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Posts from Voting on whether to ban the mapmaker and the Fortress faction.
Should Hillfort and Cartographer be disabled at the code level?
66
voters
Single choice
Public votes
This poll is closed.
yes, bro
66.7%44 votes
No, I don’t want to turn it into a WotG mod
33.3%22 votes
Javdet
12 years ago
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I think there's an explanation for these results.
The secret lies in the wording of the poll options: "no, I don't want to turn Soda into WT." This phrase automatically brainwashes true Soda fans, and they have no choice.
I think we can summarize the voting results. The community has made its choice in favor of banning the cartographer and hill fort. I don't quite understand what those who voted against were guided by and why there are so many of them
The cartographer is value. As already written, it will be replaced by the value of other objects. Some suggested replacing obelisks. But they are actually needed (breakdowns, necro, grail).
What's wrong with a hill fort with restrictions? When you can upgrade creatures in it with the corresponding buildings constructed? For some reason, one person having DD and TP in the guild and another lacking them is not mourned (except perhaps in their own handkerchief), but a limited fort is so terrible. Everything is imagined and exaggerated, especially in living SoD, where there are necro, where Mulligans and mages have been unbanned and are now stronger, where hats are given in Dragon Utopia, and also more than one obelisk per respawn. This is a random generator; that's the essence—to implement what you are given, not to play what is given to everyone in equal amounts.
There is no need to impoverish the game into banality. All suggestions can be entered into the platform intended for this—VT.
Added after 1 minute Javdet
I think there is an explanation for these results. the secret lies in the name of the voting options: "no, I don't want to turn SoD into VT" . This phrase by default zombies true-SoD players, and they are left with no choice.
This phrase is more accurate than your post and was correctly noted by the thread creator
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Myxomoar
12 years ago
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For me, everything is clear. All the objects mentioned in the poll are, in one way or another, limited by the rules, but the rules don't turn a soda into a powerful unit. And not being able to crit on obelisks – well, I don't know, it's difficult not to crit on a marksman or a pack of storm units.
Psyche_7
12 years ago
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I think we should conduct a separate poll regarding the mapmaker and the Hill Fort. For example, I agree to leave the second one in its current version, but I am strongly against the first one.
Cartographer is value. As already written, the value of other objects will be replaced. Some suggested replacing obelisks. But they are actually needed (break-ups, necro, grail).
What's wrong with a heal fort with restrictions? When you can upgrade creatures in it if the corresponding buildings are constructed? For some reason, one person having DD and TP in the guild and another lacking them isn't mourned (except perhaps in their own handkerchief), yet a limited fort is so terrible. Everything is imagined and exaggerated, especially in the living SOD, where there is necro, where Mullig and mages—who are now stronger—have been unbanned, where hats are given in Dragon Utopia, and more than one obelisk exists at a single respawn. This is a random generator; that's the essence of it: to implement what you are given, rather than playing what everyone is given in equal amounts.
There is no need to impoverish the game into banality. All suggestions can be entered into the platform intended for this—the VT.
Added after 1 minute
This phrase is more accurate than your post and was correctly noted by the thread creator
Your opinion would carry weight if you had as much playtime on VT as Predsa, Stinger, or Cobra. As it stands, this is just empty talk.
Your opinion would carry weight if you had as much experience with Fortress as Preds, Stingers, or Cobras. Otherwise, it's just empty talk.
What does experience with Fortress have to do with it, if we're talking about SOD? And it's precisely in comparison with SOD that everything is being evaluated – does this new addition fit there or not. Moreover, we had a season where Fortress was allowed, and there weren't any major disputes about it.
We're talking about introducing rules into the SOD tournament, and every player in SOD who doesn't want to turn it into Fortress should voice their opinion. And I advise you to evaluate your own statements. And if, in your opinion, my opinion doesn't matter, don't respond to it. Or suggest a ban on voting in any topic for everyone except those who, in your opinion, are worthy, because everyone else who voted is a fool (of course, except for Preds, Stingers, or Cobras).
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
There's no need to dumb down the game to the point of banality. All suggestions can be implemented on the platform designed for that purpose – the Workshop.
R55Max
And I would advise you to evaluate your own statements.
Well, "watching what you say" is beneficial for everyone. For example, dear comrade, you said something along the lines of: the Workshop is a platform that is initially intended to dumb down the game to a simple banality. However, the variety of gameplay elements in the Workshop is practically the same as the variety of gameplay elements in the Scenario Editor. The difference lies in the quality of these elements: in the Workshop, skill is still the determining factor.
