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Added 11 minutes ago
And here's something else I'd like to figure out: how to make the AI ignore the threat from the player? So that it behaves as usual, but isn't afraid to sail past with small armies?
Added 5 minutes ago
Another option. At the beginning of the AI's turn, place special static objects without a model around the player's hero, but with a blocked cell. For the AI, the hero will be unreachable (and vice versa), and it will probably ignore the player's hero. At the beginning of the player's turn, remove the statics. You can also place these cells depending on the ratio of army strength (if needed, I have a table of creature strengths).
This method isn't as difficult as it might seem at first.
Added 13 minutes ago
Yes, here's another question: if I place a hero on one island, and he needs to get to another, and a ship is standing in the harbor on his way ----> If I give him MoveHero, will he board the ship and sail, or will it display "cannot reach the coordinate point"? I'm asking in advance so I don't have to redo it later.
Карты для Героев Меча и Магии 5
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4
Одиночные: Завеса срывается, Посол, Последний рывок, Эхо Пустоты
Кампания: Империя Единорога
Существа NCF
Орден Порядка: 1
Нейтралы: 1 2 3 4