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We don't like pirates. From 1C.
New here? I'm Roha — want a quick tour?
We don't like pirates. From 1C.
The game has been patched to version 3.1?!
Of course, yes.
Problem signature:
Problem event name: APPCRASH
Application name: H5_MapEditor.NCF.exe
Application version: 0.0.0.0
Application timestamp: 4846a509
Fault module name: H5_MapEditor.NCF.exe
Fault module version: 0.0.0.0
Fault module timestamp: 4846a509
Exception code: c0000005
Exception offset: 00032b7c
OS version: 6.1.7601.2.1.0.768.2
Language code: 1049
Additional information 1: 046e
Additional information 2: 046eae3751bdfa2673fc0191aa3d00ce
Additional information 3: 894a
Additional information 4: 894a032fc1518ab9ee7ec0e15c0cdb2a
I would like to reiterate that everything is working perfectly in the game, and the problems are only in the map editor.
I understand that their balance is only relative. For example, priests have regeneration, which is very powerful.
Recruits
Removed: large shield, warhammer, crippling strike.
Added: charge, stunning strike.
Imperial Archers
Removed: precise shot.
Knights
-1 to minimum damage.
Removed: shield wall.
Scout Gryphons
-1 to minimum damage, -2 to maximum damage.
-5 hit points
Removed: air immunity.
Priests
-4 hit points, -1 initiative.
Removed: divine vengeance spell, purification spell.
Added: haste and divine strength spells.
Cavalry
-6 to defense
Removed: prayer, inspiration, laying on of hands, agility, mind control immunity.
Elrathian Angels
Removed: resurrection of allies (was 1000 times).
Basically, I nerfed the most overpowered units: knights and angels.
Yes. Let's just say, from experience.