out, staying there. The opponent did not watch the turn replay, brought in troops, broke through the guard on his side, and stuck a scout hero into the cave; there was no money for a ransom, and in terms of army I was slightly stronger.
Thanks for the game.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
123 days
Game Date
2/20/2014
Reported
2/20/2014 9:27 PM
Rating Impact Archived
artbocha 1496 1510 +14 ↑
Redsnow 1483 1469 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2014 10:00 PM

In reply to artbocha
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artbocha
Finally found the time to play, spent a lot of nerves and effort on it.
About the game: on day 111 I saw an external dwelling of Air elementals and Fire elementals and a Stables, so I immediately decided to play, which I regretted a bit later because there was no gold to be seen at all. On the first week I took a second hero like my opponent 123456 in the Citadel, but Moner was only level 3. On day 122 I fairly successfully took a level 3 Griffin Conservatory with 43 Air elementals, 5 Psychic elementals, and fodder in the form of Fire and Water elementals; I decided to go to my opponent on day 123, broke through the cave to his second hero, saw my opponent's scout hero, and dove back out, remaining standing on it. My opponent didn't watch the replay of the turn, brought in troops, broke through the guard from his side, and stuck his scout hero into the cave; there was no gold to ransom, and in terms of army I was a bit stronger.
Thanks for the game.
Thanks for the game.
In reply to Roger-ua
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Respawn is tight, I spotted the opponent and his Galtran from the lookout, decided to run to another random encounter, but the opponent kills himself on the secondary guard and concedes.
GG WP.
Thanks for the game.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
114 days
Game Date
2/20/2014
Reported
2/20/2014 10:39 PM
Rating Impact Archived
Redsnow 1437 1455 +18 ↑
Stomper 1523 1505 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2014 11:03 PM

In reply to Redsnow
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Redsnow
Respawn is tight, spotted the opponent and his Galtran from a scouting position, decided to run for another rematch on meeting, but the opponent dies to a secondary guard and surrenders follows.
GG WP.
Thanks for the game.

I'll elaborate in more detail:
First, the opponent used all restarts, then another 2 remakes due to a block. Finally, we played the 1st time. I got a decent draw, though only one path to a secondary is visible. The opponent has a path to the same place next to ГО. I make my way to the secondary, start collecting freebies and thick crypts there. On 116, the opponent breaks through his guard into this zone. I initially think about running from him to avoid a rematch on meeting, but I realize that way he'll cut off my reinforcements and it'll be a disaster, so I attack and we get a rematch on meeting. (roads are slow)
Next, I take 2 restarts due to a block. (both times there were ~50 raiders each). In the last surrender, I think for a long time about whether to take a remake on 111. The respawn is completely unclear, but I see Galtran in the tavern and decide not to take it. In the end, the respawn turns out to be small, there's a level 1 cons, but nothing to do with it. 1st secondary for 10-19 pits, 2nd for centaurs (both swamp ones, by the way). In the end, I attack the centaurs without bird reinforcements (there's a hundred of them there) and don't finish them off. In perspective, of course, there are birds and I could have necroed with them and Galtran on the respawn, but I don't see much point.

