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Posts from Unity of the Elements

4.8 (4 ratings)
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So, I'm betting 100,000...00+ on the boss.
I noticed something during the battle with him: does the hero's attack deal 22022 damage???:eek: :eek: :eek: :eek: :eek: :eek: :smile07: :smile07: :smile07:
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
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Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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Yes, unfortunately, this cannot be fixed. Well, to be more precise, it can be fixed, but I don't see the point in doing it right now. Thank you for participating in the walkthrough and discussion of the map.

Whatever
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Played it, completed it – thanks for the map. It’s very interesting and engaging. The map gets a 5/5.
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Thank you for the positive feedback! I'm glad you enjoyed the map.

Whatever
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A very interesting map, thank you very much.
P.S. Titanus moves very slowly, even though it's set to the maximum in the settings, which was very annoying.
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You get used to it over time. Unfortunately, it's quite difficult to fix, and even if you do, it won't look very good.
Thank you for the positive feedback!

Whatever
In reply to Heroist
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I completed the map on “hero” difficulty in 105 days. It’s a decent map with a very good landscape, an original plot, high-quality cutscenes (:smile20:), and working scripts. I would call it a “tourist” map; the battles weren’t very interesting. Therefore, the map didn’t particularly interest me. The last battle that caught my attention was capturing the “academic” Castle (in fact, I only found out at the end of the game that it was given for free. But I didn’t want to go around and interact with all the characters, and it wasn’t clear if the Castle would be given for free). Most of the remaining battles followed a simple pattern: I deployed magic golems and cast Armageddon, Armageddon, Armageddon. The computer heroes fled quickly if they could. The addition of two Academy Castles left the computer with no chance. The summoned skeletons really get in the way for the Necropolis mini-boss. The battle with Haggeesh was a bit more interesting; I had to deploy my entire army. If the golems were deployed alone, the Barbarians managed to defeat them. Here, a small problem arose: the Prophet asked for artifacts that were in the possession of Haggeesh and Helmar, but they had fled and were gone. It would have been necessary to give them the opportunity to settle in a Castle (or to capture the Castle earlier so that they couldn’t escape). The author should fix this. The battle with the demons ended after my first attack; the knights and dogs attacked, and then the demon started collecting items. I cleared all the circles on the map, and now it’s time for the main enemy. I didn’t like the process of getting to him: running across half the map to retrain with the mentor is not good, and navigating through the void is even worse. All of this seemed like a waste of time, especially when the super boss started the battle. He cast something like “subjugation” and, in general, remained silent until the end. On my side, I lost one stack (almost 1,000 gargoyles). Overall, the map makes a pleasant impression; thank you to the author.
In reply to 13га
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13ga
I completed the map on “hero” difficulty, in 105 days. It’s a decent map with a very good landscape, an original plot, high-quality cutscenes (:smile20:), and working scripts. I would call it a “tourist” map; the battles weren’t very interesting. Therefore, the map didn’t particularly interest me. The last battle that caught my attention was capturing the “academic” Castle (in fact, I only found out at the end of the game that it was given away for free. But I didn’t want to go around and interact with all the characters, and it wasn’t clear whether the Castle would be given away for free). Most of the remaining battles followed a simple pattern: I deployed magic golems and cast Armageddon, Armageddon, Armageddon. The computer heroes fled quickly if they could. The addition of two Academy Castles left the computer with no chance. The summoned skeletons of the Necropolis mini-boss really get in the way. The battle with Haggeesh was a bit more interesting; I had to deploy my entire army. If I deployed the golems individually, the Barbarians managed to defeat them. This revealed a minor issue: the Prophet asked for artifacts that were in the possession of Haggeesh and Helmar, but they had fled and disappeared. I should have given them the opportunity to settle in a Castle (or defeat the Castle earlier so they couldn’t escape). The author should fix this. The battle with the demons ended after my first attack; the knights and dogs attacked, and then the demon started collecting items. I cleared all the circles on the map; now it’s time for the main enemy. I didn’t like the process of reaching him: running and re-training with the mentor across half the map is not good, and navigating through the void is even worse. All of this seemed like a waste of time, especially when the super boss started the battle. He cast something like “subjugation” and, in general, remained silent until the end. On my side, I lost one stack (almost 1,000 gargoyles). Overall, the map makes a pleasant impression; thank you to the author.

