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Posts from Illusion of victory.

5.0 (5 ratings)
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12 years ago
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Region with name "0" does not exist. Immediately after the dialogue on the bridge, the game freezes.
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12 years ago
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Yes, I’ve already fixed that. It’s funny, but I actually fixed most of the bugs a long time ago. I have no idea where I put the updated map. I’ll have to start with an earlier version, the one that was submitted to the contest.

Added 10 minutes ago
By the way, if anyone hasn’t noticed, rebels can still hire renegades, which isn’t good. I don’t know how to fix this yet, but I’ll think about it.
In reply to Heroist
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12 years ago
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Again, as an option: forts are disabled, and when a hero comes into contact with a fort, a function is triggered that checks whether the hero belongs to a specific player, and based on this, an interaction is initiated with one of the working hidden forts, each having different combinations of allowed upgrades.
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12 years ago
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Oh, this is already a good option!

Added 1 hour 10 minutes ago
==========================================================================
Version: 1.0.2
-The fort bug has finally been fixed.
-Minor text typos have been corrected, including the Read_Me file.
-The Seer's Hut bug has been fixed.
-The rebel outpost bug has been fixed; there will be no more freezes now.
-The bug with receiving reinforcements from Shio has been fixed if the hero was in the city garrison.
-The reinforcement summoning function has been changed; now, when summoning each unit from Shio, a prompt appears asking if the hero wants to summon it.
-The script has been optimized; some functions have been replaced, and the overall map performance has been improved.

==========================================================================

I will add the fort feature a little later, as there are currently two buggy quests on the map, and I don't have much time. For now, I have simply disabled forts for the rebels and renegades.
In reply to RedHeavenHero
12 years ago
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You won’t even have time to blink, and a new version is already out. They are actively destroying the habitats of the bugs. But, while the map is still under development, I wanted to ask about the decorations. What is the purpose of the cartographer near the third castle? He doesn’t give quests, and he doesn’t promise to help. And looking at the map for money at the moment when it is almost completely revealed is not interesting.
RedHeavenHero
Besides, an army consisting of 5/7 traitors doesn’t inspire confidence.
That’s how it happens… Most likely, they were just preparing for the inevitable surrender – trying on their new uniforms.
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12 years ago
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Firstly, this is already the end of the map, so there's nothing wrong with it. And yes, the main point isn't the artifact itself, but rather its guard. The monsters have a Tome of Dark Magic, so the faster you can reach it, the harder it will be to fight against the opponents' creatures, but you'll have time to get the Tome. With a longer approach, the AI will get it.
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12 years ago
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Dear Heroist! I need your help. I'm stuck again. The quest "Deliver Alaric" remains uncompleted. Nimus escorted him with his majestic red behind all the way to the Northern Cross. There, Alaric kissed Orlando in a Brezhnev-style embrace and just stood there, motionless. I waited for several days, but he didn't move. It's stuck again. Why isn't it working?
P.S. I'm attaching a documented protocol of the meeting in a JPEG file.
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1 file attached • Total size: 387.6 KB
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12 years ago
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Oh, my. And who is that in the lower left corner? Wier?) What does the console say? I'll take a look. Everything worked for me. Has the task of defeating Marbas been completed?

Added 2 minutes ago
function finishF()
if IsObjectInRegion('Alaric' , 'finish') == true then
sleep(7) -- sleep or wait for player 1
BlockGame()
sleep(7)
Trigger(REGION_ENTER_WITHOUT_STOP_TRIGGER, 'finish', nil) -- final3
sleep(1)
StartDialogScene('/Maps/SingleMissions/NewRandomMap 43/StartScene7/DialogScene.xdb#xpointer(/DialogScene)');
sleep(7)
SetObjectiveState('obj5' , OBJECTIVE_COMPLETED)
SetObjectiveState('obj0' , OBJECTIVE_COMPLETED)
SetObjectiveState('obj1' , OBJECTIVE_COMPLETED)
sleep(10)
LevelUpHero('Nymus')
print('win!!!')
sleep(10)
UnblockGame()
Win()
end
end

Try entering @startThread(finishF) in the console.
In reply to Heroist
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12 years ago
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Heroist
Oh, my. And who is that in the lower left corner? Wier?) What does the console say? I'll take a look. Everything worked for me. Has the task of defeating Marbas been completed?
No, no, it's not Wier, it's just that Nimues looks a bit different :))). Seriously, I don't have any other heroes. The hero recruitment is closed in the city. I hit Marbas on the head with an axe near the portal to Shi'o. He didn't have time to make three moves and didn't have time to cause any trouble. The task is shown as completed.
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12 years ago
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Try manually entering the function launch command into the console. It's strange. There are no checks at all. Unless the region didn't work... Try having the hero run away and then back onto the mountain.
In reply to Heroist
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12 years ago
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Heroist
Try manually entering the function launch in the console. That's strange. There are no checks at all. Unless the region didn't work... Try having the hero run away and then back onto the mountain.
Yes, I'm already tired of standing and I ran around the city. Nothing. I'll activate the console now and do as you said.

Added after 59 minutes
Here's what the console outputs.
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1 file attached • Total size: 359.2 KB
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12 years ago
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with a lowercase finishF)
In reply to Heroist
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12 years ago
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Heroist
with a lowercase "f" finishF)
I entered it correctly, pressed Enter, and the console doesn't display anything at all: confused:
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12 years ago
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so, there are no errors. The region didn't work for some reason. That's strange. I'll do the same thing now, and see if I made a mistake in this version...

Added 9 minutes later
Yes, I think I understand. Enter the following in the console: @local r1, r2, r3 = GetObjectPosition('Alaric'), then: @MoveHeroRealTime('Alaric', r1, r2 - 3, r3). If Alaric doesn't move after that, then enter @EnableHeroAI('Alaric', true), and repeat the second function.
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12 years ago
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It’s best not to enter local variables into the console, as their scope is limited to a single line.

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