function Missiya1F()
MessageBox ("\Maps\SingleMissions\Missiya_1\Missiya2_ts");
Trigger(OBJECT_TOUCH_TRIGGER, ”Missiya1”, ”nil” );
end;
Trigger(OBJECT_TOUCH_TRIGGER, ”Missiya1”, ”Missiya1F” );
Posts from Scripts
function Missiya1F()
MessageBox ("\Maps\SingleMissions\Missiya_1\Missiya2_ts");
Trigger(OBJECT_TOUCH_TRIGGER, “Missiya1”, “nil” );
end;
Trigger(OBJECT_TOUCH_TRIGGER, “Missiya1”, “Missiya1F” );
Added 45 seconds later
I'll answer right away: the object used to display the message is called "Wizards' Hut".
Added 5 minutes later
And also, do you know a script so that a hero without a Castle doesn't lose after a week, and where to put it? Thank you in advance.
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Could it be the Prophet's Hut?
It still doesn't work. I wrote the script like this, but it still doesn't work:
function Missiya1F()
MessageBox ("\Maps\SingleMissions\Missiya_1\Missiya2_ts.txt");
Trigger(OBJECT_TOUCH_TRIGGER, "Missiya1", "Missiya1F" );
Trigger(OBJECT_TOUCH_TRIGGER, "Missiya1", nil );
end;
end;
No. The original name is Hut of the Mage. This object allows you to see the area around the Mage's Hut.
It still doesn't work. I wrote the script like this, but it still doesn't work:
function Missiya1F()
MessageBox ("/Maps/SingleMissions/Missiya_1/Missiya2_ts.txt");
Trigger(OBJECT_TOUCH_TRIGGER, "Missiya1", nil );
end;
Trigger(OBJECT_TOUCH_TRIGGER, "Missiya1", "Missiya1F" );
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Added 14 hours and 6 minutes ago
If it's not possible to create a new one, how can I replace an existing one? I can open .xdb files with Notepad, but what can I use to edit them, because after I make changes, the file is saved in .txt format? How do I create new alternative creatures? How do I create new neutral creatures?
function StudyMon()
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "MonL", nil );
MessageBox("/Maps/SingleMissions/learning/mon");
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER, "MonL", "StudyMon" );
____________________
Готовится дополнение к игре Герои меча и магии 5.
____________________
Готовится дополнение к игре Герои меча и магии 5.
Besides, there doesn't seem to be a function in Heroes that checks whether an artifact is equipped or not.
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
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