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"Newcomer-2014. Winter"

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#336
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The opponent took a restart twice on 111, while all 3 of my generations were decent - top side, no Straker, zombies are built, money is fine.
In the end, it turned out perhaps even better than before. On 111 there are 5 heroes, money is still visible, crypts, a dwarf dwelling, and I fished Dimer out of prison. There is a stable near the Castle.
One road inconveniently bumped into an horde of gogs leading to the underground, so after visiting the stable, I head in the other direction. I find the consulate.
On 113 I see a convenient exit to the grass; Ksi reaches the ГО - a group of wyverns. A +3+3 magic necklace was found at the respawn.
By 114, Ksi has expert necromancy; Claudius is currently only pumping attack.
On 115 I grab the Castle secondary, there's an external dwelling of archers, and Claudius has a log! Also, there's a vial. They are set up and black knights are bought. I hired Tamika as well.
On 116, I clear part of the opponent's respawn with a scout. Galtran is there (but I've seen him since 113, so it's not that scary), but Galtran is on an angel, which is already not great. Tamika takes down several guards, including a mini-dwarf dwelling, and gets expert necro.
On 117 the necro-heroes are hanging out by the stable; Claudius stopped at a well on the way, stats are already decent 7-3-2-4, there were many upgrades. I set up the black knights and the castle.
On 121 I break into the underground, while Claudius heads toward the consulate. On 122 I take my own secondary, but essentially I never used it, not even bringing skeletons from the external dwelling. The army returns to Claudius, +3 angels without losses, they give earth magic. Ksi recovers a +3+3 necklace, and Lakussa gets a flask of life.
On 123 I recover a +3 knowledge helmet, enter a treasure zone; there, for a hundred fire elementals, they give 20 group medusas. Earth is being pumped. The question arises: what to do? Initially, I wanted to rush through the secondary (the passage to the opp was near Claudius), but I decided to play it safer.
On 124 I enter a well and break into the secondary. Tamika with angels heads toward a +2+2 cloak and a pit of imps.
On 125 Tamika recovers all this, breaks several more small guards, building up skeletons. The army is transferred to Claudius, and he enters the Dragon Utopia. The same Dragon Utopia is a "three", falls easily; I lose black knights and 3 medusas. They give average loot - boots of levitation, a tome of water, but on the other hand, a teapot and an air sphere. Now it's definitely time to rush. I fight toward the capital; there are GM2 and a very lucky bolt.
On 126 I reach the ГО; I decide not to speed up, but to break them immediately. 70+ group wyverns fall with the loss of 2 liches and summoned fish. On 127 I don't quite reach the capital, but oh well, there is an advantage of one day due to color. Galtran enters his castle on his turn. I attack with what I have. There are 3 angels, 2 birds, 6 psychos, 40+ air elementals, a dozen fish and +300 skeletons with earth magic. Galtran has 140 mana and a bolt for 200, +2 speed.
My troops aren't much more - 1 bone dragon, 17 medusas, 37 archers, 3 angels, 7 liches and 500+ skeletons, but thanks to the flask my skeletons are unkillable. And a bolt for 570+ (and 140+ mana) systematically mows them down stack by stack. After the assault, everyone died except most of the skeletons.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
131 days
Game Date
2/20/2014
Reported
2/20/2014 7:37 PM
Rating Impact Archived
Pit for LM 1882 1883 +1 ↑
R@sIM 1380 1379 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/20/2014 8:32 PM