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After spending all my restarts, he turns in a respawn with 3 directions, 2 of which are blocked: one by harpies, the other by golems (off-road). Starting with 8 air elementals + 30 goblins from Grechka. On turn 111, I go the 3rd direction, simultaneously breaking guards on chests and resources. No spread to speak of. I'm hoping for a restart from my opponent. No restart follows. On turn 112, I run a bit further and see a guard on a connecting area consisting of 10-19 demons. I realize that only a tiny part of the respawn is unblocked. I bring air elementals from the castle and break the demons with Grindan at minimal losses. On turn 113, I almost reach the secondary town, and it turns out to be native. Along the way, I notice a crypt, a Griffin Conservatory, and a stable nearby. Life's getting better. :) The adjacent respawn turns out to be quite rich in resources, chests, and other goodies. I clear and collect all of this through chains; the only issue was a shortage of wood, which caused me to miss a day of building in my native town, but the monks kept coming. I also notice a passage to the treasury through ogres. I decide to play from the secondary town via a double build (i.e., ignore the native respawn); overall, plans are shaping up positively, but on turn 116, word comes of my opponent's collapse in pursuit of tempo and subsequent surrender.
Thank you for the game.
P.S. I registered Grindan as my main, as he was the most leveled hero at that point. Mr. Alkin showed decent promise for papacy, but it was not meant to be.
Thank you for the game.
P.S. I registered Grindan as my main, as he was the most leveled hero at that point. Mr. Alkin showed decent promise for papacy, but it was not meant to be.