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"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to Lexmaster
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After spending all my restarts, he turns in a respawn with 3 directions, 2 of which are blocked: one by harpies, the other by golems (off-road). Starting with 8 air elementals + 30 goblins from Grechka. On turn 111, I go the 3rd direction, simultaneously breaking guards on chests and resources. No spread to speak of. I'm hoping for a restart from my opponent. No restart follows. On turn 112, I run a bit further and see a guard on a connecting area consisting of 10-19 demons. I realize that only a tiny part of the respawn is unblocked. I bring air elementals from the castle and break the demons with Grindan at minimal losses. On turn 113, I almost reach the secondary town, and it turns out to be native. Along the way, I notice a crypt, a Griffin Conservatory, and a stable nearby. Life's getting better. :) The adjacent respawn turns out to be quite rich in resources, chests, and other goodies. I clear and collect all of this through chains; the only issue was a shortage of wood, which caused me to miss a day of building in my native town, but the monks kept coming. I also notice a passage to the treasury through ogres. I decide to play from the secondary town via a double build (i.e., ignore the native respawn); overall, plans are shaping up positively, but on turn 116, word comes of my opponent's collapse in pursuit of tempo and subsequent surrender.

Thank you for the game.

P.S. I registered Grindan as my main, as he was the most leveled hero at that point. Mr. Alkin showed decent promise for papacy, but it was not meant to be.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
2sm4d(3)
Game Length
116 days
Game Date
2/4/2014
Reported
2/4/2014 9:50 PM
Rating Impact Archived
Stomper 1498 1510 +12 ↑
Skroder 1424 1412 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/4/2014 9:55 PM

In reply to Stomper
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The first 2 restarts of the opponent had 3 stacks on Shakti, the first time even 2 native ones, but alas the restarts, I decided to play because of the guard in 10-19 Wasps on the secondary, which seemed quite penetrable with 150 Troglodytes, but alas they were blocked by 10-19 Ice Elementals, lost 10 Troglodytes, then on the 2nd exit another 18 Monks with an upgraded stack - another 40 Troglodytes, the ranks kept thinning and thinning, I moved on, too quickly without collecting all the loot and as a result on turn 116 I encountered a block in the treasure zone of 19 Medusas that also blocked the passage to the native secondary, and lost to them, I did everything too fast and carelessly.
Thank you for the game.
In reply to Skroder
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It is time to announce

A Team Mini-Tournament.
"New Players" vs "Legends and Myths".

We invite the best newcomers within this tournament to battle our top players. You are given the opportunity to test your strength against the pros, feel like part of a team, and... perhaps improve your position in the group.

This is the second time we are holding such a mini-tournament. [URL="http:///topic/at/666999/"]The first time[/URL] was during the previous Новичок tournament. And now people have already started asking me—Pit, when are you going to get around to it?
How are the teams formed?
New Players (NP).
Team Captain - Grizvald (ICQ 592025309) - NP players should contact him regarding all questions throughout this tournament.
A Новичок who earns 2 points during the group stage automatically joins the team. That is, there are already 10 players in this team now:
Graf_Bananov (662696839)
MrP1nchy (666274941)
Sloth_D (385383256)
R@sIM (670333996)
Stomper (363434086)
RoninHW (671279878)
Simon5760 (683745278)
nodtin (407967590)
Roger-ua (631717914)
RaiseTheDead (682772252)
And the team will grow during the tournament and will consist of about 20-25 players.

