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Posts from Illusion of victory. Auto-translated

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Map details

Category
Map
Map type
Scenario
Map size
M
Author
Heroist
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#46
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I captured my Inferno Castle, a video appeared saying we are ready... and then nothing happens.

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#47
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Okay. Do hourglasses not disappear?

Whatever
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#48
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Reloaded the save, didn't leave the hero in the castle, and it worked.

Added 1 minute ago
The hero is in the castle, it's reinforcement week, it freezes, and the hourglass timer doesn't disappear.
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#49
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That can’t be. What version of the map are you using?

Whatever
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#50
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How can I find out the map version? I reloaded the game, and left the hero outside the castle before reinforcements arrived. The_illusion_of_victory_V.1.0.2, the issue is resolved.
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#51
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The name of the archive you downloaded and from which you extracted the map.

Whatever
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#52
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Will the new version support existing save files?
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#53
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No, the issue isn't completely resolved. I believe I fixed this bug in the second version. I'll check it now. But in any case, try not to place a hero in a Castle while reinforcements are being summoned.
No, they aren't picked up, as far as I know. But don't worry, you have a perfectly functional version, and you can easily finish the game as is.

Whatever
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#54
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I brought Alaric to the Castle, but nothing happens next; I just keep making moves.

In reply to RedHeavenHero
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#55
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RedHeavenHero
Try this:
@IsObjectInRegion=parse"return 1"finishF()
You can enter this into the console to end the mission.
There's a script error, which is why you have to use the console.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#56
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And this has already been fixed in the new version of the map. By the way, it's interesting why no one mentioned this error during the contest...

Whatever
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#57
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By the way, the save file loaded with the new version of the map, but there are no changes; it seems I need to replay from a slightly later save.
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#58
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The save file preserves the map version under which it was created.

Whatever
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#59
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Comments (my opinion):)
In the Dungeon, all Inferno creatures could be made of the same "rank" so you wouldn't have to run back and forth to the Fortress 10 times.

When reinforcements arrive, it's annoying to constantly click "OK"; this needs to be automated somehow. And after that, these effects after replenishing should be removed, because you have to wait...
In reply to masgak
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#60
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masgak

When reinforcements arrive, it's annoying to constantly click "OK," so it should be automated somehow. And after that, the effects after replenishing should be removed, because you have to wait...
:rolleyes: Yeah, you can't please everyone. I think the "OK" or "Not OK" prompt is a good solution in this case. But the effects are a matter of personal preference :)

Added 5 minutes later
masgak
In the Dungeon, all Inferno creatures could be made of the same "rank" so you don't have to run back and forth to the Fortress 10 times.
Well, then they shouldn't have been placed in the Dungeon, but directly within the range of the first turn at the very beginning, so you don't have to think or strain yourself :rolleyes:
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".