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After spending all my restarts, he turns in a respawn with 3 directions, 2 of which are blocked: one by harpies, the other by golems (off-road). Starting with 8 air elementals + 30 goblins from Grechka. On turn 111, I go the 3rd direction, simultaneously breaking guards on chests and resources. No spread to speak of. I'm hoping for a restart from my opponent. No restart follows. On turn 112, I run a bit further and see a guard on a connecting area consisting of 10-19 demons. I realize that only a tiny part of the respawn is unblocked. I bring air elementals from the castle and break the demons with Grindan at minimal losses. On turn 113, I almost reach the secondary town, and it turns out to be native. Along the way, I notice a crypt, a Griffin Conservatory, and a stable nearby. Life's getting better. :) The adjacent respawn turns out to be quite rich in resources, chests, and other goodies. I clear and collect all of this through chains; the only issue was a shortage of wood, which caused me to miss a day of building in my native town, but the monks kept coming. I also notice a passage to the treasury through ogres. I decide to play from the secondary town via a double build (i.e., ignore the native respawn); overall, plans are shaping up positively, but on turn 116, word comes of my opponent's collapse in pursuit of tempo and subsequent surrender.
Thank you for the game.
P.S. I registered Grindan as my main, as he was the most leveled hero at that point. Mr. Alkin showed decent promise for papacy, but it was not meant to be.