Legends and Myths (LM).
Team Captain - Pit for LM (ICQ 471401475).
The roster here will be "fluid"; players who have the opportunity to play in February will represent the team. Each player will provide a list of templates they are ready to use against NP.
Currently, the following are entering the fight for the Legends and Myths team:
numOne - 2009 Новичок, winner and prize-winner of our tournaments, including FB...
GoD - winner of Favorites-5 and JEBUS CROSS - 3 tournaments...
twaryna - 2012 Новичок, winner of the Новичок-Summer12 tournament, prize-winner of Favorites-5; many players joined us after watching his streams...
Gomunguls - two-time FB winner, and much more...
Pit for LM - winner and prize-winner of tournaments...
Mizrael - our legend, one of the oldest players on the forum...
Reserves:
HellLighT - our King of the Mountain and Siberia, will be able to play a bit later...
KobRa_RR - winner of the JEBUS CROSS - 1 tournament, will be able to play a bit later...
The list will be expanded.
What does the newcomer need to do?
1. Earn 2 points during the group stage. After that, they automatically join the New Players team.
2. Choose one player from the Legends and Myths list, contact that player, agree on a game, and play. If an agreement cannot be reached, the NP may choose another player from the LM list. But they can only play once!
3. Post a report on the forum and, in case of victory, bring a point to their team.
What are the game rules?
The NP chooses a template from the list provided by the LM that they want to play on. The NP chooses the color they want to play. If the NP chooses blue, they start sketching castles; if red, the LM starts sketching castles.
Rules are standard for this tournament, total restarts 3 days.
How will results be counted?
Players of the NP team will have double counting. The personal result will be taken into account in case of a tie in the group with other equal indicators:
Two players who earned the most points advance from the group to the playoffs. In the event of an equal number of points, places are distributed by additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than tech-wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs by the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be designed based on the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.
Within the team tournament, 1 point is given to the team for a player's victory, 0.5 points to both for a draw, and 0 points for a loss.
What is the deadline to play?
The deadlines coincide with the group stage period, i.e., we play until February 24. Therefore, a big request to NPs already in the team: be active right now. LM team players will have to play more than one game, and they might simply run out of time for everyone at the end, especially since they are all competing in other tournaments.

All information about the mini-tournament will be at the beginning of this thread - in post 4.
In reply to Stomper
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After a series of restarts, I got a respawn with long middle roads and 2 cons near the castle. There were also 2 gnoll and lizard external dwellings each, and 1 external basilisk dwelling. Both cons turned out to be large. I spent the entire first week on the respawn because I had no money, barely got the Vivi up in the citadel, and ran around with 4 heroes. Tazar leveled up nicely — Armor, Offense, Tactics, Earth. In the second week, I gathered an army (5 wyverns, ~70 greater lizards, 70 gnolls, greater flies, a few basilisks), broke through the grass secondary, and started setting up a chain to break through the underground secondary, but on my turn my opponent conceded with the Angel on the orcs guarding the entrance to the treasure zone. After opening it, it turned out that on the grass secondary I had broken through, there were 2 more cons (1 + Trog), and the Mage Guild had Oil.
Thanks for the game.
ICQ 239312697
Spring 2014
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
2sm4d(3)
Game Length
123 days
Game Date
2/7/2014
Reported
2/7/2014 5:21 PM
Rating Impact Archived
Defiant 1486 1500 +14 ↑
shadowgodd 1475 1461 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2014 5:31 PM

