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RedHeavenHero
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#76
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This is not a bug. This is normal.

Whatever
In reply to _DEAD_ZUNE
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#77
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_DEAD_ZUNE


Added 1 hour 14 minutes ago
During a replay, I found a bug:

YOU CAN'T START A SIEGE AFTER BUYING A CATAPULT AND THEN GATHERING 200 ARCHERS!!! THE GAME NEEDS 200 ARCHERS AT THE TIME OF PURCHASING THE CATAPULT!!!
Oh, well! I did a daily check for catapults and archers. The message must have appeared the next day?
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#78
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No, I couldn't even attack!
The next day, I didn't receive anything.

Added 10 minutes later
And again, I couldn't complete it:

Ingvar came and started the Divine Judgement on me; the danger is high.

Added 10 minutes later
Okay, I give up; I'm just too bad at Heroes, and I can't complete the dungeon.

I don't have the strength to replay the map anymore, and from what I've seen and heard, the map is simply excellent (especially for me, since I don't even know how to use the editor).

Drawback:

The neutral creatures in the dungeon are too strong (at least reduce it by 0.25)

In everything else, the map is one of the best I've ever played!!!
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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#79
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I completed the map! I played as "Warrior" and feel like a "Hero":). I played the map, which is 136x136 in size, all day and all night! When I finished, I didn't even have the strength to write a post. And that's what I wanted to say... Oh yes, I wanted to say that the map, despite the insurmountable obstacles, is addictive. I really liked the idea of creating a scenario based on the Nival map. It was implemented perfectly! The plot is interesting. The Dungeon design is impeccable! As a prologue to the Campaign, it's just great! And the cutscenes... there are no words! Especially the cutscene with the Twilight Witch :D. I can say the same about Varens (affectionately, "my Varenik," we've become close after 18 hours of playing :)) - excellent work on the character. His special ability is awesome! If it weren't for his special ability, I wouldn't be writing this post :).
Regarding suggestions for changes, so as not to repeat myself, I agree with the points made by Heroist. I think that the "Dungeon" needs to be weakened or Varenik needs to be given more abilities, despite his awesome special ability. I replayed the battle with the guardian 9 times. I would have given up if, on the ninth attempt, the Guardian hadn't been able to dispel the Subjugation that my Varenik cast on the Erls (it worked by chance). The short, nasty gnomes were annoying with their raids. It was irritating to fight the same arrogant, bearded faces over and over again. About the enchanted gnome outpost: I sent Lorenzo, who had just been recruited at the Prophet's Hut, there, and they showed him the finger and didn't even give him a message, like: "get out of here if you're not Varens." Since I knew about this, I sent Varens himself there, and if I hadn't known, I would have looked for another hut.
I didn't find any major flaws. Everything works and everything looks good :).
If there are any minor issues:
- Thor Thral is positioned a bit unnaturally. The slope leading to him is too steep, in my opinion;
- There is no access to the Temple of Magic Passage at the Lostdale outpost;
- They forgot to recolor Varenik's eyebrows; they are still blond from the prototype :);
- In the cutscene with the Red Knight, Bertrand's troops are facing away from him. I understand that it's more interesting to stare at the portal, but it's somehow disrespectful to the leadership and to the viewer :).
And this is interesting. Since I replayed the beginning, I noticed the following:
- The first time, Lorenzo bought a catapult and went to the siege. After that, the script put him standing at attention right at the city gates. The next day, the jester Duncan came out and beat up Lorenzo.
- The second time, Lorenzo bought a catapult and went to the siege. And then the script places Lorenzo further from the gates, and a catapult appears, which fires at the peaceful and not-so-peaceful residents of the city. And most importantly, Duncan didn't touch Lorenzo until the whole gang arrived.

