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I think there's an explanation for these results.
The secret lies in the wording of the poll options: "no, I don't want to turn Soda into WT." This phrase automatically brainwashes true Soda fans, and they have no choice.
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I think we can summarize the voting results. The community has made its choice in favor of banning the cartographer and hill fort. I don't quite understand what those who voted against were guided by and why there are so many of them
I think there is an explanation for these results.
the secret lies in the name of the voting options: "no, I don't want to turn SoD into VT" . This phrase by default zombies true-SoD players, and they are left with no choice.
Cartographer is value. As already written, the value of other objects will be replaced. Some suggested replacing obelisks. But they are actually needed (break-ups, necro, grail).
What's wrong with a heal fort with restrictions? When you can upgrade creatures in it if the corresponding buildings are constructed? For some reason, one person having DD and TP in the guild and another lacking them isn't mourned (except perhaps in their own handkerchief), yet a limited fort is so terrible. Everything is imagined and exaggerated, especially in the living SOD, where there is necro, where Mullig and mages—who are now stronger—have been unbanned, where hats are given in Dragon Utopia, and more than one obelisk exists at a single respawn. This is a random generator; that's the essence of it: to implement what you are given, rather than playing what everyone is given in equal amounts.
There is no need to impoverish the game into banality. All suggestions can be entered into the platform intended for this—the VT.
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This phrase is more accurate than your post and was correctly noted by the thread creator
Your opinion would carry weight if you had as much experience with Fortress as Preds, Stingers, or Cobras. Otherwise, it's just empty talk.
There's no need to dumb down the game to the point of banality. All suggestions can be implemented on the platform designed for that purpose – the Workshop.
And I would advise you to evaluate your own statements.
It's a different matter when it comes to the quality of these moments: in Warlords, skill is still the determining factor.
What's wrong with a hill fort with restrictions? When you can upgrade creatures in it if the corresponding buildings are constructed? For some reason, one person having DD and TP in the guild and another lacking them isn't mourned (except perhaps in their own handkerchief), but a restricted fort is so terrible. Everything is imagined and exaggerated, especially in living SOD, where there is necro, where Mulligans and mages were unbanned and are now stronger, where hats are given in Dragon Utopia, and also there is more than one obelisk at a single respawn. This is a random generator; that's the whole point—to implement what you are given, not to play what everyone is given in equal amounts.
There is no need to impoverish the game into banality. All suggestions can be submitted to the designated platform - VT.
The secret lies in the name of the poll items: "no, I don't want to turn SOD into VT". This phrase by default zombies true-SODers, and they are left with no choice.
What does playing like in Warlords have to do with it if we're talking about SoD? And everything is being evaluated in comparison to SoD, whether this innovation is needed there or not. Moreover, we had one season where forts were allowed, and there didn't seem to be any major disputes about it.
We're talking about introducing rules into the SoD tournament, and every SoD player who doesn't want to turn it into Warlords should voice their opinion. And I advise you to evaluate your own statements. And if you think my opinion doesn't matter, don't respond to it. Or suggest in some thread a ban on voting for everyone except those who are worthy in your opinion, because everyone else who voted is an idiot (of course, except for Preds, Stinger, or Cobra).
Both are completely banned by the rules of Hv. What's the difference? :confused:
Well, "watching what you say" is useful for everyone. For example, dear comrade, you went and said something like the following: WT is a platform that was originally designed to dumb down the game to simple triviality.
Meanwhile, the variety of gameplay moments in WT practically does not differ in quantity from the variety of gameplay moments in SoD. However, it's a different matter when it comes to the quality of these moments: in WT, the determining factor is still skill.
You wrote a lot, as usual, but rather pointlessly. You still didn't say anything about the Cartographer, the Hill Fort is completely banned by the rules. The rest is drivel.
Instead of Obelisks, treasure chests, resources, and level 1-2 stacks are generated, and they are also guarded; you can easily lose to them and necro yourself. I've probably written this about 3 times in different threads, but apparently no one reads my posts :(
Please name how many times in your career you have dug up the Grail.
They are both completely banned by the rules of хв. What's the difference :confused:
For me, the difference is that a Hill Fort can in principle be resolved and some benefit can be extracted from it, while a Cartographer cannot.
Did it not occur to you why I wrote little about the Cartographer? It itself is banned everywhere except Anarchy, which is fair, and defending its presence is quite difficult, but still it carries meaning in the game (specifically regarding SoD). Someone on Jebus Cross could have gotten several stacks of bears from the Cartographer, which took on even greater dispersion in the spawn with its value. The opponent gets a bad draw, and the same Cartographer on the opponent's side gives them at least some part for pulling out the situation. Otherwise, instead of the Cartographer, more goodies could have been thrown in.
Also, the reverse situation is likely, when one player gets goodies and the other gets a Cartographer, which makes those who want to remove the Cartographer at the software level push for it. But if we follow such trends, we would need to remove everything "superfluous": obelisks, Cartographer, extra artifacts as mandatory, and also the contents of utopias, etc. And that is the path to WT.
And what then? Chests are needed in one case, and obelisks in another — these are different things, what does their replacement have to do with it?
Please tell me, why are there rules about the Grail on HeroesWorld at all? Sometimes it happened that people dug it up; I dug twice, though I don't remember the templates.
And what of it that they are banned? Don't you understand that the point here is about banning or unbanning it? And in general, all new rules are introduced when they were not present before their implementation.