Oh, how did you capture Shaiharadia after conquering all the other cities? Where did you gather the army to take the other cities?
I should have banned Armageddon on the map – before that, it rarely dropped, and it was more challenging. I’ll have to do that.
Regarding the heroes fleeing with artifacts, thank you, I will fix it.
Didn’t the boss use Fire Wave? That’s strange. He has subjugation, and he casts Fire Wave automatically. Moreover, it’s a bit buggy – sometimes it ignores the armor of the golems and destroys them all.
Thank you for the Walkthrough.

Whatever
In reply to Heroist
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Heroist
Did you capture Shaiharadia after conquering all the other cities?
No, I captured it first, right after returning from the library; I broke through the gate guards (which was the "last battle that interested me") and the small castle garrison.
Heroist
It was worth banning Armageddon on the map - before that, it almost never dropped for anyone.
“Armageddon” wasn’t random; I wasn’t hoping for a lucky spell drop in the castle and instead got “clairvoyance.”
Heroist
Didn’t the boss use fire wave? That’s strange.
The boss didn’t use fire wave. First turn - cast a spell, second turn - attacked the stack of gargoyles, third turn - there was no third turn.
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broke through the gate guards.
That's good; how did you manage that, if it's not a secret? There were quite a few enemies I placed there. And what about the city itself?
the boss didn't use the fire wave attack.
That's very strange. Did you take more than three turns in total with your units and hero?

Whatever
In reply to Heroist
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Heroist
How is that possible?
It’s good that I’m not the only one who found this interesting. If I had known, I would have provided a video recording of the battle. So, we have one Titan and all the magic against 999 Titans in a single stack. First, we join a squad of Djinns and divide them into 2-3 stacks.
Battle. -1 stack, “Blindness,” “Slow,” during an operational pause, we summon a Phoenix and an Elemental. The Djinns can cast some spells. We place a Hive (or possibly 2, for reliability) near the stack of Titans – the Titans won’t be able to move much anymore. We cancel the retaliation, and the tedious “grind” begins. We speed things up, use “Catastrophe” with our own units, destroy the Titans’ armor, and periodically hit them with “Ice Bolt” or “Freezing Wind,” while keeping an eye on the amount of mana – by the end of the battle, we will be able to replenish the squad. Mana consumption in battle is about 350 units.
Heroist
What about the city itself?
The city has relatively little defense; it’s enough to cast “Regeneration” and use the Titan’s lightning spell from the spellbook (it costs 0 mana, and any stack restores it almost completely).
Heroist
Didn’t you make more than three moves in total with the units and the hero?
The hero cast spells 5-6 times, and the units were running around – sometimes they were scared, sometimes their morale was low – I didn’t keep track.
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I played it quite a while ago, so I might have forgotten some things... Where can I get so much experience to unlock almost all the magic skills at the beginning of the map? It requires at least 25 levels, and even then, only the "necessary" skills will appear. (For this, you also need to learn a bunch of useless skills for this map, like catapults, mentorship, etc.) Or you need a ton of gold and a mentor. Maybe I played it like a noob and didn't notice or remember some details?
Кампании для Heroes V 3.1 (Трилогия):

Пробуждение зла
Нашествие из Преисподней
Смена эпох

Скачать все кампании одним архивом: Яндекс.Диск Google.Диск

You can download the set of 3 Campaigns (English version) here


Одиночные сценарии Heroes V 3.1:


Незваные гости
Красный кристалл
Синий кристалл
Закат тьмы

Мультиплеерные карты для Heroes V 3.1:

Легендарная война
Сердце вулкана
Передел мира
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Well, I'm not sure, but the Sphinx quest seems to give a jump to level 20.
The hero cast spells 5-6 times, the units were running around – sometimes they got scared, sometimes their morale dropped – I didn't pay attention.

That's strange. However, maybe the hero's turn doesn't count...

Whatever
In reply to MasteR
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Juss456
Where can I get so much experience to obtain the "Arcane Sight" skill? It requires at least 25 levels.
There's plenty of experience in the library; just keep collecting it. The Academy's scholars also contribute to gaining experience through their education. The "Luck" skill is beneficial, especially if acquired early on. Additionally, I found and equipped the "Enlightenment Amulet." Plus, visiting the library with a Sphinx (Heroist is right, it provides a significant experience boost) results in the hero reaching approximately level 28.

to Heroist. In my opinion, the fact that the hero gains a huge amount of experience almost effortlessly at the start of the map doesn't improve the gameplay. It would be better to spread out the experience gain: reduce the amount from the Sphinx, reduce the amount in the library, and slightly decrease the enemy strength.
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As for the creature increase, it's standard – nothing particularly special. It's quite difficult to destroy those same mummies, so you have to build your troops strategically. So, the reward is worth it.
Regarding the sphinx, I'll think about it; maybe you're right.

Whatever

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