In conclusion, I want to express my enormous gratitude to the author for the work done and the creative approach to creating the map!!! And I wish us many more beautiful and interesting maps from him :)

P.S. I'm looking forward to the campaign "The Unicorn Empire for the Order"!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
#80
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Yes... perhaps there are too many villains in the dungeon.
In reply to asseco
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#81
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Version 1.0 released (10/28/2013)
- Reduced the number of some neutral creatures in the Dungeon
- Added 3 joinable units
- Leveled the surface under Thor Khral
- Varens' eyebrows are now the color of his hair (although the first attempt to do this turned him into Brezhnev)
- Bertrand's warriors now respect leadership ;)
- The number of creatures in the underground dwarven garrison has been reduced by 20-80% depending on the difficulty
- Ingvar and Helmar have been weakened
- The size of their troops depends on the difficulty
- A trading post has been added to the Dungeon
- There is access to the Temple of Magic Pass on the road between Horncrest and Lostdale
- Dwarves attack less often (14 + random(11) days)
- Ingvar cannot leave the garrison until the first dwarven town is captured
- Brand has been weakened, absolute protection removed, stats reduced
- After capturing the second dwarven town, they no longer come
- The number of joined units does not depend on the difficulty
- Several more bugs have been fixed

Added 2 minutes ago
Thank you for testing the first version
Heroist, NİKOLAY, asseco, _DEAD_ZUNE

Added 14 minutes ago
I completed the map! I completed it on "Warrior" difficulty, but I feel like a "Hero".
Yes. After "Dispelling the Veil," I felt like I was making it too easy, so I switched to the other extreme.
NİKOLAY, I'm very glad you liked the map, especially the story.
In conclusion, I want to express my great gratitude to the author for the work done and the creative approach in creating the map!!! And I wish us new beautiful and interesting maps from him.

P.S. I am looking forward to the campaign "The Unicorn Empire for Haven"!
I stopped working on it while making this map. I will resume soon. There is still quite a bit of work left (about one and a half maps). Varens is one of the main characters there, but there will be a few more. ;)
I took into account the wishes of those who responded in version 1.0. Thank you all VERY MUCH!
What would I do without you? :)
Added 2 minutes ago
_DEAD_ZUNE
No, I couldn't even attack!
The next day, nothing came.
You don't need to attack Horncrest. When you approach, a catapult should appear, and Lorenzo with his belongings will switch to the red player.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#82
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Great! I'll have some time tomorrow to play on Veteran difficulty again. The key is to find a good balance in difficulty so it's not too easy.

Whatever
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#83
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I know that I shouldn't attack, but there was simply nothing to do.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
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#84
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During the testing of the new map version, I checked whether the condition for the presence of archers and catapults was triggered correctly: the conditions can be met in any order.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to RedHeavenHero
#85
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RedHeavenHero
-fixed a few more minor issues

Was it a flaw that in the first version, the heroes that could be hired in a town already had upgraded (red) troops?
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#86
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No. It seems like a bug has appeared.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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#87
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I later found this tactic that works:
Lorenzo goes to the town (after destroying the workshop's guards), and the second hero buys a catapult.
Предпринимаю попытки создать карты,:smile18: :smile18:
связанные с прошлым ( моим видением его ):smile18: :smile18:
и с будущим Асхана ( опять же моим видением его )
:smile18: :smile18:
________________________________________________________________________________________________________________________________________________________________________________________________________
Готовность карт:
-Падение Асхана: Начало. (готовность 15%)

-Возвышение (готовность 10%)
User Avatar
#88
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Fixed. The new version is in the first post.

Added 17 minutes ago
Version 1.0 is not working. Download 1.0.1
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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In reply to asseco
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#89
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asseco
Is it a flaw that in the first version, the heroes that could be hired in a town already had upgraded (red) troops?
I actually took it as a special feature. I even liked the idea. It didn't need to be fixed. It's a cool little quirk:smile01:

Added 4 minutes later
And I hired Lorenzo later in the dwarven castle with the same artifacts he had when he was captured during the siege of Horncrest. I even thought that Duncan and his gang weren't entirely evil and didn't split up before releasing him.
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
__________________

Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".
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#90
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The feature remains, but only in version 1.0.1. Version 1.0 is non-functional, and that's why the feature is missing.

Added 2 minutes later
And Lorenzo, controlled by the red faction, probably just fled.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога

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Орден Порядка: 1
Нейтралы: 1 2 3 4