Defiant
12 years ago
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MerlinTheMagician
It's a different matter when it comes to the quality of these moments: in Warlords, skill is still the determining factor.
Well, saying that skill isn't a determining factor in Stronghold, in my opinion, is also incorrect.
What's wrong with a hill fort with restrictions? When you can upgrade creatures in it if the corresponding buildings are constructed? For some reason, one person having DD and TP in the guild and another lacking them isn't mourned (except perhaps in their own handkerchief), but a restricted fort is so terrible. Everything is imagined and exaggerated, especially in living SOD, where there is necro, where Mulligans and mages were unbanned and are now stronger, where hats are given in Dragon Utopia, and also there is more than one obelisk at a single respawn. This is a random generator; that's the whole point—to implement what you are given, not to play what everyone is given in equal amounts.
There is no need to impoverish the game into banality. All suggestions can be submitted to the designated platform - VT.
You wrote a lot, as usual, but quite pointlessly. You still said nothing about the cartographer; the hill fort is completely forbidden by the rules. The rest is graphomania. I'll highlight one phrase:R55Max Some suggested replacing obelisks. But they are actually needed (break-ups, necro, grail). Instead of obelisks, chests, resources, and level 1-2 niches are generated, and they are also guarded; you can easily get broken on them or "necroed." I've probably written this about 3 times in different threads, but it seems no one reads my posts :(. And please tell me how many times in your career you have dug up the grail.Psyche_7They are both completely banned by the rules of ХВ. What's the difference :confused:Javdet
The secret lies in the name of the poll items: "no, I don't want to turn SOD into VT". This phrase by default zombies true-SODers, and they are left with no choice.
:D Weak, weak true-SODers. Write "VT" on some dumplings and they'll stop eating them.
What does playing like in Warlords have to do with it if we're talking about SoD? And everything is being evaluated in comparison to SoD, whether this innovation is needed there or not. Moreover, we had one season where forts were allowed, and there didn't seem to be any major disputes about it.
We're talking about introducing rules into the SoD tournament, and every SoD player who doesn't want to turn it into Warlords should voice their opinion. And I advise you to evaluate your own statements. And if you think my opinion doesn't matter, don't respond to it. Or suggest in some thread a ban on voting for everyone except those who are worthy in your opinion, because everyone else who voted is an idiot (of course, except for Preds, Stinger, or Cobra).
Because I haven't read such nonsense here in a long time, since Indra... Sometimes Cap also comes up with crazy things, but you can forgive astronauts. Breaking into columns. Oh my god... As was correctly noted above, it's a very convenient way to break through against Storms, and it creates great excitement to break through with 15 marks against those who are guarding the column on the road. And instead of the column, there could have been a useful hiding place or resources. Look, Satyr just wrote that. Even though he's a SoD player, I respect his opinion because he knows about Warlords from practice, not from the list of changes in the manual. Regarding hill forts: if you push for their inclusion at the rules level, I'll support it. But for now...
And in general, you remind me of a grandmother to whom loving children gave a washing machine. But the grandmother doesn't want to bother learning how to use it, and she's simply afraid of this miracle of technology and continues to wash clothes the old-fashioned way, in a basin. It's possible that the basin might be more convenient and economical, but still...))))
Даже если вас съели - у вас два выхода:smile19:
Зима 2011-12.
Dirty_Player
12 years ago
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I didn't vote in the poll because there isn't much of a difference. Catacombs and Hill Forts don't bother me. What I really want is to remove obelisks from the map. They are truly useless structures that only create obstacles.
You can come up with as many reasons as you want for why a useless thing is needed, but at least be honest with yourself.
Well, "watching what you say" is useful for everyone. For example, dear comrade, you went and said something like the following: WT is a platform that was originally designed to dumb down the game to simple triviality.
I specifically answered that way so that there would be no incentive to write posts provoking such responses.
Meanwhile, the variety of gameplay moments in WT practically does not differ in quantity from the variety of gameplay moments in SoD. However, it's a different matter when it comes to the quality of these moments: in WT, the determining factor is still skill.
Compare the number of gameplay changes that don't involve bug fixes. SoD from HD is still the same SoD as it was 2 years ago, but with implemented passwords and auto-combat. The other changes are not as significant as in WT (and oh, how much less significant). Satyr
You wrote a lot, as usual, but rather pointlessly. You still didn't say anything about the Cartographer, the Hill Fort is completely banned by the rules. The rest is drivel.
