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Recruits
Removed: large shield, warhammer, crippling strike.
Added: charge, stunning strike.
Imperial Archers
Removed: precise shot.
Knights
-1 to minimum damage.
Removed: shield wall.
Scout Gryphons
-1 to minimum damage, -2 to maximum damage.
-5 hit points
Removed: air immunity.
Priests
-4 hit points, -1 initiative.
Removed: divine vengeance spell, purification spell.
Added: haste and divine strength spells.
Cavalry
-6 to defense
Removed: prayer, inspiration, laying on of hands, agility, mind control immunity.
Elrathian Angels
Removed: resurrection of allies (was 1000 times).
Basically, I nerfed the most overpowered units: knights and angels.
So, the balancing was done without using NOIADE?!
Sincerely, Psatkha