Auto-translated
A very lively surrender. 120 Troglodytes from the start. Two roads, both leading to secondary mines. ГО along the roadless terrain.
On 112 I take the max Dwarf Cottage without much trouble.
On 113 I capture my native secondary mine.
On 114 I take the pre-max Dwarf Cottage. Also, from the scout view I see part of the treasure zone. And there... A herd of cows grazing near an external dwelling of devils, a scroll, and a Dwarf Cottage. Theoretically, that’s 4 devils by 121, and with money there’s no problem at all. I sit Shakti in the Castle to build a guild the next day, hoping for a blessing. During the opponent's turn, I’m deep in thought whether it’s worth getting involved with them. I could easily get wrecked. On the other hand, under a blessing from a dwelling, a whole 5 cows depart to the other world.
On 115 I build the guild; of course, there’s no blessing in sight. I think, oh well, I’ll go clear the guard on the treasure zone at least. And also the gold mine and the refuge — maybe luck will smile on me.
On 116 I carry out my plan and set up to block those very cows. In the refuge sat two Wyvern Monarchs. With a beer, it should hold.
On 117, both the blessing is found in the scroll (which I hadn’t had time to pick up due to a wild shortage of wood) and the cows turn out to be 25. Murphy’s law in action. It’s too late to rush; the money is already invested in Manticores. Shakti gets positioned under a Dragon Fly Hive in the starting zone and plans to break through to another secondary mine.
On 121 I hire Dimmer with three stacks and additionally 5 Manticores. All this is brought in, and a mini Dragon Fly Hive is taken. Sadly, a small one. I break through to the secondary mine and see a bugged passage to the opponent along the road. I move closer to it; I have the sense not to rush.
On 122 I capture the secondary mine with a scout hero. And the scout hero is no ordinary one — it has Scholar. I build a guild and get Slow, which I had been sorely missing. Earth magic for Shakti was already Expert by then. I abandon the idea of transferring spells to Shakti; it’s too far to go back. I hope there won’t be contact with the opponent. I took a very risky move. I burst into the opponent’s territory and find a Dragon Fly Hive behind a herd of Master Genies. I stay close to it.
On 123 I teach Shakti Slow and deal with the Genies. The Dragon Fly Hive is, of course, mini again. For some reason, I also decide to take a Dwarf Cottage, which is also mini. The enemy is holed up tight in their Castle — no sign of life from them at all.
On 124 I’m one move short of attacking the Castle. Classic. I ask myself again, what did I need that dwarf shack for.
On 125 I attack the Stronghold. My army: 2 Wyvern Monarchs, 5 Manticores, 8 Wyverns, about 90 Troglodytes, 34 Evil Eyes. The opponent has an unleveled Loynis with the second week’s growth. I kill them all without much trouble. Surrender follows.
Thanks for the game!
On 112 I take the max Dwarf Cottage without much trouble.
On 113 I capture my native secondary mine.
On 114 I take the pre-max Dwarf Cottage. Also, from the scout view I see part of the treasure zone. And there... A herd of cows grazing near an external dwelling of devils, a scroll, and a Dwarf Cottage. Theoretically, that’s 4 devils by 121, and with money there’s no problem at all. I sit Shakti in the Castle to build a guild the next day, hoping for a blessing. During the opponent's turn, I’m deep in thought whether it’s worth getting involved with them. I could easily get wrecked. On the other hand, under a blessing from a dwelling, a whole 5 cows depart to the other world.
On 115 I build the guild; of course, there’s no blessing in sight. I think, oh well, I’ll go clear the guard on the treasure zone at least. And also the gold mine and the refuge — maybe luck will smile on me.
On 116 I carry out my plan and set up to block those very cows. In the refuge sat two Wyvern Monarchs. With a beer, it should hold.
On 117, both the blessing is found in the scroll (which I hadn’t had time to pick up due to a wild shortage of wood) and the cows turn out to be 25. Murphy’s law in action. It’s too late to rush; the money is already invested in Manticores. Shakti gets positioned under a Dragon Fly Hive in the starting zone and plans to break through to another secondary mine.
On 121 I hire Dimmer with three stacks and additionally 5 Manticores. All this is brought in, and a mini Dragon Fly Hive is taken. Sadly, a small one. I break through to the secondary mine and see a bugged passage to the opponent along the road. I move closer to it; I have the sense not to rush.
On 122 I capture the secondary mine with a scout hero. And the scout hero is no ordinary one — it has Scholar. I build a guild and get Slow, which I had been sorely missing. Earth magic for Shakti was already Expert by then. I abandon the idea of transferring spells to Shakti; it’s too far to go back. I hope there won’t be contact with the opponent. I took a very risky move. I burst into the opponent’s territory and find a Dragon Fly Hive behind a herd of Master Genies. I stay close to it.
On 123 I teach Shakti Slow and deal with the Genies. The Dragon Fly Hive is, of course, mini again. For some reason, I also decide to take a Dwarf Cottage, which is also mini. The enemy is holed up tight in their Castle — no sign of life from them at all.
On 124 I’m one move short of attacking the Castle. Classic. I ask myself again, what did I need that dwarf shack for.
On 125 I attack the Stronghold. My army: 2 Wyvern Monarchs, 5 Manticores, 8 Wyverns, about 90 Troglodytes, 34 Evil Eyes. The opponent has an unleveled Loynis with the second week’s growth. I kill them all without much trouble. Surrender follows.
Thanks for the game!