In reply to Defiant
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Defiant
After a series of restarts, the respawn featured long fast roads, with 2 cons near the castle. Also found were 2 external dwellings of gnolls and lizardmen, 1 external dwelling of basilisks. Both cons turned out to be large. Spent the entire first week at the respawn because there was no money, barely managed to get the dwellings up in the citadel, running around with 4 heroes. Tazar leveled up excellently - armor, offense, tactics, earth. On the second week I gathered an army (5 wyverns, ~70 gr. lizardmen, 70 gnolls, gr. flies, a few basilisks), broke the grassy secondary, started setting up a chain to break the underground secondary, but on my turn the opponent surrendered with an angel on orcs guarding the entrance to the treasure zone. After opening it turned out that the grassy secondary I had broken had 2 more cons (1+trog), and the Mage Guild had oil.
Thanks for the game.
I didn't restart upon seeing boots and gloves for speed, also 20 elves at the start, everything was great, Ivor with excellent leveling, a spread of 6 heroes, on 115 took the secondary, on 117 entered con 1, had 20 Grands, 22 centaurs, 6 air elementals and a few single fairies, things didn't go well there, the creatures kept proccing morale as much as they could)) Came out with 1 grand and 1 angel, went up top, started pulling everything from the castle, didn't take the army to avoid a wipe, but there were 42 orcs and again my beloved morale procs, got wiped.
Thanks for the game)
In reply to Stomper
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We started playing without restarts. On the first day, the opponent revealed Galtran in the tavern, while I found an external dwelling of Manticores for a hundred simple Troglodytes, and three paths to secondary skills gave excellent prospects. I got a lot of gold, built cats in the Castle plus a portal. On day 121, I cleared an empty box from 60 Gnomes on the grass. The further plan was simple — buy a spell book and head to the treasure zone. On day 124, I broke into the underground, revealed a Dragon Fly Hive and a gold mine, but then the opponent's scout hero appeared, and with his entire army. There was no choice — I had to strike; I defeated Shakti and on the last moves caught up with the opponent. 14 Manticores, 20 Evil Eyes, 100 Troglodytes, and stats 5-7-3-3 forced the opponent to surrender without a fight.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
2sm4d(3)
Game Length
124 days
Game Date
2/7/2014
Reported
2/7/2014 10:28 PM
Rating Impact Archived
identity 1575 1583 +8 ↑
juffIN 1381 1373 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/7/2014 10:32 PM

In reply to identity
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identity
We played without restarts. On the first day, the opponent revealed Galtran in the tavern, while I had an external dwelling of Manticores for a hundred simple Troglodytes, and three paths to secondary towns offered excellent prospects. I got a lot of gold, built cats in the castle + a portal. On day 121, I captured an empty box from 60 gnomes on the grass. The further plan was simple - buy a spell book and run to the treasure zone. On day 124, I broke into the underground, revealing a Dragon Fly Hive and a gold mine, but then the opponent's scout hero appears, and with his entire army. No choice, I have to take him out, I defeat Shakti and on the last moves I reach the opponent. 14 Manticores, 20 Evil Eyes, 100 Troglodytes, and stats 5-7-3-3 force the opponent to surrender without a fight.
Thanks for the game!
Confirmed.
On the second day, with bought horses, I pushed into a secondary town, where, as it turned out, the opponent already was. Gosh was trailing behind peacefully eating chests when the scout hero with an army intercepted him. The advantage in stats and army was more than significant. ГГ.
Thanks for the game.
439169041
In reply to The_
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Took all the resources. The final outcome was very pleasing. 2 native units in the tavern + a stash of helmets and mages at the castle. The roads were intimidating – 2 ranged guard units: elves 20-49 and fanatics 10-19. I decided to attack the elves, as I had about 130 helmets. Behind them were 10-19 silver pegasi, but I decided to just break through. I lost a lot. I took a secondary resource point at 112 with 60 helmets and 4 mages in my hands. And then it turned out that this was a secondary resource point, oops:D And I saw his attempt to attack the guard unit leading to it. But due to the subtlety of the game (2 guard units, and when attacking, the battle will be with the unit to the left), which the opponent didn't know, attacking the 20-49 water elementals with ranged attack turned out to be fatal. The next 2 days were spent repeating attempts to break through the guard to reach me and take the resource point in a head-on encounter. But he didn't manage to do that before turn 115. Then he surrendered. Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Теодорус / Theodorus Main Hero Теодорус / Theodorus
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
2sm4d(3)
Game Length
115 days
Game Date
2/8/2014
Reported
2/8/2014 1:30 PM
Rating Impact Archived
ItsAmazing 1411 1426 +15 ↑
R@sIM 1428 1413 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2014 1:34 PM

