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#79
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I completed the map! I played as "Warrior" and feel like a "Hero":). I played the map, which is 136x136 in size, all day and all night! When I finished, I didn't even have the strength to write a post. And that's what I wanted to say... Oh yes, I wanted to say that the map, despite the insurmountable obstacles, is addictive. I really liked the idea of creating a scenario based on the Nival map. It was implemented perfectly! The plot is interesting. The Dungeon design is impeccable! As a prologue to the Campaign, it's just great! And the cutscenes... there are no words! Especially the cutscene with the Twilight Witch :D. I can say the same about Varens (affectionately, "my Varenik," we've become close after 18 hours of playing :)) - excellent work on the character. His special ability is awesome! If it weren't for his special ability, I wouldn't be writing this post :).
Regarding suggestions for changes, so as not to repeat myself, I agree with the points made by Heroist. I think that the "Dungeon" needs to be weakened or Varenik needs to be given more abilities, despite his awesome special ability. I replayed the battle with the guardian 9 times. I would have given up if, on the ninth attempt, the Guardian hadn't been able to dispel the Subjugation that my Varenik cast on the Erls (it worked by chance). The short, nasty gnomes were annoying with their raids. It was irritating to fight the same arrogant, bearded faces over and over again. About the enchanted gnome outpost: I sent Lorenzo, who had just been recruited at the Prophet's Hut, there, and they showed him the finger and didn't even give him a message, like: "get out of here if you're not Varens." Since I knew about this, I sent Varens himself there, and if I hadn't known, I would have looked for another hut.
I didn't find any major flaws. Everything works and everything looks good :).
If there are any minor issues:
- Thor Thral is positioned a bit unnaturally. The slope leading to him is too steep, in my opinion;
- There is no access to the Temple of Magic Passage at the Lostdale outpost;
- They forgot to recolor Varenik's eyebrows; they are still blond from the prototype :);
- In the cutscene with the Red Knight, Bertrand's troops are facing away from him. I understand that it's more interesting to stare at the portal, but it's somehow disrespectful to the leadership and to the viewer :).
And this is interesting. Since I replayed the beginning, I noticed the following:
- The first time, Lorenzo bought a catapult and went to the siege. After that, the script put him standing at attention right at the city gates. The next day, the jester Duncan came out and beat up Lorenzo.
- The second time, Lorenzo bought a catapult and went to the siege. And then the script places Lorenzo further from the gates, and a catapult appears, which fires at the peaceful and not-so-peaceful residents of the city. And most importantly, Duncan didn't touch Lorenzo until the whole gang arrived.

In conclusion, I want to express my enormous gratitude to the author for the work done and the creative approach to creating the map!!! And I wish us many more beautiful and interesting maps from him :)

P.S. I'm looking forward to the campaign "The Unicorn Empire for the Order"!
Невозможно всегда быть героем, но всегда можно оставаться человеком. Гёте
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Мои карты для HoMM V:
Герои Асхана: Антарес

Анонс:
В разработке Кампания "Зехир. Новое путешествие".