Thanks for the game.
In reply to Roger-ua
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The opponent offered a choice of SM, Panic, and Jebus Cross. I was already sick of SM for obvious reasons, and Panic is a template I haven't quite gotten the hang of yet, so we started playing Jebus Cross. I made a mistake during the draft, giving my opponent Necropolis, even though I was blue. Then came a long series of restarts; eventually they ran out for both of us, and we started playing "whatever deals."
111 - Tazar with 2 stacks, Lizardmen built; in the tavern, Wystan with 3 stacks and also Crag Hack. Right next to the castle are 2 prisons: one with 50-99 Griffins and one with 20-49 Obsidian Gargoyles; a Treasure Map site with an Obelisk and a Campfire guarded by 50-99 Mummies; both paths to the secondary town are blocked: one by 5-9 Necro Knights guarding a Helm +4, the other by 50-99 Snipers guarding a Treasure Map, Shield +4, and 4 resources. I run Tazar and Crag Hack through the experience stone to decide who will be the main hero; both get junk – Expert Armor for Tazar, Expert Offense for Crag Hack. I decide to make Crag Hack my main and put him on a Crypt. Hero separation: 6 heroes.
112 - I find 3 more Treasure Maps: one guarded by 10-19 Efreet Sultans (near the map is a Chain Mail +4), one by 50-99 Mummies, and one by 50-99 Greater Lizardmen. GO: simple Efreet. Near the GO I find an external dwelling of Lizardmen and Wyverns with weak guards, as well as a Dragon Utopia. Using Crag Hack, I take the Crypt for 2k and a +1 Attack upgrade, then start clearing 50-99 Gargoyles blocking the road. Meanwhile, the noob finds a Griffin Conservatory deep in the respawn (never captured it) and an external dwelling of Gnolls.
113 - I bring the Lizardmen from the external dwelling, upgrade them, totaling 37 – not bad. I clear the Gargoyles, get the Log. I take the +1 Defense, and start Crag Hack moving before the first Treasure Map guarded by Mummies. I position Wystan before the external dwelling of Wyverns.
114 - I take the external Wyvern dwelling with Wystan, place them in the castle, return the army to Crag Hack, attack the Mummies – there are 80 of them, I lose 10 Gnolls and the Ballista. The Treasure Map is small, but besides 4 Wyverns and a few Gnolls, there's nothing worthwhile to attack with, so I decide to take the prison with the 50-99 Obsidian Gargoyles using Crag Hack. I clear them with acceptable losses, and inside is Shakti with Expert Logistics, Offense, Tactics, and Advanced Scouting, and (importantly) with 70 Troglodytes :). By that time, Crag Hack had picked up Air Magic, and his specialty is still great, so making Shakti the main wasn't even a question. Using Shakti, I take the Treasure Map (for 4 Wyverns), and prepare him to clear a Hive guarded by 50-99 Greater Lizardmen next turn. Crag Hack runs up towards the Necro Knights. The noob finds another Griffin Conservatory (the second one).
115 - The Lizardmen formed into 1 stack when I cleared them; I miscalculated damage at one point and lost 1 Wyvern. The Treasure Map turned out to have 8 Wyverns, totaling 15 of them + 35 Greater Lizardmen + 4 Basilisks. I send all this to Crag Hack; he clears the Necro Knights, takes the Helm +4, sees an external Gnoll dwelling, as well as a Medusa Fountain, Gauntlets, and +1 Knowledge guarded by 20-49 Iron Golems. Without hesitation, I move up before all this loot. Using Tazar on the other side of the respawn, I position him to clear a Treasure Map guarded by 50-99 Mummies.
116 - I collect all the aforementioned loot with Crag Hack; he already has Expert Logistics and Advanced Air Magic; Haste and View Air were found earlier in shrines on the way to the GO. I also take another external Lizardmen dwelling with the noob. Crag Hack moves further towards the secondary town and positions himself before a Pandora's Box guarded by 100-249 Obsidian Gargoyles. The army goes back to Tazar, who takes a minor Treasure Map.
117 - Tazar takes the Medusa Fountain (8 Medusas), a pre-maxed Crypt; the army goes to the noob, who takes an external Basilisk dwelling; then we pass it to Crag Hack, who clears 107 Obsidian Gargoyles without much trouble – the box contains 10k XP. I get Artillery, Tactics, Wisdom, and Expert Air Magic. I continue along the road and discover that the secondary town is native, and next to it are a box and an external Wyvern dwelling guarded by 5-9 Nagas. I barely manage to grab all this; the box has 45 Greater Lizardmen; a decent stack is shaping up. I regret not taking Archery with Crag Hack, though it was offered, especially since there's a Bow +5% and a Quiver on the respawn. Build queue: Wyverns in the castle.
121 - I split Crag Hack into the main, build the Mage Guild – it has Bless and Slow; I sit down to restore mana. Meanwhile, I set up chains to take the Naga Bank, the second Griffin Conservatory, transport all the loot, and absorb resources from the secondary and external dwellings.
122 - I run Crag Hack to the GO, learn Haste and View Air from shrines, immediately using the latter. I find out the opponent is near me (apparently adjacent exits); the stats visible in the tavern at Goshun's are not scary. On my turn 122 near the GO, the opponent appears with what seems like a small army. I feel encouraged, realizing all is not lost. I position myself before the Dragon Utopia. Meanwhile, I take the Naga Bank and the second Griffin Conservatory with the noob heroes.
123 - Shakti takes the Treasure Map guarded by Snipers and the Shield+4. This gives a total of 37 Wyverns. I transfer all the accumulated loot and Wyverns to Crag Hack; he takes the Dragon Utopia (the second one), losing all the meat and 6 Wyverns. The only useful reward is Wings of the Netherworld; nothing for stats. With the gold obtained, I upgrade the Wyverns, buy everything remaining, and attack the GO. There are 70+ Efreet with Gauntlets of Strength; they are dealt with, losing the Ammo Cart, First Aid Tent, and a couple of flies. I cast View Air and see the opponent hasn't run far; I rush forward along the road, kill Nagash with 13 Liches, see a captured Griffin Conservatory and a Treasure Map, and in the last seconds, I attack Goshun, who was spotted a bit higher on the road.