In reply to ItsAmazing
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ItsAmazing
We took all the resources. The final distribution was very pleasing. 2 native units in the tavern + a stash of helmets and mages at the castle. The roads scared me – 2 ranged guard units: elves 20-49 and fanatics 10-19. I decided to attack the elves, as I had about 130 helmets. Behind them were 10-19 silver pegasi, but I decided to skip them. I lost a lot. I took a secondary resource node at 112 with 60 helmets and 4 mages in my hands. And then it turns out this is a secondary node, oops :D And I saw his attempt to attack the guard unit near it. But due to the subtlety of the game (2 guard units, and when attacking, the battle will be with the unit to the left), which the opponent didn't know, attacking the 20-49 water elementals with ranged attack turned out to be fatal. The next 2 days were repeated attempts to break through the guard to reach me and take the resource node. But he didn't manage to reach 115. Then he surrendered.
Thank you for the game.
I was thinking of attacking the thieves, but I attacked the water elementals (there were 45 of them with an upgraded stack), and I lost. Then I decided to finish off the guard with ranged units from my secondary heroes and take the resource node, but it didn't work. Thanks for the game
In reply to Stomper
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I took the first rest on level 111 because a large group of weak units blocked the path, and I didn't have enough strength to defeat them.
The opponent takes the rest on level 111 the second time.
The third time, the distribution was simply amazing - many Necropolises, free roads, and a favorable secondary town. On level 112, I already had a level 4 unit + a +3 sword + a secondary town. But the opponent takes the rest on level 112.
The third game didn't go well for the opponent. By the end of the first week, he couldn't leave his starting zone.
I'm also struggling, but I managed to capture a secondary Stronghold. Nearby, there's a hidden Grove + a single Sanctuary.
Thank you for the game.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Изра / Isra Main Hero Изра / Isra
Map Template
2sm4d(3)
Game Length
121 days
Game Date
2/8/2014
Reported
2/8/2014 5:26 PM
Rating Impact Archived
Rabe 1423 1436 +13 ↑
Dark30 1379 1366 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2014 5:29 PM

In reply to Rabe
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Rabe
I took the first rest on level 111 because a large group of weak units blocked the path, and I didn't have enough strength to kill them.
The opponent takes the rest on level 111 the second time.
The third time, the distribution was simply amazing - a lot of Necropolises, free roads, and my own secondary town. On level 112, I already had level 4 units + a +3 sword + a secondary town. But the opponent takes the rest on level 112.
The third game didn't go well for the opponent. By the end of the first week, he couldn't leave his zone.
I'm also struggling, but I took the secondary town, a Fortress. Nearby, there's a hidden Grove + a single Sanctuary.
Thank you for the game.
That's right, unfortunately, the excitement affects the gameplay).
In reply to The_
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On week 1 I quickly picked up 2 secondary skills, nagas in Citadel, then I take the Cloak +2 spell power/knowledge, rush to attack the opponent, on turn 124 I break through to him, turn 125 I refill 70 mana in his well ), turn 126 I attack Taz in Castle. I have a Chain Lightning with Expert Air, around 450, and there's an army for 2 Chain Lightnings :D, after the first one he surrenders.

Thanks for the game!
http://heroes3.tv/aiwe
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
126 days
Game Date
2/8/2014
Reported
2/8/2014 10:31 PM
Rating Impact Archived
Aiwe 1713 1717 +4 ↑
Gypsy Fish 1409 1405 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/8/2014 10:38 PM

In reply to Aiwe
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Aiwe
On week 1 I quickly picked up 2 secondary heroes, nagas at the Citadel, then I pick up the cloak +2 sp/knowledge and rush the opponent, on 124 I break through to him, on 125 I replenish 70 mana at his Well ) on 126 I attack Taz in the Castle, I have a chain with expert air at around 450, but he has armies for 2 chains :D, after the 1st one he surrenders.

Thanks for the game!

