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The opponent took a restart twice on 111, while all 3 of my generations were decent - own side, no Straker, zombies built, money is fine. In the end, it probably turned out even better than before. On 111 there are 5 heroes, money is still visible, crypts, dwarf dwelling, fished Dimmer out of prison. There's a stable near the Castle. One road inconveniently bumped into an army of gogs on the way to the underground, so after visiting the stable, I go in another direction. I find the consulate. On 113 I see a convenient exit to the grass, Ksi reaches ГО - an army of gr. vivs. A +3+3 magic necklace was found at the respawn. By 114 Ksi has expert necromancy, same for Claudius who is currently only pumping attack. On 115 I grab the Castle secondary, there's an external dwelling of archers, Claudius - with log! Also there's a vial. They stopped and black knights were bought. Hired Tamika as well. On 116 I clear part of the opponent's respawn with a scout. Galtran is there (but I saw him since 113, not so scary), but Galtran is on an angel, which is already not great. Tamika breaks several guards, including a mini-dwarf dwelling, gets expert necro. On 117 the necro-heroes hang out by the stable, Claudius stopped at a well on the way, stats are already decent 7-3-2-4, there were many upgrades. Placed black knights and the Castle. On 121 I break into the underground, while Claudius heads to the consulate. On 122 I take my own secondary, but essentially didn't use it, didn't even bring skeletons from the external dwelling. The army returns to Claudius, +3 angels without losses, they give earth. Ksi recovers the +3+3 necklace, and Lakussa - a life flask. On 123 I recover a +3 knowledge helmet, enter the treasure zone, where for a hundred fire-elementals they give 20 gr. medusas. Earth is being pumped. The question arises: what to do. Initially wanted to rush through the secondary (the passage to the opp was near Claudius), but decided to play it safer. On 124 I enter the well and break into the secondary. Tamika with angels heads for the +2+2 cloak and a pit of imps. On 125 Tamika recovers all this, breaks several more small guards, building up skeletons. The army is transferred to Claudius, and he enters the Dragon Utopia. The same as a "three", falls easily, I lose black knights and 3 medusas. They give medium - boots of levitation, tome of water, but in return a teapot and air sphere. Now it's definitely time to rush. I fight into the capital, there is GM2 and a very lucky bolt. On 126 I reach ГО, decide not to speed up, but break immediately. 70+ gr. vivs fall with the loss of 2 liches and summoned fish. On 127 I don't quite reach the capital, oh well, there is an advantage in a day due to color. Galtran on his turn sits in the castle. I attack with what I have. There are - 3 angels, 2 birds, 6 psychos, 40+ air-elementals, a dozen fish and +300 skeletons with earth. Galtran has 140 mana and a bolt for 200, +2 speed. My troops aren't much more - 1 bone, 17 medusas, 37 archers, 3 angels, 7 liches and 500+ skeletons, but thanks to the flask my skels are unkillable. And a bolt for 570+ (and 140+ mana) systematically mows down stack by stack. After the assault everyone died except most of the skeletons. Thanks for the game!
Respawn is not bad, 2 ends-ones, no cauldrons anywhere, so birds aren't built in week 1, although money is more than sufficient. Bought Galtran as the 5th or 4th hero, so he was without skeletons. Also pleased with 2 external dwellings of air-elementals at respawn. Opp has a decent Dragon Utopia. Thx for the game!