FB:

Crag Hack: 11 7 6 9 (86 mana), 2 Angels, 1+1+1+1+27 Monks, 114 Greater Lizardmen.
Galtran: something like 13 7 7 8 (11 mana), 3 Angels, 1+1+1+512 Skeletons, 117 Greater Zombies, 36 Ghosts.

Besides the solid amount of meat, the opponent also had the Red Orb, which nullified my mana advantage. Well, nothing to be done; with Tactics, I closed off my Lizardmen, used the single units to cast Slow on the opponent's Ghosts, and removed the retaliation from the Skeletons. The opponent moves everything forward; I charge my Angels and Monks into the Skeletons, killing 200. Next round, I have to fly away, predictably getting cornered; in desperation, I charge into the Ghosts, killing half, but then the opponent's stacks left me with 8 out of 27 Monks. GG.

I think I played decently; the biggest mistake was giving up Necropolis in the draft. At some point during the game, before taking the Dragon Utopia, I even thought I might take one point from the Papa team, but it turned out to be hopeless: the opponent got dealt 3 Necromancers + a Necromancer's Cloak and Necromancy Amulet were lying on the respawn, and in the center, there were Necromancy Boots lying around, and of course, the opponent capitalized on this setup well.

Thanks for the game.
ICQ 239312697
Spring 2014
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
123 days
Game Date
2/20/2014
Reported
2/21/2014 12:39 AM
Rating Impact Archived
Defiant 1529 1514 -15 ↓
Mizrael 1526 1541 +15 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/21/2014 5:30 AM

In reply to R@sIM
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R@sIM
02/20/2014 Pit for LM (Red, Necropolis, Clavius, Clavius) def R@sIM (Blue, Conflux, Random, Ciel, Galtran) 2sm4d(3) 131

The map is decent, with 2 small resource nodes, no mines anywhere, so no birds are built in the first week, although there's more than enough money. Galtran was bought out by the 5th or 4th hero, so he had no skeletons. Also, there were 2 air elemental lairs on the map, which was nice. The opponent had a good starting position. Thanks for the game!

So, you decided not to finish the game with me... :smile42:
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
So, you decided not to finish the game with me... :smile42:
RASIM promised to finish the game with everyone. We have a save file from the day before yesterday, on day 134.


In reply to Defiant
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That's exactly how it went. At first, I thought about suggesting playing HL+U, but I figured it might take too much time and chose more compact templates. On the random pick, I banned all the fat castles, preparing to play Swamp against Tower or Inferno, but unexpectedly got Necropolis. At the start, I looked for tasty pickups; when I realized there were none, I gathered everything useful: Skeletons and Liches, I even grabbed some Zombies :) From the prison, I got Nagash at level 5 with Expert Necromancy; I also had Charna and Xsi, but Charna barely did any necromancy. I quickly cleared the respawn, got about 28 Wyverns, and on day 121 started Goша from the Stables towards the GO. I decided to take both GO battles: a horde of Efreets and a hundred Pit Lords, got Earth Magic there too and leveled up, sacrificed all the Necro Horses as fodder. Next along the road: a Griffin Conservatory for 3 Angels, a Dragon Fly Hive, and a prison. From prison, Deys with Loga came out and took one more Dragon Fly Hive, picked up a Red Orb, and gave it all to Goша on the last moves. The GO was close; I decided not to showboat and was right: on his turn, Crag Hack emerges and kills Nagash plus attacks the main stack. 100+ Zombies, 500+ Skeletons, 36 Wyverns, and 3 Angels allowed the Necro player to win the fight. With Crag Hack's Magic and Mass Haste, Goша would have suffered badly. My opponent did everything well; it's just that Goша reached the center 1 day earlier and found the nuts; luck :) Thanks for the game.
http://www.twitch.tv/mikevalentine/
In reply to KobRa_RR
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KobRa_RR
RASIM promised to finish playing with everyone; we even have a save from yesterday, turn 134.

Everything would be fine, but a newbie can only play with ONE of the LM.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to Mizrael
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Pit for LM
What should a newcomer do?
....
2. Choose one player from the Legends and Myths list, contact that player, agree on a game, and play. If it is not possible to agree on a game, the NP player may choose another player from the LM list. But he can only play once!
3. Write a report on the forum and, in case of winning, bring a point to his team.
numOne
So, you decided not to finish the game with me... :smile42:
KobRa_RR
RASIM promised to finish the game with everyone; by the way, we have a save from yesterday on turn 134.

Funny.
Strict warning to the NP team for violating the tournament rules.
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Ready to play. Who messaged me just now? Instead of logging in, I accidentally added them to my ignore list...


In reply to KobRa_RR
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KobRa_RR
Ready to play. Who messaged me just now? Instead of logging in, I accidentally added them to my ignore list...
It was me. My ICQ number is 682772252.

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