And didn't it occur to you why I didn't write much about the Cartographer? By itself, it's banned everywhere except Anarchy, which is fair and defending its presence is quite difficult, but nonetheless it carries meaning in the game (specifically regarding SoD). In Jebus Cross, someone could get several stacks of bears and a Cartographer, which, by its value, introduces even more dispersion into the distribution. The opponent gets a bad draw, and the same Cartographer for the opponent at least gives them some part to salvage the situation. Otherwise, instead of the Cartographer, there could have been more goodies thrown in.
It's also possible that the opposite situation could occur, where one player gets the goodies and the other gets the Cartographer, which makes some want to remove the Cartographer at the software level. But if we follow such trends, we would need to remove everything "superfluous": Obelisks, Cartographer, extra artifacts as mandatory, and even the contents of creature dwellings, etc. And that is the path to WT.
Instead of Obelisks, treasure chests, resources, and level 1-2 stacks are generated, and they are also guarded; you can easily lose to them and necro yourself. I've probably written this about 3 times in different threads, but apparently no one reads my posts :(
So what? Treasure chests are needed in one case, and Obelisks in another; they are different things, what does replacing them have to do with it?
Please name how many times in your career you have dug up the Grail.
Tell me, why are there even rules about the Grail in ХВ? It did happen occasionally that it was dug up; I dug it up 2 times, though I don't remember the templates.
They are both completely banned by the rules of хв. What's the difference :confused:
And so what if they are banned? Don't you understand that we are talking about banning or unbanning it now? And in general, all new rules are introduced when they did not exist before they were added.
To Javdet: well, it's not critical that something seems that way to you... But drawing conclusions based on the opinions of people who are authorities for you is not always correct. You need to use your own head sometimes.
The bit about the basin made me laugh, the depth of thought is astonishing...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
For me, the difference is that a Hill Fort can in principle be resolved and some benefit can be extracted from it, while a Cartographer cannot.
Just yesterday we voted and banned it again. It didn't even get 50% of the votes.
Added 16 minutes later R55Max
Did it not occur to you why I wrote little about the Cartographer? It itself is banned everywhere except Anarchy, which is fair, and defending its presence is quite difficult, but still it carries meaning in the game (specifically regarding SoD). Someone on Jebus Cross could have gotten several stacks of bears from the Cartographer, which took on even greater dispersion in the spawn with its value. The opponent gets a bad draw, and the same Cartographer on the opponent's side gives them at least some part for pulling out the situation. Otherwise, instead of the Cartographer, more goodies could have been thrown in.
Also, the reverse situation is likely, when one player gets goodies and the other gets a Cartographer, which makes those who want to remove the Cartographer at the software level push for it. But if we follow such trends, we would need to remove everything "superfluous": obelisks, Cartographer, extra artifacts as mandatory, and also the contents of utopias, etc. And that is the path to WT.
And what then? Chests are needed in one case, and obelisks in another — these are different things, what does their replacement have to do with it?
Please tell me, why are there rules about the Grail on HeroesWorld at all? Sometimes it happened that people dug it up; I dug twice, though I don't remember the templates.
And what of it that they are banned? Don't you understand that the point here is about banning or unbanning it? And in general, all new rules are introduced when they were not present before their implementation.
Paragraph 1 - OMG. The Cartographer apparently brings balance to the spawn! If you expressed your thoughts briefly, I would take this as a quote. 3 - OMG. Guards, Maxim, guards. Mobs, creatures. Those that guard the obelisk also guard the chest. You can ALSO raise skeletons from them (raise dead creatures in battle with the Necromancer's necromancy. For example, using the hero Galthran) and ALSO crash into them (attack with a hero without troops, intentionally flee to the castle and buy him out there). 4 - dug twice, and how many times did you dig it up? 0? 5 - what? If they are banned, that means they provide 0 (zero in words) benefit, and when the rules were created, they would most likely have been removed at the software level if such an option existed. There was no wash machine. Now there is one — throw in the bucket!
Не бійся коли ти один, бійся коли ти нуль.
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Wicc
12 years ago
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I'm a little surprised by the people who argue with rmax :).
Because it's like arguing with aripoutra or bajan - lots of words, little result.
You're just boosting his ego, creating the illusion of an informed discussion. From your side, it might seem that way, but from his side, it's almost pure trolling.