Confirmed.
At the respawn there were 2 Griffin Conservatories, a Dragon Fly Hive, and an external dwelling of hydras. I planned to gather everything at the start of week 2, but on the slow and long road to the secondary hero I only crawled there on 117. The opponent's rush worked 100%.
Thanks for the game!
In reply to The_
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A very lively surrender. 120 Troglodytes from the start. Two roads, both leading to secondary mines. ГО along the roadless terrain.
On 112 I take the max Dwarf Cottage without much trouble.
On 113 I capture my native secondary mine.
On 114 I take the pre-max Dwarf Cottage. Also, from the scout view I see part of the treasure zone. And there... A herd of cows grazing near an external dwelling of devils, a scroll, and a Dwarf Cottage. Theoretically, that’s 4 devils by 121, and with money there’s no problem at all. I sit Shakti in the Castle to build a guild the next day, hoping for a blessing. During the opponent's turn, I’m deep in thought whether it’s worth getting involved with them. I could easily get wrecked. On the other hand, under a blessing from a dwelling, a whole 5 cows depart to the other world.
On 115 I build the guild; of course, there’s no blessing in sight. I think, oh well, I’ll go clear the guard on the treasure zone at least. And also the gold mine and the refuge — maybe luck will smile on me.
On 116 I carry out my plan and set up to block those very cows. In the refuge sat two Wyvern Monarchs. With a beer, it should hold.
On 117, both the blessing is found in the scroll (which I hadn’t had time to pick up due to a wild shortage of wood) and the cows turn out to be 25. Murphy’s law in action. It’s too late to rush; the money is already invested in Manticores. Shakti gets positioned under a Dragon Fly Hive in the starting zone and plans to break through to another secondary mine.
On 121 I hire Dimmer with three stacks and additionally 5 Manticores. All this is brought in, and a mini Dragon Fly Hive is taken. Sadly, a small one. I break through to the secondary mine and see a bugged passage to the opponent along the road. I move closer to it; I have the sense not to rush.
On 122 I capture the secondary mine with a scout hero. And the scout hero is no ordinary one — it has Scholar. I build a guild and get Slow, which I had been sorely missing. Earth magic for Shakti was already Expert by then. I abandon the idea of transferring spells to Shakti; it’s too far to go back. I hope there won’t be contact with the opponent. I took a very risky move. I burst into the opponent’s territory and find a Dragon Fly Hive behind a herd of Master Genies. I stay close to it.
On 123 I teach Shakti Slow and deal with the Genies. The Dragon Fly Hive is, of course, mini again. For some reason, I also decide to take a Dwarf Cottage, which is also mini. The enemy is holed up tight in their Castle — no sign of life from them at all.
On 124 I’m one move short of attacking the Castle. Classic. I ask myself again, what did I need that dwarf shack for.
On 125 I attack the Stronghold. My army: 2 Wyvern Monarchs, 5 Manticores, 8 Wyverns, about 90 Troglodytes, 34 Evil Eyes. The opponent has an unleveled Loynis with the second week’s growth. I kill them all without much trouble. Surrender follows.
Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
2sm4d(3)
Game Length
125 days
Game Date
2/8/2014
Reported
2/8/2014 11:19 PM
Rating Impact Archived
RaiseTheDead 1461 1472 +11 ↑
Memphis 1369 1358 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2014 2:57 PM

In reply to RaiseTheDead
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Caution - Last activity: 01/26/2014 01:54
Replacement in group G:
Caution -> 49-er (682247983)

The following players join team NP:
Defiant
identity
Aiwe

Therefore, to compensate, we strengthen team LM:
LeBron - Mr. LeFish - Grand Master of Fish, as well as winner and prize-winner of team tournaments, finalist of other tournaments...
=Stinger= - Megabizon - Grand Master of Bison, winner of numerous tournaments, perhaps it's easier to list what he hasn't won...
Maretti - Grand Master of Seasonka, winner of the Jebus-2 and Favorites-4 tournaments...

Dear Legends and Myths! In order to write a report on the game, you all need to register for this tournament.

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